Player Matchup

Eset
Eset
 
Eset
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AngHell666
Mercury
Level 156
God Stats
2W - 10L
1,245 SR
Queue Stats
445W - 453L
1,530 Elo+
Solo
Tiamat
Tiamat
SrFonseca
Tiamat
Level 157
God Stats
21W - 13L
1,591 SR
Queue Stats
508W - 549L
1,480 Elo+
Party 1
Bellona
Bellona
SweatyBetty
Bellona
Level 145
God Stats
0W - 3L
1,308 SR
Queue Stats
33W - 37L
1,180 Elo+
Solo
Nox
Nox
랙느ㅑ소1
Nox
Level 67
God Stats
3W - 7L
1,105 SR
Queue Stats
515W - 567L
1,379 Elo+
Solo
Team Averages
Level 134
1,350 SR
1,414 Elo+

VS

Team Averages
Level 89
1,554 SR
1,505 Elo+
Gilgamesh
Gilgamesh
Dmetrius
Gilgamesh
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 90L
1,415 Elo+
Solo
Chiron
Chiron
GurepuGhoul
Chiron
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,411 Elo+
Solo
Tiamat
Tiamat
Insnfox
Tiamat
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 155L
1,456 Elo+
Solo
Fenrir
Fenrir
Kleemonda
Fenrir
Level 137
God Stats
6W - 3L
1,542 SR
Queue Stats
189W - 182L
1,517 Elo+
Solo
Nemesis
Nemesis
LofiDva
Nemesis
Level 85
God Stats
1W - 0L
1,728 SR
Queue Stats
79W - 54L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
0 / 6 / 12
9,020
644
10,710
11,936
4,688
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
AngHell666
Mercury
18
9 / 7 / 7
10,789
771
16,844
16,809
7,124
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
SrFonseca
Tiamat
15
1 / 9 / 10
9,081
649
11,516
15,635
9,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SweatyBetty
Bellona
18
8 / 6 / 7
11,044
789
15,547
17,456
21,930
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
3 / 7 / 7
10,517
751
10,548
15,132
8,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dmetrius
Gilgamesh
17
6 / 6 / 15
11,107
793
13,364
19,924
15,551
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
18
3 / 5 / 12
10,897
778
9,285
13,312
6,650
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Insnfox
Tiamat
17
2 / 4 / 14
10,372
741
8,898
12,868
8,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Kleemonda
Fenrir
20
8 / 2 / 22
13,125
938
14,989
21,896
31,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
LofiDva
Nemesis
20
16 / 4 / 13
14,615
1,044
24,572
22,625
26,175
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
111
21
Kills
35
35
Deaths
21
43
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
6
12
1
L
Mercury
AngHell666
Mercury
9
7
7
1.79
W
Gilgamesh
Dmetrius
Gilgamesh
6
6
15
2.25
W
Chiron
3
5
12
1.8
W
Tiamat
Insnfox
Tiamat
2
4
14
2.25
W
Fenrir
Kleemonda
Fenrir
8
2
22
9.5
W
Nemesis
LofiDva
Nemesis
16
4
13
5.63
L
Tiamat
SrFonseca
Tiamat
1
9
10
0.67
L
Bellona
SweatyBetty
Bellona
8
6
7
1.92
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,165
Damage
71,108
76,968
Taken
90,625
52,589
Mitigated
88,070
17,199
Healing
29,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
10,710
782
1,956
1,288
11,936
4,688
0
1,819
10,117
20,713
0
L
Mercury
AngHell666
Mercury
16,844
3,775
781
4,030
16,809
7,124
0
2,061
14,748
0
30,140
W
Gilgamesh
Dmetrius
Gilgamesh
13,364
1,234
1,734
1,241
19,924
15,551
193
5,706
14,187
0
24,759
W
Chiron
9,285
3,247
1,579
2,037
13,312
6,650
4,447
4,677
8,606
0
29,067
W
Tiamat
Insnfox
Tiamat
8,898
586
1,187
2,742
12,868
8,597
152
6,492
6,334
25,450
0
W
Fenrir
Kleemonda
Fenrir
14,989
2,052
934
5,416
21,896
31,097
241
7,363
14,422
0
23,256
W
Nemesis
LofiDva
Nemesis
24,572
10,892
4,652
7,924
22,625
26,175
1,190
8,242
14,302
0
37,713
L
Tiamat
SrFonseca
Tiamat
11,516
1,267
1,157
2,005
15,635
9,883
0
843
14,792
19,817
0
L
Bellona
SweatyBetty
Bellona
15,547
2,065
60
1,808
17,456
21,930
0
2,606
14,850
0
20,255
L
10,548
833
964
3,150
15,132
8,964
62
1,569
13,563
31,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,451
Gold Earned
60,116
140
Minions Killed
160
0
Camps Cleared
0
1,261,367
Distance Traveled
1,410,070
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,020
644
28
2
0
254,545
3
L
Mercury
10,789
771
19
1
0
294,225
1
W
Gilgamesh
11,107
793
21
2
0
269,707
0
W
Chiron
10,897
778
56
4
0
248,658
0
W
Tiamat
10,372
741
28
2
0
277,340
0
W
Fenrir
13,125
938
16
1
0
315,034
1
W
Nemesis
14,615
1,044
39
3
0
299,331
5
L
Tiamat
9,081
649
31
2
0
207,335
4
L
Bellona
11,044
789
8
1
0
275,261
2
L
Nox
10,517
751
54
4
0
230,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role