Player Matchup

Bacchus
Bacchus
Platinum II
AlexAmor
Bacchus
Platinum II
Level 144
God Stats
2W - 1L
1,750 SR
Queue Stats
164W - 140L
2,009 MMR
Party 2
Artemis
Artemis
Grandmaster
Kayuijiro
Artemis
Grandmaster
Level 148
God Stats
4W - 1L
1,972 SR
Queue Stats
65W - 35L
3,031 MMR
Solo
Osiris
Osiris
Diamond V
SSupremeQuality
Osiris
Diamond V
Level 155
God Stats
5W - 3L
1,460 SR
Queue Stats
250W - 233L
2,015 MMR
Solo
Thor
Thor
Platinum IV
TantaIising
Thor
Platinum IV
Level 107
God Stats
2W - 0L
1,776 SR
Queue Stats
15W - 3L
1,912 MMR
Party 2
Sol
Sol
Diamond II
ThaStunz
Sol
Diamond II
Level 160
God Stats
21W - 25L
1,649 SR
Queue Stats
686W - 673L
2,289 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,721 SR
2,251 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,805 SR
2,257 MMR
Geb
Geb
Diamond I
Ghostman1995
Geb
Diamond I
Level 133
God Stats
4W - 5L
1,746 SR
Queue Stats
389W - 352L
2,367 MMR
Party 1
Mercury
Mercury
Diamond III
Glów
Mercury
Diamond III
Level 68
God Stats
11W - 5L
2,109 SR
Queue Stats
181W - 157L
2,135 MMR
Party 1
Medusa
Medusa
Platinum I
Hykuo
Medusa
Platinum I
Level 160
God Stats
0W - 2L
1,799 SR
Queue Stats
148W - 143L
1,956 MMR
Solo
Poseidon
Poseidon
Masters
OZY098
Poseidon
Masters
Level 160
God Stats
4W - 6L
1,619 SR
Queue Stats
214W - 174L
2,682 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
qp Cadent qp
Guan Yu
Diamond IV
Level 156
God Stats
2W - 6L
1,753 SR
Queue Stats
225W - 206L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlexAmor
Bacchus
16
1 / 1 / 10
10,761
566
8,568
14,586
18,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Kayuijiro
Artemis
20
6 / 1 / 5
12,765
672
9,746
11,322
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 2 / 5
11,458
603
10,334
18,060
14,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
9 / 0 / 4
12,678
667
13,100
10,516
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 0 / 6
11,708
616
10,340
8,584
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
TsukuyomiLokiCliodhnaArtio

VS

Bans
ArachneBastetShivaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
7,453
392
3,513
14,806
12,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Glów
Mercury
15
1 / 4 / 0
8,935
470
4,577
13,907
4,678
Medusa
Hykuo
Medusa
14
0 / 6 / 0
8,615
453
5,221
11,979
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
OZY098
Poseidon
17
2 / 4 / 0
9,938
523
5,748
9,488
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
qp Cadent qp
Guan Yu
14
1 / 5 / 2
9,130
481
10,542
17,323
15,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
21
Kills
4
4
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlexAmor
Bacchus
1
1
10
6
L
0
2
2
0.5
L
Mercury
Glów
Mercury
1
4
0
0.25
L
Medusa
Hykuo
Medusa
0
6
0
0
W
Artemis
Kayuijiro
Artemis
6
1
5
8.5
L
Poseidon
OZY098
Poseidon
2
4
0
0.5
W
3
2
5
2.75
W
9
0
4
11
W
2
0
6
5
L
Guan Yu
qp Cadent qp
Guan Yu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,088
Damage
29,601
63,068
Taken
67,503
45,263
Mitigated
37,757
26,830
Healing
9,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlexAmor
Bacchus
8,568
978
0
4,261
14,586
18,142
690
2,246
11,060
21,303
1,591
L
3,513
158
0
1,796
14,806
12,092
0
5,933
8,788
12,010
0
L
Mercury
Glów
Mercury
4,577
1,957
0
500
13,907
4,678
0
3,626
10,167
0
77,312
L
Medusa
Hykuo
Medusa
5,221
1,691
0
2,196
11,979
2,772
652
1,717
10,262
0
65,096
W
Artemis
Kayuijiro
Artemis
9,746
3,880
0
6,980
11,322
4,464
5,179
1,473
9,849
0
108,875
L
Poseidon
OZY098
Poseidon
5,748
879
0
1,016
9,488
2,880
0
2,858
6,630
95,761
0
W
10,334
2,680
0
6,738
18,060
14,888
1,621
1,316
16,055
0
61,219
W
13,100
4,092
0
2,331
10,516
4,379
1,299
1,564
8,912
0
108,825
W
10,340
4,577
0
6,520
8,584
3,390
3,591
3,407
5,136
91,352
9,248
L
Guan Yu
qp Cadent qp
Guan Yu
10,542
1,746
357
4,084
17,323
15,335
0
3,258
13,250
0
56,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,370
Gold Earned
44,071
607
Minions Killed
560
0
Camps Cleared
0
1,953,216
Distance Traveled
1,941,255
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,761
566
19
1
0
387,305
6
L
Geb
7,453
392
14
1
0
390,840
11
L
Mercury
8,935
470
131
7
0
461,256
2
L
Medusa
8,615
453
108
6
0
335,708
1
W
Artemis
12,765
672
160
8
0
339,123
3
L
Poseidon
9,938
523
185
10
0
405,804
2
W
Osiris
11,458
603
119
6
0
424,604
6
W
Thor
12,678
667
148
8
0
424,911
1
W
Sol
11,708
616
161
8
0
377,273
6
L
Guan Yu
9,130
481
122
6
0
347,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role