Player Matchup

Horus
Horus
 
Horus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AHAR-M
Sol
Level 28
God Stats
5W - 2L
1,794 SR
Queue Stats
120W - 107L
1,598 Elo+
Solo
Charybdis
Charybdis
Ayyaş
Charybdis
Level 99
God Stats
4W - 2L
1,214 SR
Queue Stats
350W - 277L
1,564 Elo+
Solo
Chaac
Chaac
Nikita889
Chaac
Level 102
God Stats
5W - 1L
1,285 SR
Queue Stats
205W - 207L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zheimer
Ah Muzen Cab
Level 160
God Stats
64W - 24L
1,788 SR
Queue Stats
1,248W - 1,144L
1,440 Elo+
Solo
Team Averages
Level 81
1,516 SR
1,520 Elo+

VS

Team Averages
Level 49
1,565 SR
1,522 Elo+
Ra
Ra
 
Ra
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Xzonz
Thanatos
Level 28
God Stats
2W - 1L
1,825 SR
Queue Stats
176W - 106L
1,577 Elo+
Solo
Raijin
Raijin
ebashor
Raijin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,534 Elo+
Solo
Xing Tian
Xing Tian
humarea
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Rama
Rama
kultist666
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
5 / 3 / 25
10,086
776
5,590
12,436
16,742
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
AHAR-M
Sol
20
9 / 1 / 20
11,212
862
11,538
7,831
3,071
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Ayyaş
Charybdis
18
15 / 2 / 17
11,669
898
22,716
9,531
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Nikita889
Chaac
15
5 / 4 / 23
10,033
772
12,878
16,474
18,016
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Zheimer
Ah Muzen Cab
17
4 / 3 / 23
10,304
793
10,188
8,089
3,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
2 / 4 / 8
10,188
784
10,367
9,954
9,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Xzonz
Thanatos
15
7 / 5 / 3
9,976
767
10,827
14,882
10,347
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
ebashor
Raijin
13
2 / 10 / 2
8,141
626
7,097
14,936
6,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
humarea
Xing Tian
13
1 / 10 / 4
8,108
624
2,774
17,395
14,938
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 9 / 2
7,624
586
4,733
12,456
4,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
31
38
Kills
12
13
Deaths
38
108
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
3
25
5.83
L
Ra
 
Ra
2
4
8
1.5
W
Sol
AHAR-M
Sol
9
1
20
19
W
Charybdis
Ayyaş
Charybdis
15
2
17
11.75
W
Chaac
Nikita889
Chaac
5
4
23
4.13
L
Thanatos
Xzonz
Thanatos
7
5
3
1.7
W
Ah Muzen Cab
Zheimer
Ah Muzen Cab
4
3
23
5.17
L
Raijin
ebashor
Raijin
2
10
2
0.3
L
Xing Tian
humarea
Xing Tian
1
10
4
0.3
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,910
Damage
35,798
54,361
Taken
69,623
45,406
Mitigated
45,203
26,274
Healing
15,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,590
1,803
4,521
4,622
12,436
16,742
368
5,225
7,017
0
10,240
L
Ra
 
Ra
10,367
737
1,498
2,629
9,954
9,193
0
2,502
7,452
41,164
0
W
Sol
AHAR-M
Sol
11,538
2,631
798
3,662
7,831
3,071
1,585
2,970
4,703
31,862
0
W
Charybdis
Ayyaş
Charybdis
22,716
16,961
956
3,386
9,531
4,321
2,125
3,831
5,488
0
39,163
W
Chaac
Nikita889
Chaac
12,878
1,558
1,239
5,211
16,474
18,016
40
5,296
10,730
3,787
18,949
L
Thanatos
Xzonz
Thanatos
10,827
2,944
108
7,271
14,882
10,347
83
3,025
11,857
0
18,040
W
Ah Muzen Cab
Zheimer
Ah Muzen Cab
10,188
2,856
0
1,879
8,089
3,256
1,134
1,850
6,185
0
25,010
L
Raijin
ebashor
Raijin
7,097
585
913
1,044
14,936
6,157
0
2,986
11,950
12,012
0
L
Xing Tian
humarea
Xing Tian
2,774
160
38
0
17,395
14,938
0
2,006
15,389
7,721
0
L
4,733
2,684
697
1,012
12,456
4,568
0
2,570
9,886
0
10,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,304
Gold Earned
44,037
115
Minions Killed
134
0
Camps Cleared
0
1,263,784
Distance Traveled
938,387
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,086
776
6
0
0
258,013
2
L
Ra
10,188
784
78
6
0
222,676
3
W
Sol
11,212
862
46
4
0
243,782
0
W
Charybdis
11,669
898
37
3
0
233,698
0
W
Chaac
10,033
772
7
1
0
264,425
0
L
Thanatos
9,976
767
16
1
0
176,317
1
W
Ah Muzen Cab
10,304
793
19
1
0
263,866
0
L
Raijin
8,141
626
13
1
0
158,112
3
L
Xing Tian
8,108
624
5
0
0
176,831
0
L
Rama
7,624
586
22
2
0
204,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role