Player Matchup

Xing Tian
Xing Tian
Silver III
 
Xing Tian
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold V
Average_Joe409
Ravana
Gold V
Level 127
God Stats
3W - 3L
1,844 SR
Queue Stats
68W - 71L
1,449 MMR
Party 1
Ullr
Ullr
Gold IV
BlackWallll
Ullr
Gold IV
Level 156
God Stats
11W - 16L
1,491 SR
Queue Stats
176W - 186L
1,402 MMR
Solo
Nu Wa
Nu Wa
Gold V
RABIDWIZARD EYE
Nu Wa
Gold V
Level 117
God Stats
8W - 7L
1,922 SR
Queue Stats
92W - 114L
1,459 MMR
Solo
Bellona
Bellona
Silver I
bduff3100
Bellona
Silver I
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,314 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,651 SR
1,425 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,669 SR
1,409 MMR
Sobek
Sobek
Gold IV
FlokisFate
Sobek
Gold IV
Level 145
God Stats
1W - 0L
1,768 SR
Queue Stats
324W - 335L
1,393 MMR
Party 2
Danzaburou
Danzaburou
Gold III
HelgasFate
Danzaburou
Gold III
Level 127
God Stats
10W - 4L
1,771 SR
Queue Stats
328W - 341L
1,439 MMR
Party 2
Sun Wukong
Sun Wukong
Silver IV
JustinTime106
Sun Wukong
Silver IV
Level 144
God Stats
14W - 5L
1,902 SR
Queue Stats
78W - 65L
1,364 MMR
Solo
Nemesis
Nemesis
Gold III
Sefestia118
Nemesis
Gold III
Level 122
God Stats
5W - 8L
1,296 SR
Queue Stats
496W - 519L
1,369 MMR
Solo
Poseidon
Poseidon
Gold II
peractor3
Poseidon
Gold II
Level 141
God Stats
28W - 23L
1,607 SR
Queue Stats
244W - 238L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 2 / 1
7,323
407
3,054
15,463
10,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 2
9,588
533
8,666
10,446
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 6 / 0
8,159
453
6,317
11,545
3,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
1 / 6 / 4
8,856
492
12,256
11,890
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
bduff3100
Bellona
16
1 / 4 / 2
9,637
535
6,661
16,271
14,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThothCliodhnaGaneshaArachne

VS

Bans
ShivaZeusCthulhuIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
1 / 1 / 8
10,092
561
9,816
18,006
21,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
HelgasFate
Danzaburou
17
4 / 1 / 1
10,865
604
7,893
11,683
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
JustinTime106
Sun Wukong
18
5 / 0 / 4
11,338
630
10,450
15,132
10,148
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
Sefestia118
Nemesis
19
9 / 1 / 4
11,689
649
8,129
11,172
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poseidon
peractor3
Poseidon
18
3 / 3 / 5
11,190
622
12,983
10,105
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
22
22
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
2
1
0.25
L
4
4
2
1.25
L
0
6
0
0
W
Sobek
1
1
8
5
W
Danzaburou
HelgasFate
Danzaburou
4
1
1
4.5
W
Sun Wukong
JustinTime106
Sun Wukong
5
0
4
7
L
1
6
4
0.5
W
Nemesis
Sefestia118
Nemesis
9
1
4
11
L
Bellona
bduff3100
Bellona
1
4
2
0.5
W
Poseidon
peractor3
Poseidon
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,954
Damage
49,271
65,615
Taken
66,098
38,260
Mitigated
43,835
11,521
Healing
23,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,054
472
486
2,165
15,463
10,935
0
6,907
8,556
25,476
0
L
8,666
1,766
0
603
10,446
5,546
0
3,509
6,937
0
72,424
L
6,317
2,351
0
969
11,545
3,265
0
2,724
8,821
0
59,689
W
Sobek
9,816
1,395
0
7,586
18,006
21,151
234
5,027
12,681
46,172
6,362
W
Danzaburou
HelgasFate
Danzaburou
7,893
3,279
0
5,807
11,683
4,014
768
2,717
8,810
0
76,857
W
Sun Wukong
JustinTime106
Sun Wukong
10,450
1,948
0
5,182
15,132
10,148
333
3,892
10,994
18
71,456
L
12,256
1,791
0
1,575
11,890
3,730
81
6,811
5,079
57,659
0
W
Nemesis
Sefestia118
Nemesis
8,129
3,634
0
3,603
11,172
5,472
129
2,112
8,888
0
91,221
L
Bellona
bduff3100
Bellona
6,661
1,718
0
5,723
16,271
14,784
0
2,054
14,217
0
64,392
W
Poseidon
peractor3
Poseidon
12,983
1,566
0
1,810
10,105
3,050
125
2,553
7,310
113,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,563
Gold Earned
55,174
555
Minions Killed
648
0
Camps Cleared
0
1,707,177
Distance Traveled
1,888,507
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,323
407
48
3
0
351,044
8
L
Ravana
9,588
533
117
7
0
376,593
2
L
Ullr
8,159
453
119
7
0
318,469
3
W
Sobek
10,092
561
55
3
0
380,909
3
W
Danzaburou
10,865
604
132
7
0
339,074
2
W
Sun Wukong
11,338
630
147
8
0
418,701
4
L
Nu Wa
8,856
492
120
7
0
305,198
6
W
Nemesis
11,689
649
119
7
0
395,491
7
L
Bellona
9,637
535
151
8
0
355,873
8
W
Poseidon
11,190
622
195
11
0
354,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role