Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Avency_MeRCuR
Hun Batz
Level 77
God Stats
4W - 2L
1,781 SR
Queue Stats
159W - 183L
1,521 Elo+
Party 1
He Bo
He Bo
TERPI_LE_REQUIN_
He Bo
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 115L
1,499 Elo+
Party 1
Odin
Odin
iker_23
Odin
Level 83
God Stats
1W - 1L
1,724 SR
Queue Stats
75W - 73L
1,562 Elo+
Solo
Chiron
Chiron
josko91
Chiron
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,523 Elo+
Party 1
Team Averages
Level 65
1,601 SR
1,521 Elo+

VS

Team Averages
Level 69
1,575 SR
1,606 Elo+
Shiva
Shiva
Blizzardy21
Shiva
Level 64
God Stats
47W - 35L
1,610 SR
Queue Stats
270W - 252L
1,528 Elo+
Solo
Loki
Loki
Geny_Titoz
Loki
Level 79
God Stats
16W - 27L
1,459 SR
Queue Stats
445W - 412L
1,556 Elo+
Party 2
Thoth
Thoth
Jennylarossella
Thoth
Level 128
God Stats
13W - 10L
1,729 SR
Queue Stats
437W - 438L
1,500 Elo+
Solo
Neith
Neith
fully_contact
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,946 Elo+
Party 2
Sobek
Sobek
pdutov
Sobek
Level 50
God Stats
12W - 10L
1,576 SR
Queue Stats
142W - 134L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 6 / 3
7,187
423
3,443
19,952
12,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Avency_MeRCuR
Hun Batz
12
1 / 6 / 2
7,162
421
3,283
13,760
3,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 6 / 0
7,891
464
4,974
11,547
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
iker_23
Odin
15
0 / 1 / 0
9,020
531
4,823
8,188
8,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
josko91
Chiron
13
4 / 4 / 0
8,002
471
11,632
12,164
2,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 2
10,230
602
6,975
6,337
6,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 6
8,711
512
5,679
9,407
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 0 / 5
9,918
583
8,500
4,639
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 7
9,199
541
20,791
12,480
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
pdutov
Sobek
12
4 / 0 / 9
8,390
494
6,749
16,994
18,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
7
Kills
23
23
Deaths
7
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
6
3
0.25
L
Hun Batz
Avency_MeRCuR
Hun Batz
1
6
2
0.33
W
2
0
2
3
W
3
2
6
3
W
9
0
5
11.5
L
2
6
0
0.33
W
5
5
7
1.7
L
Odin
iker_23
Odin
0
1
0
0
L
Chiron
josko91
Chiron
4
4
0
1
W
Sobek
pdutov
Sobek
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,155
Damage
48,694
65,611
Taken
49,857
30,149
Mitigated
35,571
12,236
Healing
18,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,443
456
96
3,390
19,952
12,612
47
4,066
15,886
21,118
0
L
Hun Batz
Avency_MeRCuR
Hun Batz
3,283
746
0
3,244
13,760
3,836
0
2,826
10,847
0
35,593
W
6,975
2,516
0
3,195
6,337
6,778
342
0
6,337
0
72,344
W
5,679
1,193
0
4,102
9,407
2,996
320
2,714
6,693
0
56,196
W
8,500
1,265
0
1,773
4,639
1,906
97
1,224
3,415
58,372
0
L
4,974
266
0
1,720
11,547
2,700
626
3,587
7,914
43,054
0
W
20,791
9,603
0
4,231
12,480
5,532
1,315
1,635
10,845
0
80,672
L
Odin
iker_23
Odin
4,823
733
0
1,025
8,188
8,206
460
1,252
6,367
0
62,973
L
Chiron
josko91
Chiron
11,632
4,158
918
1,843
12,164
2,795
336
2,685
9,472
0
44,475
W
Sobek
pdutov
Sobek
6,749
582
0
5,223
16,994
18,359
0
2,844
14,150
22,159
3,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,262
Gold Earned
46,448
443
Minions Killed
511
0
Camps Cleared
0
1,588,240
Distance Traveled
1,697,804
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,187
423
44
3
0
310,425
0
L
Hun Batz
7,162
421
63
4
0
347,676
4
W
Shiva
10,230
602
166
10
0
336,466
0
W
Loki
8,711
512
94
6
0
359,189
1
W
Thoth
9,918
583
107
6
0
372,054
6
L
He Bo
7,891
464
85
5
0
305,699
3
W
Neith
9,199
541
110
6
0
286,877
1
L
Odin
9,020
531
166
10
0
325,983
3
L
Chiron
8,002
471
85
5
0
298,457
0
W
Sobek
8,390
494
34
2
0
343,218
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role