Player Matchup

Chaac
Chaac
Cintaar
Chaac
Level 97
God Stats
1W - 1L
1,330 SR
Queue Stats
301W - 277L
1,556 Elo+
Party 3
Hou Yi
Hou Yi
Pylesify
Hou Yi
Level 107
God Stats
34W - 29L
1,629 SR
Queue Stats
109W - 106L
1,564 Elo+
Party 3
Awilix
Awilix
Quick981
Awilix
Level 149
God Stats
18W - 10L
1,550 SR
Queue Stats
232W - 215L
1,590 Elo+
Party 3
Sol
Sol
TakashiiKomuroo
Sol
Level 106
God Stats
7W - 3L
1,743 SR
Queue Stats
53W - 65L
1,487 Elo+
Solo
Sylvanus
Sylvanus
Thiccolaus
Sylvanus
Level 104
God Stats
11W - 8L
1,643 SR
Queue Stats
115W - 93L
1,587 Elo+
Party 3
Team Averages
Level 113
1,579 SR
1,557 Elo+

VS

Team Averages
Level 80
1,658 SR
1,659 Elo+
Bacchus
Bacchus
Guathox
Bacchus
Level 124
God Stats
43W - 22L
1,733 SR
Queue Stats
533W - 519L
1,463 Elo+
Party 2
Agni
Agni
Pozol
Agni
Level 119
God Stats
6W - 3L
1,788 SR
Queue Stats
455W - 426L
1,479 Elo+
Party 2
Artemis
Artemis
ThomasAnthonyII
Artemis
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 52L
1,871 Elo+
Party 1
Anhur
Anhur
crispygroundhog
Anhur
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 68L
1,972 Elo+
Party 1
Arachne
Arachne
fernandiuski73
Arachne
Level 106
God Stats
32W - 22L
1,768 SR
Queue Stats
186W - 184L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cintaar
Chaac
11
0 / 5 / 1
5,980
598
5,561
10,446
4,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Hou Yi
Pylesify
Hou Yi
8
0 / 3 / 0
4,623
462
2,026
6,309
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Awilix
Quick981
Awilix
11
3 / 3 / 1
6,293
629
4,832
6,997
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 0
5,689
569
3,223
7,037
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Sylvanus
Thiccolaus
Sylvanus
7
0 / 5 / 0
4,357
436
2,403
7,109
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Guathox
Bacchus
10
3 / 1 / 10
6,165
617
4,609
7,570
6,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
Pozol
Agni
11
3 / 1 / 1
6,202
620
3,439
4,506
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 1 / 4
6,644
664
6,982
7,331
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
7 / 0 / 5
7,135
714
8,633
6,330
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
4 / 1 / 4
6,546
655
5,042
5,945
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
4
Kills
21
21
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
Cintaar
Chaac
0
5
1
0.1
W
Bacchus
Guathox
Bacchus
3
1
10
8
W
Agni
Pozol
Agni
3
1
1
3.5
L
Hou Yi
Pylesify
Hou Yi
0
3
0
0
L
Awilix
Quick981
Awilix
3
3
1
1.17
L
1
5
0
0.2
L
Sylvanus
Thiccolaus
Sylvanus
0
5
0
0
W
4
1
4
6
W
7
0
5
9.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,045
Damage
28,705
37,898
Taken
31,682
12,307
Mitigated
16,701
10,588
Healing
13,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Cintaar
Chaac
5,561
1,239
0
2,909
10,446
4,473
200
586
9,860
0
38,019
W
Bacchus
Guathox
Bacchus
4,609
712
108
1,680
7,570
6,920
0
1,482
6,088
12,573
2,526
W
Agni
Pozol
Agni
3,439
577
0
960
4,506
1,423
54
503
4,003
35,599
0
L
Hou Yi
Pylesify
Hou Yi
2,026
1,302
0
2,077
6,309
1,115
0
513
5,796
0
21,833
L
Awilix
Quick981
Awilix
4,832
1,813
0
1,822
6,997
1,696
0
1,662
5,335
0
32,382
L
3,223
1,221
0
1,763
7,037
2,066
47
2,600
4,437
31,270
3,885
L
Sylvanus
Thiccolaus
Sylvanus
2,403
599
227
1,790
7,109
2,957
0
2,189
4,920
11,564
3,931
W
6,982
3,489
0
3,257
7,331
2,331
769
0
7,331
0
34,713
W
8,633
5,356
0
4,435
6,330
1,976
0
1,592
4,738
0
44,833
W
5,042
3,396
0
2,666
5,945
4,051
0
1,460
4,485
0
35,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,942
Gold Earned
32,692
306
Minions Killed
310
0
Camps Cleared
0
1,013,226
Distance Traveled
1,085,643
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,980
598
89
9
0
201,338
4
W
Bacchus
6,165
617
20
2
0
221,640
2
W
Agni
6,202
620
75
8
0
225,904
1
L
Hou Yi
4,623
462
41
4
0
180,272
0
L
Awilix
6,293
629
70
7
0
246,794
2
L
Sol
5,689
569
72
7
0
184,873
5
L
Sylvanus
4,357
436
34
3
0
199,949
4
W
Artemis
6,644
664
71
7
0
192,363
2
W
Anhur
7,135
714
78
8
0
192,831
5
W
Arachne
6,546
655
66
7
0
252,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role