Player Matchup

Charybdis
Charybdis
StickWitSTIXX
Charybdis
Level 82
God Stats
6W - 4L
1,715 SR
Queue Stats
33W - 43L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
Treore
Cthulhu
Level 22
God Stats
6W - 12L
1,196 SR
Queue Stats
6W - 12L
1,253 Elo+
Party 1
Anubis
Anubis
littleshippy
Anubis
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 29L
1,403 Elo+
Party 1
Team Averages
Level 64
1,470 SR
1,356 Elo+

VS

Team Averages
Level 39
1,407 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
GoatjoSensei
Kuzenbo
Level 35
God Stats
1W - 0L
1,391 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
LilCottonSwab
Nemesis
Level 29
God Stats
1W - 0L
1,331 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
StickWitSTIXX
Charybdis
16
5 / 3 / 2
10,414
744
12,854
11,073
4,243
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Treore
Cthulhu
16
4 / 1 / 5
10,571
755
13,481
12,063
14,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
9
0 / 1 / 5
8,363
597
0
8,628
2,757
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 4 / 3
9,782
699
16,086
12,118
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
GoatjoSensei
Kuzenbo
15
2 / 2 / 2
10,932
781
4,222
17,971
24,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
15
1 / 4 / 3
9,824
702
3,966
14,037
6,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
9
Kills
5
5
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
3
0.88
W
Kuzenbo
GoatjoSensei
Kuzenbo
2
2
2
1.5
W
Nemesis
1
4
3
0.63
L
Charybdis
StickWitSTIXX
Charybdis
5
3
2
2
L
Cthulhu
Treore
Cthulhu
4
1
5
6.5
L
Anubis
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,335
Damage
24,274
31,764
Taken
44,126
21,331
Mitigated
34,885
3,995
Healing
12,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,086
7,065
0
3,766
12,118
3,883
1,901
4,193
7,925
45,275
0
W
Kuzenbo
GoatjoSensei
Kuzenbo
4,222
1,682
1,642
4,227
17,971
24,871
209
5,863
12,108
23,677
0
W
Nemesis
3,966
1,740
0
2,646
14,037
6,131
922
4,922
9,115
0
39,561
L
Charybdis
StickWitSTIXX
Charybdis
12,854
5,031
0
2,610
11,073
4,243
35
5,639
5,434
0
67,648
L
Cthulhu
Treore
Cthulhu
13,481
590
0
1,307
12,063
14,331
0
6,539
5,524
26,096
0
L
Anubis
0
0
0
78
8,628
2,757
0
8,628
0
2,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,348
Gold Earned
30,538
123
Minions Killed
146
5
Camps Cleared
9
527,671
Distance Traveled
782,378
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,782
699
60
4
2
233,190
1
W
Kuzenbo
10,932
781
30
2
1
288,636
0
W
Nemesis
9,824
702
56
4
6
260,552
0
L
Charybdis
10,414
744
93
7
4
230,746
1
L
Cthulhu
10,571
755
25
2
0
277,895
1
L
Anubis
8,363
597
5
0
1
19,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role