Player Matchup

Sol
Sol
Astorn7
Sol
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,498 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FreeStrike
Morgan Le Fay
Level 155
God Stats
3W - 5L
1,500 SR
Queue Stats
557W - 588L
1,523 Elo+
Solo
He Bo
He Bo
Fyther000
He Bo
Level 69
God Stats
0W - 1L
1,407 SR
Queue Stats
18W - 24L
1,495 Elo+
Party 1
Olorun
Olorun
ZobninUbivator
Olorun
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 47L
1,398 Elo+
Solo
Achilles
Achilles
conik228
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,414 Elo+
Party 1
Team Averages
Level 60
1,481 SR
1,466 Elo+

VS

Team Averages
Level 115
1,556 SR
1,488 Elo+
Shiva
Shiva
 
Shiva
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BadBearrr
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 66L
1,517 Elo+
Solo
Kuzenbo
Kuzenbo
LostControL33
Kuzenbo
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
233W - 245L
1,466 Elo+
Solo
Medusa
Medusa
Phyrexis_94
Medusa
Level 27
God Stats
3W - 0L
1,778 SR
Queue Stats
15W - 19L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
1 / 9 / 7
9,416
628
11,936
17,406
6,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
FreeStrike
Morgan Le Fay
20
6 / 7 / 10
12,597
840
16,333
18,991
9,002
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Fyther000
He Bo
18
4 / 10 / 7
11,133
742
11,630
14,095
5,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
10 / 4 / 7
12,695
846
20,748
17,184
8,959
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
conik228
Achilles
17
2 / 8 / 12
10,293
686
7,095
22,393
26,192
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
20
7 / 4 / 22
13,221
881
15,189
20,914
22,719
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
 
Chronos
19
13 / 5 / 11
12,491
833
17,722
14,867
7,027
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
BadBearrr
Chaac
20
12 / 4 / 17
13,464
898
29,447
24,082
31,143
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
15
4 / 4 / 20
10,941
729
8,487
18,057
23,589
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
2 / 6 / 20
11,839
789
10,976
14,526
6,479
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
128
23
Kills
38
38
Deaths
23
43
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
7
4
22
4.5
W
Chronos
 
Chronos
13
5
11
3.7
L
Sol
1
9
7
0.5
W
Chaac
BadBearrr
Chaac
12
4
17
5.13
L
Morgan Le Fay
FreeStrike
Morgan Le Fay
6
7
10
1.57
L
He Bo
Fyther000
He Bo
4
10
7
0.75
W
Kuzenbo
4
4
20
3.5
W
Medusa
2
6
20
2
L
10
4
7
3.38
L
Achilles
conik228
Achilles
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,742
Damage
81,821
90,069
Taken
92,446
55,706
Mitigated
90,957
31,525
Healing
38,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,189
1,860
3,514
6,946
20,914
22,719
980
13,209
7,705
0
45,718
W
Chronos
 
Chronos
17,722
7,781
3,972
3,322
14,867
7,027
1,686
11,473
3,394
33,964
0
L
Sol
11,936
1,969
495
4,773
17,406
6,008
190
5,463
11,943
16,695
0
W
Chaac
BadBearrr
Chaac
29,447
3,721
408
11,244
24,082
31,143
916
15,695
8,387
118
46,706
L
Morgan Le Fay
FreeStrike
Morgan Le Fay
16,333
1,316
1,345
5,906
18,991
9,002
0
5,639
13,352
34,358
0
L
He Bo
Fyther000
He Bo
11,630
267
979
685
14,095
5,545
206
3,761
10,334
27,469
0
W
Kuzenbo
8,487
2,193
1,665
3,822
18,057
23,589
548
8,717
9,340
13,547
0
W
Medusa
10,976
5,385
996
2,316
14,526
6,479
2,588
11,553
2,973
0
27,184
L
20,748
12,152
4,632
7,898
17,184
8,959
1,526
4,999
12,185
56,781
0
L
Achilles
conik228
Achilles
7,095
1,650
1,242
3,570
22,393
26,192
0
6,465
15,928
0
9,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,134
Gold Earned
61,956
160
Minions Killed
169
0
Camps Cleared
0
1,329,951
Distance Traveled
1,430,119
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,221
881
64
4
0
312,841
3
W
Chronos
12,491
833
34
2
0
271,294
1
L
Sol
9,416
628
15
1
0
256,652
1
W
Chaac
13,464
898
28
2
0
311,175
0
L
Morgan Le Fay
12,597
840
45
3
0
265,343
0
L
He Bo
11,133
742
24
2
0
261,511
6
W
Kuzenbo
10,941
729
5
0
0
240,914
1
W
Medusa
11,839
789
38
3
0
293,895
0
L
Olorun
12,695
846
70
5
0
260,944
2
L
Achilles
10,293
686
6
0
0
285,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role