Player Matchup

Baron Samedi
Baron Samedi
CyB0RG_The_Great
Baron Samedi
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 35L
1,697 Elo+
Solo
He Bo
He Bo
Retnuh
He Bo
Level 160
God Stats
19W - 14L
1,639 SR
Queue Stats
122W - 88L
1,696 Elo+
Solo
Neith
Neith
T W I Z T I D X
Neith
Level 160
God Stats
5W - 4L
1,403 SR
Queue Stats
307W - 201L
1,709 Elo+
Solo
Team Averages
Level 149
1,514 SR
1,701 Elo+

VS

Team Averages
Level 137
1,655 SR
1,681 Elo+
Atlas
Atlas
ShawnRen
Atlas
Level 90
God Stats
5W - 2L
1,552 SR
Queue Stats
192W - 135L
1,651 Elo+
Party 1
Ah Puch
Ah Puch
Vlone Amir
Ah Puch
Level 160
God Stats
1W - 0L
1,702 SR
Queue Stats
73W - 46L
1,651 Elo+
Party 1
Da Ji
Da Ji
Zumakai
Da Ji
Level 160
God Stats
30W - 13L
1,711 SR
Queue Stats
643W - 302L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CyB0RG_The_Great
Baron Samedi
14
0 / 6 / 3
9,621
601
5,255
13,901
13,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
Retnuh
He Bo
15
3 / 6 / 1
10,108
632
8,708
12,384
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 4 / 1
10,248
641
9,502
9,832
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ShawnRen
Atlas
15
2 / 2 / 10
11,495
718
7,464
11,120
8,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
Vlone Amir
Ah Puch
17
3 / 2 / 9
11,021
689
11,607
12,878
6,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Zumakai
Da Ji
17
11 / 2 / 3
11,959
747
13,420
12,093
4,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
6
Kills
16
16
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CyB0RG_The_Great
Baron Samedi
0
6
3
0.25
L
He Bo
Retnuh
He Bo
3
6
1
0.58
W
Atlas
ShawnRen
Atlas
2
2
10
3.5
L
3
4
1
0.88
W
Ah Puch
Vlone Amir
Ah Puch
3
2
9
3.75
W
Da Ji
Zumakai
Da Ji
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,465
Damage
32,491
36,117
Taken
36,091
20,329
Mitigated
19,560
8,347
Healing
11,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CyB0RG_The_Great
Baron Samedi
5,255
61
447
2,990
13,901
13,834
0
6,903
6,998
25,967
0
L
He Bo
Retnuh
He Bo
8,708
147
0
2,254
12,384
3,176
0
5,705
6,679
30,129
0
W
Atlas
ShawnRen
Atlas
7,464
2,393
228
3,338
11,120
8,915
519
2,619
8,157
26,783
0
L
9,502
2,957
0
2,656
9,832
3,319
0
7,133
2,699
0
39,364
W
Ah Puch
Vlone Amir
Ah Puch
11,607
833
0
5,548
12,878
6,093
379
5,321
7,346
46,302
0
W
Da Ji
Zumakai
Da Ji
13,420
2,431
0
2,304
12,093
4,552
0
5,618
6,232
0
35,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,977
Gold Earned
34,475
169
Minions Killed
155
9
Camps Cleared
5
759,604
Distance Traveled
881,787
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,621
601
44
3
0
240,889
0
L
He Bo
10,108
632
49
3
4
265,898
5
W
Atlas
11,495
718
17
1
0
302,073
5
L
Neith
10,248
641
76
5
5
252,817
3
W
Ah Puch
11,021
689
87
5
2
280,913
0
W
Da Ji
11,959
747
51
3
3
298,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role