Player Matchup

Merlin
Merlin
AeternumVale
Merlin
Level 156
God Stats
6W - 8L
1,434 SR
Queue Stats
99W - 92L
1,640 Elo+
Solo
Mercury
Mercury
Jentoo
Mercury
Level 115
God Stats
3W - 4L
1,500 SR
Queue Stats
32W - 31L
1,132 Elo+
Solo
Achilles
Achilles
Storm2325
Achilles
Level 100
God Stats
15W - 16L
1,576 SR
Queue Stats
90W - 85L
1,535 Elo+
Solo
Apollo
Apollo
WaxenAlexn
Apollo
Level 139
God Stats
7W - 8L
1,386 SR
Queue Stats
180W - 177L
1,585 Elo+
Solo
Kukulkan
Kukulkan
Xaodzilla
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 107
1,479 SR
1,479 Elo+

VS

Team Averages
Level 111
1,528 SR
1,530 Elo+
Bacchus
Bacchus
Poolty Rhino
Bacchus
Level 141
God Stats
7W - 7L
1,500 SR
Queue Stats
271W - 295L
1,463 Elo+
Solo
Loki
Loki
S33AgentVenom
Loki
Level 107
God Stats
2W - 0L
1,786 SR
Queue Stats
9W - 2L
1,788 Elo+
Party 1
Bellona
Bellona
Sennvy
Bellona
Level 120
God Stats
6W - 4L
1,552 SR
Queue Stats
86W - 64L
1,595 Elo+
Party 1
Izanami
Izanami
SinCease
Izanami
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
600W - 591L
1,558 Elo+
Solo
Ra
Ra
danitoxlab
Ra
Level 29
God Stats
4W - 9L
1,301 SR
Queue Stats
132W - 150L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 0 / 1
7,188
799
9,462
3,692
1,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Jentoo
Mercury
12
1 / 3 / 1
6,264
696
3,132
5,041
1,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Storm2325
Achilles
11
1 / 5 / 3
6,311
701
4,061
7,745
6,702
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apollo
WaxenAlexn
Apollo
12
0 / 5 / 2
6,528
725
2,890
10,226
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
Xaodzilla
Kukulkan
12
0 / 6 / 0
6,581
731
3,790
7,771
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Poolty Rhino
Bacchus
14
4 / 1 / 6
7,872
875
7,913
6,710
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
6 / 3 / 6
7,491
832
5,001
6,833
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Sennvy
Bellona
15
4 / 0 / 11
8,276
920
8,480
8,489
9,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SinCease
Izanami
15
3 / 1 / 10
8,282
920
7,001
10,256
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 1 / 6
7,380
820
1,978
3,566
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
5
Kills
19
19
Deaths
6
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
0
1
3.5
L
Mercury
Jentoo
Mercury
1
3
1
0.5
W
Bacchus
Poolty Rhino
Bacchus
4
1
6
7
W
6
3
6
3
W
Bellona
Sennvy
Bellona
4
0
11
9.5
W
Izanami
SinCease
Izanami
3
1
10
8
L
Achilles
Storm2325
Achilles
1
5
3
0.5
L
Apollo
WaxenAlexn
Apollo
0
5
2
0.2
L
Kukulkan
Xaodzilla
Kukulkan
0
6
0
0
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,335
Damage
30,373
34,475
Taken
35,854
15,806
Mitigated
21,854
3,975
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,462
564
0
626
3,692
1,599
0
1,518
1,992
25,774
0
L
Mercury
Jentoo
Mercury
3,132
1,359
0
720
5,041
1,810
0
1,315
3,616
0
10,225
W
Bacchus
Poolty Rhino
Bacchus
7,913
1,077
0
868
6,710
4,222
420
2,531
4,179
22,201
0
W
5,001
1,489
0
712
6,833
2,754
0
2,183
4,650
0
8,520
W
Bellona
Sennvy
Bellona
8,480
3,117
0
1,399
8,489
9,300
336
2,554
5,935
0
27,108
W
Izanami
SinCease
Izanami
7,001
3,749
0
4,018
10,256
4,014
2,497
4,207
6,049
0
35,221
L
Achilles
Storm2325
Achilles
4,061
702
270
1,057
7,745
6,702
0
2,578
5,051
0
10,321
L
Apollo
WaxenAlexn
Apollo
2,890
1,146
0
650
10,226
3,421
0
1,933
8,204
0
15,321
L
Kukulkan
Xaodzilla
Kukulkan
3,790
621
0
652
7,771
2,274
324
1,862
5,737
17,713
0
W
1,978
85
2,809
1,471
3,566
1,564
956
1,777
1,789
18,780
272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
39,301
127
Minions Killed
190
0
Camps Cleared
0
811,382
Distance Traveled
990,051
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,188
799
34
4
0
189,126
0
L
Mercury
6,264
696
11
1
0
143,955
1
W
Bacchus
7,872
875
41
5
0
199,868
0
W
Loki
7,491
832
5
1
0
204,146
1
W
Bellona
8,276
920
45
5
0
205,115
2
W
Izanami
8,282
920
54
6
0
183,513
3
L
Achilles
6,311
701
9
1
0
149,136
3
L
Apollo
6,528
725
24
3
0
174,728
2
L
Kukulkan
6,581
731
49
5
0
154,437
5
W
Ra
7,380
820
45
5
0
197,409
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role