Player Matchup

Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
RobbieRobster96
Bellona
Level 59
God Stats
8W - 5L
1,475 SR
Queue Stats
159W - 178L
1,427 Elo+
Solo
Nemesis
Nemesis
Rοβεevee
Nemesis
Level 102
God Stats
13W - 11L
1,646 SR
Queue Stats
210W - 226L
1,458 Elo+
Solo
Artemis
Artemis
TheNeeXoo
Artemis
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 80L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
xXSenteSXx
Cthulhu
Level 144
God Stats
12W - 10L
1,561 SR
Queue Stats
81W - 72L
1,601 Elo+
Party 1
Team Averages
Level 116
1,536 SR
1,514 Elo+

VS

Team Averages
Level 93
1,456 SR
1,463 Elo+
Kali
Kali
CrazyJack04
Kali
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 160L
1,472 Elo+
Solo
Neith
Neith
G-aBi_9
Neith
Level 73
God Stats
17W - 27L
1,400 SR
Queue Stats
52W - 57L
1,388 Elo+
Solo
Fenrir
Fenrir
Kyubito_San
Fenrir
Level 63
God Stats
7W - 8L
1,419 SR
Queue Stats
235W - 253L
1,469 Elo+
Solo
Discordia
Discordia
Washingtub4546
Discordia
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
449W - 425L
1,514 Elo+
Solo
Atlas
Atlas
prince1710
Atlas
Level 159
God Stats
6W - 4L
1,460 SR
Queue Stats
117W - 122L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
5 / 2 / 3
7,379
615
8,972
5,286
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 2 / 2
6,462
539
5,130
7,749
7,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Rοβεevee
Nemesis
11
1 / 3 / 4
6,500
542
4,471
8,934
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
TheNeeXoo
Artemis
10
3 / 2 / 2
6,374
531
5,795
7,076
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
xXSenteSXx
Cthulhu
10
6 / 1 / 3
6,901
575
5,928
9,851
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
5,785
482
3,114
8,948
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
G-aBi_9
Neith
8
1 / 5 / 0
4,988
416
5,569
8,521
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
3 / 1 / 0
6,366
531
4,046
7,014
5,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Discordia
Washingtub4546
Discordia
10
2 / 3 / 2
6,128
511
3,420
5,110
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
9
1 / 4 / 5
6,027
502
4,992
11,983
6,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
10
10
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
2
3
3.25
L
3
3
1
1.17
L
Neith
G-aBi_9
Neith
1
5
0
0.2
L
Fenrir
3
1
0
3
W
1
2
2
1
W
Nemesis
Rοβεevee
Nemesis
1
3
4
1
W
Artemis
TheNeeXoo
Artemis
3
2
2
2
L
Discordia
Washingtub4546
Discordia
2
3
2
1
L
Atlas
1
4
5
0.88
W
Cthulhu
xXSenteSXx
Cthulhu
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,296
Damage
21,141
38,896
Taken
41,576
21,229
Mitigated
17,716
7,765
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,972
2,006
0
720
5,286
1,594
186
2,941
2,345
43,592
128
L
3,114
1,404
0
2,560
8,948
2,808
0
2,733
6,029
0
25,373
L
Neith
G-aBi_9
Neith
5,569
2,833
81
3,369
8,521
2,343
205
4,398
4,053
0
20,218
L
Fenrir
4,046
1,210
0
2,318
7,014
5,022
0
0
7,014
0
26,242
W
5,130
2,318
0
900
7,749
7,918
29
181
7,261
0
31,984
W
Nemesis
Rοβεevee
Nemesis
4,471
1,671
0
1,438
8,934
2,704
0
1,835
7,070
0
38,056
W
Artemis
TheNeeXoo
Artemis
5,795
3,208
0
2,942
7,076
1,874
2,343
1,026
6,050
0
30,592
L
Discordia
Washingtub4546
Discordia
3,420
349
0
327
5,110
1,506
200
3,247
1,629
32,646
0
L
Atlas
4,992
2,072
152
2,091
11,983
6,037
0
3,926
7,951
12,895
0
W
Cthulhu
xXSenteSXx
Cthulhu
5,928
446
42
1,723
9,851
7,139
0
2,429
7,422
20,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,616
Gold Earned
29,294
328
Minions Killed
207
0
Camps Cleared
0
1,129,699
Distance Traveled
1,025,993
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,379
615
89
7
0
214,957
1
L
Kali
5,785
482
52
4
0
258,678
6
L
Neith
4,988
416
31
3
0
193,160
0
L
Fenrir
6,366
531
58
5
0
173,382
2
W
Bellona
6,462
539
77
6
0
207,243
1
W
Nemesis
6,500
542
75
6
0
265,369
2
W
Artemis
6,374
531
52
4
0
207,190
3
L
Discordia
6,128
511
55
5
0
203,351
3
L
Atlas
6,027
502
11
1
0
197,422
1
W
Cthulhu
6,901
575
35
3
0
234,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role