Player Matchup

Artio
Artio
CoinSilver53811
Artio
Level 112
God Stats
6W - 8L
1,505 SR
Queue Stats
394W - 298L
1,537 Elo+
Party 1
Da Ji
Da Ji
GiFTeD x Nasty
Da Ji
Level 99
God Stats
12W - 6L
1,570 SR
Queue Stats
315W - 234L
1,469 Elo+
Party 1
Hel
Hel
LordGankules
Hel
Level 138
God Stats
9W - 16L
1,389 SR
Queue Stats
656W - 721L
1,397 Elo+
Solo
Team Averages
Level 116
1,488 SR
1,468 Elo+

VS

Team Averages
Level 79
1,493 SR
1,458 Elo+
Zhong Kui
Zhong Kui
DNAlien99
Zhong Kui
Level 73
God Stats
32W - 31L
1,411 SR
Queue Stats
253W - 330L
1,299 Elo+
Solo
Shiva
Shiva
FazbearInc21
Shiva
Level 69
God Stats
15W - 7L
1,599 SR
Queue Stats
77W - 57L
1,603 Elo+
Solo
Pele
Pele
WheezingFoil420
Pele
Level 95
God Stats
29W - 45L
1,470 SR
Queue Stats
314W - 353L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,275
661
5,015
14,994
10,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 5 / 3
7,969
724
6,146
10,485
3,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 4
8,125
739
8,413
7,509
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DNAlien99
Zhong Kui
13
3 / 3 / 9
8,659
787
7,854
10,400
5,865
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
4 / 0 / 9
9,015
820
12,738
8,022
7,140
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
6 / 3 / 6
9,206
837
7,015
9,219
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
13
13
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Zhong Kui
DNAlien99
Zhong Kui
3
3
9
2.5
W
4
0
9
8.5
L
3
5
3
0.9
L
2
4
4
1
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,574
Damage
27,607
32,988
Taken
27,641
15,984
Mitigated
16,159
8,275
Healing
6,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,015
347
1,291
3,116
14,994
10,465
0
3,853
11,141
20,752
0
W
Zhong Kui
DNAlien99
Zhong Kui
7,854
1,760
332
2,042
10,400
5,865
1,327
5,732
4,668
25,315
0
W
12,738
2,153
111
2,806
8,022
7,140
207
4,172
3,850
0
38,605
L
6,146
1,056
0
580
10,485
3,459
0
2,091
8,394
0
12,681
L
8,413
173
1,677
1,611
7,509
2,060
0
2,150
5,359
27,247
0
W
7,015
1,840
0
900
9,219
3,154
113
3,892
5,327
0
28,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,369
Gold Earned
26,880
102
Minions Killed
159
1
Camps Cleared
10
612,028
Distance Traveled
662,683
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,275
661
24
2
0
227,556
2
W
Zhong Kui
8,659
787
48
4
1
192,716
0
W
Shiva
9,015
820
70
6
5
254,874
4
L
Da Ji
7,969
724
16
1
1
180,703
3
L
Hel
8,125
739
62
6
0
203,769
2
W
Pele
9,206
837
41
4
4
215,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role