Player Matchup

Sun Wukong
Sun Wukong
EDAWG8829
Sun Wukong
Level 159
God Stats
10W - 12L
1,666 SR
Queue Stats
466W - 383L
1,562 Elo+
Party 1
Terra
Terra
Kernsworth
Terra
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 167L
1,621 Elo+
Solo
Kukulkan
Kukulkan
Mindosa333
Kukulkan
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
605W - 625L
1,571 Elo+
Solo
Neith
Neith
ShadowsWoe
Neith
Level 160
God Stats
0W - 3L
1,295 SR
Queue Stats
219W - 180L
1,502 Elo+
Party 1
Cerberus
Cerberus
iQ ToNY
Cerberus
Level 160
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 2L
1,472 Elo+
Solo
Team Averages
Level 151
1,539 SR
1,546 Elo+

VS

Team Averages
Level 136
1,517 SR
1,653 Elo+
Chang'e
Chang'e
Chachiiperry
Chang'e
Level 158
God Stats
3W - 0L
1,536 SR
Queue Stats
75W - 66L
1,617 Elo+
Solo
Fenrir
Fenrir
KingAyeJay
Fenrir
Level 148
God Stats
9W - 9L
1,628 SR
Queue Stats
372W - 398L
1,588 Elo+
Solo
Mercury
Mercury
XGuss18
Mercury
Level 128
God Stats
1W - 0L
1,302 SR
Queue Stats
8W - 8L
1,691 Elo+
Solo
Zhong Kui
Zhong Kui
jdarcanimitola
Zhong Kui
Level 156
God Stats
1W - 1L
1,620 SR
Queue Stats
52W - 45L
1,634 Elo+
Party 2
He Bo
He Bo
jgangeI
He Bo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 48L
1,736 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EDAWG8829
Sun Wukong
17
5 / 9 / 2
9,930
662
14,807
25,554
23,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
19
4 / 5 / 7
11,093
740
16,026
18,134
31,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
Mindosa333
Kukulkan
19
1 / 6 / 5
10,733
716
14,017
13,962
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
19
4 / 7 / 5
11,405
760
14,795
15,374
7,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
iQ ToNY
Cerberus
5
0 / 1 / 0
6,768
451
0
969
119

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chachiiperry
Chang'e
20
6 / 1 / 15
11,849
790
11,789
16,128
6,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
KingAyeJay
Fenrir
19
8 / 4 / 13
11,928
795
14,435
17,371
12,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
XGuss18
Mercury
17
3 / 5 / 10
10,745
716
9,362
14,031
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
jdarcanimitola
Zhong Kui
20
9 / 1 / 11
12,925
862
18,380
17,435
16,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
jgangeI
He Bo
18
2 / 3 / 14
10,946
730
14,619
16,659
10,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
14
Kills
28
28
Deaths
14
19
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Chachiiperry
Chang'e
6
1
15
13.5
L
Sun Wukong
EDAWG8829
Sun Wukong
5
9
2
0.67
L
Terra
4
5
7
1.5
W
Fenrir
KingAyeJay
Fenrir
8
4
13
3.63
L
Kukulkan
Mindosa333
Kukulkan
1
6
5
0.58
L
Neith
4
7
5
0.93
W
Mercury
XGuss18
Mercury
3
5
10
1.6
L
Cerberus
iQ ToNY
Cerberus
0
1
0
0
W
Zhong Kui
jdarcanimitola
Zhong Kui
9
1
11
14.5
W
He Bo
jgangeI
He Bo
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,645
Damage
68,585
73,993
Taken
81,624
67,359
Mitigated
51,671
18,284
Healing
49,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Chachiiperry
Chang'e
11,789
1,145
17,853
10,952
16,128
6,182
1,617
7,278
8,593
30,587
0
L
Sun Wukong
EDAWG8829
Sun Wukong
14,807
1,661
176
5,365
25,554
23,980
0
16,885
8,669
0
21,864
L
Terra
16,026
1,240
3,168
3,245
18,134
31,434
0
8,994
9,140
23,858
0
W
Fenrir
KingAyeJay
Fenrir
14,435
2,480
723
1,883
17,371
12,073
1,610
5,064
12,165
0
22,601
L
Kukulkan
Mindosa333
Kukulkan
14,017
1,235
1,050
1,253
13,962
4,686
0
9,258
4,704
50,790
0
L
Neith
14,795
3,918
844
3,183
15,374
7,140
0
8,682
6,692
0
33,159
W
Mercury
XGuss18
Mercury
9,362
4,009
1,544
1,104
14,031
5,591
627
7,873
6,027
0
16,991
L
Cerberus
iQ ToNY
Cerberus
0
0
0
0
969
119
0
969
0
0
0
W
Zhong Kui
jdarcanimitola
Zhong Kui
18,380
3,931
2,910
6,142
17,435
16,970
1,636
5,054
12,231
48,996
0
W
He Bo
jgangeI
He Bo
14,619
1,829
2,449
3,511
16,659
10,855
766
4,774
11,564
33,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,929
Gold Earned
58,393
151
Minions Killed
167
0
Camps Cleared
0
920,738
Distance Traveled
1,452,945
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,849
790
29
2
0
299,684
0
L
Sun Wukong
9,930
662
9
1
0
235,093
4
L
Terra
11,093
740
14
1
0
211,347
0
W
Fenrir
11,928
795
19
1
0
277,301
0
L
Kukulkan
10,733
716
72
5
0
231,125
4
L
Neith
11,405
760
56
4
0
243,051
0
W
Mercury
10,745
716
17
1
0
307,533
0
L
Cerberus
6,768
451
0
0
0
122
0
W
Zhong Kui
12,925
862
70
5
0
286,273
1
W
He Bo
10,946
730
32
2
0
282,154
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role