Player Matchup

Serqet
Serqet
Epiilepsy
Serqet
Level 84
God Stats
2W - 1L
1,317 SR
Queue Stats
108W - 79L
1,656 Elo+
Party 1
Thoth
Thoth
GIqmour
Thoth
Level 8
God Stats
1W - 0L
1,307 SR
Queue Stats
13W - 1L
1,904 Elo+
Party 1
Hercules
Hercules
HzIIs
Hercules
Level 87
God Stats
4W - 1L
1,552 SR
Queue Stats
38W - 18L
1,637 Elo+
Party 1
Team Averages
Level 60
1,392 SR
1,732 Elo+

VS

Team Averages
Level 140
1,388 SR
1,421 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Itaschi95
Hercules
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 271L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
leesoplayz
Zhong Kui
Level 104
God Stats
1W - 3L
1,164 SR
Queue Stats
128W - 188L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Epiilepsy
Serqet
11
5 / 0 / 11
8,069
807
5,147
5,767
2,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thoth
GIqmour
Thoth
14
8 / 1 / 8
8,875
888
9,353
3,900
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
HzIIs
Hercules
11
4 / 2 / 10
7,685
769
8,897
10,443
6,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 4 / 0
6,763
676
5,423
6,679
1,746
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Itaschi95
Hercules
9
0 / 6 / 3
5,993
599
2,942
12,187
7,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
leesoplayz
Zhong Kui
11
1 / 7 / 2
6,462
646
5,616
8,257
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
3
3
Deaths
17
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
0
0.5
W
Serqet
Epiilepsy
Serqet
5
0
11
10.5
W
Thoth
GIqmour
Thoth
8
1
8
12
W
Hercules
HzIIs
Hercules
4
2
10
4.5
L
Hercules
Itaschi95
Hercules
0
6
3
0.25
L
Zhong Kui
leesoplayz
Zhong Kui
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,397
Damage
13,981
20,110
Taken
27,123
10,710
Mitigated
12,759
4,876
Healing
5,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,423
1,386
0
2,277
6,679
1,746
0
2,731
3,572
0
19,713
W
Serqet
Epiilepsy
Serqet
5,147
807
0
740
5,767
2,653
0
1,702
3,944
0
8,836
W
Thoth
GIqmour
Thoth
9,353
218
53
511
3,900
1,262
201
617
3,225
34,960
0
W
Hercules
HzIIs
Hercules
8,897
3,759
0
3,572
10,443
6,795
54
4,407
5,790
0
25,272
L
Hercules
Itaschi95
Hercules
2,942
352
0
1,949
12,187
7,377
0
2,955
8,181
1,890
4,921
L
Zhong Kui
leesoplayz
Zhong Kui
5,616
75
263
963
8,257
3,636
0
3,327
4,526
17,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,629
Gold Earned
19,218
114
Minions Killed
78
6
Camps Cleared
3
578,237
Distance Traveled
479,955
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,763
676
40
4
0
158,550
0
W
Serqet
8,069
807
8
1
1
193,645
3
W
Thoth
8,875
888
71
7
5
192,482
4
W
Hercules
7,685
769
35
4
0
192,110
4
L
Hercules
5,993
599
9
1
1
181,751
3
L
Zhong Kui
6,462
646
29
3
2
139,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role