Player Matchup

Sol
Sol
IsItKaldrIsItMe
Sol
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 0L
2,093 Elo+
Party 1
Cliodhna
Cliodhna
Jikiforov
Cliodhna
Level 160
God Stats
21W - 13L
1,505 SR
Queue Stats
1,252W - 473L
1,802 Elo+
Party 1
Jormungandr
Jormungandr
Perluvia
Jormungandr
Level 156
God Stats
54W - 19L
1,746 SR
Queue Stats
1,123W - 360L
1,845 Elo+
Party 1
Bakasura
Bakasura
TaleOfThePhoenix
Bakasura
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 41L
1,701 Elo+
Party 1
Atlas
Atlas
Vitreous
Atlas
Level 160
God Stats
16W - 7L
1,762 SR
Queue Stats
618W - 255L
1,744 Elo+
Party 1
Team Averages
Level 130
1,603 SR
1,837 Elo+

VS

Team Averages
Level 105
1,617 SR
1,465 Elo+
Chaac
Chaac
An-0593
Chaac
Level 121
God Stats
2W - 2L
1,589 SR
Queue Stats
16W - 17L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
Chrisguitar9
Sun Wukong
Level 122
God Stats
28W - 17L
1,659 SR
Queue Stats
449W - 434L
1,524 Elo+
Solo
Pele
Pele
Lxviir
Pele
Level 97
God Stats
11W - 10L
1,637 SR
Queue Stats
142W - 177L
1,492 Elo+
Solo
Ymir
Ymir
NiaqraFallz
Ymir
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Solo
Zhong Kui
Zhong Kui
senyour James
Zhong Kui
Level 155
God Stats
23W - 11L
1,699 SR
Queue Stats
212W - 193L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 2
6,468
647
8,591
7,032
1,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
Jikiforov
Cliodhna
14
7 / 0 / 0
7,830
783
6,554
5,250
1,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
Perluvia
Jormungandr
10
5 / 1 / 3
6,522
652
5,710
5,975
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 0 / 0
7,395
740
5,308
5,718
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
Vitreous
Atlas
9
1 / 1 / 10
5,750
575
5,022
6,499
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
An-0593
Chaac
8
3 / 6 / 0
5,269
527
6,655
10,039
4,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Chrisguitar9
Sun Wukong
9
0 / 4 / 0
5,441
544
1,212
8,053
3,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
Lxviir
Pele
7
0 / 4 / 0
4,678
468
2,117
6,655
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 6 / 2
4,570
457
2,700
9,622
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
senyour James
Zhong Kui
9
0 / 4 / 0
5,431
543
1,314
6,118
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
24
Kills
3
4
Deaths
24
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
An-0593
Chaac
3
6
0
0.5
L
Sun Wukong
Chrisguitar9
Sun Wukong
0
4
0
0
W
6
2
2
3.5
W
Cliodhna
Jikiforov
Cliodhna
7
0
0
7
L
Pele
Lxviir
Pele
0
4
0
0
L
0
6
2
0.17
W
Jormungandr
Perluvia
Jormungandr
5
1
3
6.5
W
5
0
0
5
W
Atlas
Vitreous
Atlas
1
1
10
6
L
Zhong Kui
senyour James
Zhong Kui
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,185
Damage
13,998
30,474
Taken
40,487
11,959
Mitigated
17,398
11,239
Healing
10,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
An-0593
Chaac
6,655
1,184
261
3,344
10,039
4,320
0
8,228
1,811
0
24,756
L
Sun Wukong
Chrisguitar9
Sun Wukong
1,212
0
0
2,231
8,053
3,596
0
764
6,267
0
33,002
W
8,591
5,329
0
3,689
7,032
1,479
666
908
6,124
44,280
1,708
W
Cliodhna
Jikiforov
Cliodhna
6,554
1,150
0
938
5,250
1,731
0
732
4,518
0
60,577
L
Pele
Lxviir
Pele
2,117
335
0
1,323
6,655
1,714
0
905
5,630
0
22,810
L
2,700
513
114
1,094
9,622
3,628
0
7,766
1,856
8,557
0
W
Jormungandr
Perluvia
Jormungandr
5,710
2,279
0
1,490
5,975
2,250
45
1,000
4,975
35,919
0
W
5,308
3,086
0
3,742
5,718
2,682
0
0
5,483
0
41,202
W
Atlas
Vitreous
Atlas
5,022
2,568
0
1,380
6,499
3,817
0
1,314
5,185
11,681
0
L
Zhong Kui
senyour James
Zhong Kui
1,314
114
0
1,695
6,118
4,140
0
1,361
4,757
27,394
3,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,965
Gold Earned
25,389
406
Minions Killed
237
0
Camps Cleared
0
1,057,550
Distance Traveled
948,342
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,269
527
32
3
0
195,455
3
L
Sun Wukong
5,441
544
71
7
0
176,165
2
W
Sol
6,468
647
75
8
0
179,812
2
W
Cliodhna
7,830
783
127
13
0
227,054
0
L
Pele
4,678
468
48
5
0
206,502
2
L
Ymir
4,570
457
12
1
0
194,263
2
W
Jormungandr
6,522
652
74
7
0
216,212
3
W
Bakasura
7,395
740
116
12
0
231,567
3
W
Atlas
5,750
575
14
1
0
202,905
1
L
Zhong Kui
5,431
543
74
7
0
175,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role