Player Matchup

Cernunnos
Cernunnos
Destiny丶
Cernunnos
Level 133
God Stats
17W - 15L
1,722 SR
Queue Stats
545W - 599L
1,583 Elo+
Solo
Arachne
Arachne
GoldenxDarkness
Arachne
Level 158
God Stats
35W - 15L
1,670 SR
Queue Stats
451W - 440L
1,471 Elo+
Solo
Ymir
Ymir
cementboots
Ymir
Level 159
God Stats
23W - 23L
1,479 SR
Queue Stats
137W - 149L
1,500 Elo+
Solo
Sylvanus
Sylvanus
luiscepaluiscepa
Sylvanus
Level 83
God Stats
1W - 2L
1,082 SR
Queue Stats
84W - 101L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
mikupon
Baron Samedi
Level 138
God Stats
56W - 57L
1,544 SR
Queue Stats
423W - 463L
1,474 Elo+
Solo
Team Averages
Level 134
1,499 SR
1,481 Elo+

VS

Team Averages
Level 86
1,491 SR
1,527 Elo+
Shiva
Shiva
 
Shiva
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Chickoy
Tsukuyomi
Level 76
God Stats
0W - 2L
1,306 SR
Queue Stats
81W - 80L
1,507 Elo+
Solo
Charybdis
Charybdis
LsDemonz
Charybdis
Level 75
God Stats
10W - 12L
1,673 SR
Queue Stats
225W - 245L
1,560 Elo+
Solo
Nike
Nike
apple230tree4
Nike
Level 125
God Stats
36W - 22L
1,452 SR
Queue Stats
329W - 323L
1,546 Elo+
Party 1
He Bo
He Bo
tmtmtm
He Bo
Level 58
God Stats
19W - 17L
1,524 SR
Queue Stats
282W - 269L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Destiny丶
Cernunnos
9
6 / 0 / 0
5,425
904
3,809
4,306
960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 1
4,520
753
1,384
3,531
923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 2
4,289
715
659
2,581
738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 1
4,300
717
1,678
3,184
1,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
mikupon
Baron Samedi
8
2 / 0 / 0
4,571
762
1,716
1,947
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
1
0 / 1 / 0
2,817
470
465
1,259
334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
Chickoy
Tsukuyomi
6
0 / 3 / 0
3,762
627
1,315
4,254
1,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
LsDemonz
Charybdis
5
0 / 4 / 0
3,511
585
2,166
4,658
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 0 / 1
4,018
670
1,901
3,726
1,038
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
tmtmtm
He Bo
7
1 / 2 / 0
4,024
671
673
3,442
729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
10
Kills
1
1
Deaths
10
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
L
Tsukuyomi
Chickoy
Tsukuyomi
0
3
0
0
W
Cernunnos
Destiny丶
Cernunnos
6
0
0
6
W
2
0
1
2.5
L
Charybdis
LsDemonz
Charybdis
0
4
0
0
L
0
0
1
0.5
W
0
0
2
1
W
0
1
1
0.5
W
Baron Samedi
mikupon
Baron Samedi
2
0
0
2
L
He Bo
tmtmtm
He Bo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,246
Damage
6,520
15,549
Taken
17,339
4,980
Mitigated
4,301
7,545
Healing
4,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
465
256
0
407
1,259
334
0
70
1,189
0
2,024
L
Tsukuyomi
Chickoy
Tsukuyomi
1,315
108
0
792
4,254
1,647
0
1,809
2,243
0
15,006
W
Cernunnos
Destiny丶
Cernunnos
3,809
2,542
0
2,051
4,306
960
0
0
4,306
0
27,036
W
1,384
1,031
0
824
3,531
923
0
221
3,310
0
23,663
L
Charybdis
LsDemonz
Charybdis
2,166
1,172
0
1,137
4,658
553
0
257
4,401
0
13,633
L
1,901
375
0
1,089
3,726
1,038
0
1,243
2,483
0
18,435
W
659
418
640
1,118
2,581
738
0
0
2,581
10,237
0
W
1,678
598
77
1,463
3,184
1,713
0
452
2,732
15,432
5,341
W
Baron Samedi
mikupon
Baron Samedi
1,716
71
91
1,281
1,947
646
0
0
1,947
19,384
0
L
He Bo
tmtmtm
He Bo
673
258
0
1,523
3,442
729
0
254
3,188
16,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,105
Gold Earned
18,132
204
Minions Killed
156
0
Camps Cleared
0
624,479
Distance Traveled
541,803
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
2,817
470
5
1
0
30,573
0
L
Tsukuyomi
3,762
627
31
5
0
128,763
2
W
Cernunnos
5,425
904
51
9
0
105,815
1
W
Arachne
4,520
753
64
11
0
152,027
2
L
Charybdis
3,511
585
27
5
0
107,946
3
L
Nike
4,018
670
42
7
0
151,986
3
W
Ymir
4,289
715
15
3
0
124,978
2
W
Sylvanus
4,300
717
40
7
0
109,864
0
W
Baron Samedi
4,571
762
34
6
0
131,795
1
L
He Bo
4,024
671
51
9
0
122,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role