Player Matchup

Cerberus
Cerberus
GR1M SHoTZz
Cerberus
Level 63
God Stats
3W - 4L
1,240 SR
Queue Stats
101W - 122L
1,331 Elo+
Party 1
Thoth
Thoth
GR1M TRiCKZz
Thoth
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 214L
1,387 Elo+
Party 1
Neith
Neith
jcsuperboy
Neith
Level 18
God Stats
46W - 46L
1,233 SR
Queue Stats
85W - 88L
1,249 Elo+
Party 1
Ullr
Ullr
krystian797
Ullr
Level 83
God Stats
3W - 2L
1,362 SR
Queue Stats
93W - 101L
1,427 Elo+
Solo
Thanatos
Thanatos
vitzFanta
Thanatos
Level 66
God Stats
7W - 7L
1,454 SR
Queue Stats
259W - 270L
1,387 Elo+
Solo
Team Averages
Level 67
1,358 SR
1,356 Elo+

VS

Team Averages
Level 58
1,371 SR
1,360 Elo+
Raijin
Raijin
Aim-_4_-Pain
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 152L
1,451 Elo+
Party 2
Chaac
Chaac
BorislavValkov
Chaac
Level 96
God Stats
2W - 5L
1,250 SR
Queue Stats
79W - 93L
1,354 Elo+
Solo
Thor
Thor
Fake_Yoa06
Thor
Level 49
God Stats
2W - 8L
1,273 SR
Queue Stats
280W - 312L
1,346 Elo+
Solo
Bellona
Bellona
IchSeggsZaza
Bellona
Level 16
God Stats
11W - 24L
1,347 SR
Queue Stats
14W - 37L
1,244 Elo+
Party 2
Chiron
Chiron
Spacemunkee6
Chiron
Level 49
God Stats
2W - 4L
1,483 SR
Queue Stats
56W - 60L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GR1M SHoTZz
Cerberus
14
0 / 1 / 4
9,341
492
5,194
12,679
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 1 / 6
11,603
611
15,058
12,175
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
12
0 / 7 / 0
7,333
386
3,357
10,978
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
7 / 1 / 2
11,896
626
9,214
13,549
10,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
vitzFanta
Thanatos
20
12 / 0 / 2
12,272
646
11,944
16,779
7,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
2 / 8 / 0
8,401
442
10,049
13,740
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 0 / 7
8,955
471
6,772
12,528
11,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 6 / 2
8,335
439
5,993
15,064
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
IchSeggsZaza
Bellona
12
1 / 9 / 0
8,213
432
9,725
15,735
13,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
14
6 / 4 / 1
8,962
472
12,351
13,064
2,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
27
Kills
10
10
Deaths
27
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
8
0
0.25
L
0
0
7
3.5
L
1
6
2
0.33
W
Cerberus
GR1M SHoTZz
Cerberus
0
1
4
2
W
8
1
6
11
L
Bellona
IchSeggsZaza
Bellona
1
9
0
0.11
L
Chiron
6
4
1
1.63
W
Neith
0
7
0
0
W
7
1
2
8
W
Thanatos
vitzFanta
Thanatos
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,767
Damage
44,890
66,160
Taken
70,131
33,212
Mitigated
34,632
36,022
Healing
17,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
10,049
884
0
1,700
13,740
2,620
0
6,863
6,877
54,807
0
L
6,772
976
306
4,448
12,528
11,966
736
3,565
8,963
0
40,634
L
5,993
1,387
0
3,843
15,064
3,506
0
3,808
11,256
0
51,477
W
Cerberus
GR1M SHoTZz
Cerberus
5,194
229
132
5,821
12,679
8,963
0
558
12,121
38,643
0
W
15,058
791
0
3,616
12,175
3,895
1,308
5,457
6,718
77,330
0
L
Bellona
IchSeggsZaza
Bellona
9,725
4,917
0
2,242
15,735
13,631
0
0
15,735
0
39,955
L
Chiron
12,351
2,462
1,574
3,571
13,064
2,909
1,890
6,016
7,023
0
57,726
W
Neith
3,357
1,491
0
1,789
10,978
3,060
0
1,425
9,553
0
29,964
W
9,214
7,464
0
9,078
13,549
10,256
2,759
0
13,549
0
79,868
W
Thanatos
vitzFanta
Thanatos
11,944
3,928
0
15,586
16,779
7,038
0
2,609
14,170
0
106,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,445
Gold Earned
42,866
583
Minions Killed
421
0
Camps Cleared
0
1,727,596
Distance Traveled
1,598,354
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,401
442
91
5
0
286,847
2
L
Chaac
8,955
471
49
3
0
313,135
2
L
Thor
8,335
439
92
5
0
341,605
0
W
Cerberus
9,341
492
87
5
0
331,876
0
W
Thoth
11,603
611
122
6
0
373,009
2
L
Bellona
8,213
432
66
3
0
319,475
0
L
Chiron
8,962
472
123
6
0
337,292
1
W
Neith
7,333
386
55
3
0
277,576
0
W
Ullr
11,896
626
154
8
0
306,601
8
W
Thanatos
12,272
646
165
9
0
438,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role