Player Matchup

Zeus
Zeus
Frickerr
Zeus
Level 140
God Stats
19W - 7L
1,730 SR
Queue Stats
180W - 191L
1,559 Elo+
Party 2
Chernobog
Chernobog
LumpOnMyPEen
Chernobog
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,227 Elo+
Party 1
Tyr
Tyr
Xygn
Tyr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
cdollalumni
Ne Zha
Level 124
God Stats
14W - 7L
1,642 SR
Queue Stats
177W - 171L
1,559 Elo+
Party 2
Bakasura
Bakasura
fillmore1
Bakasura
Level 157
God Stats
1W - 3L
1,153 SR
Queue Stats
231W - 249L
1,556 Elo+
Solo
Team Averages
Level 137
1,505 SR
1,481 Elo+

VS

Team Averages
Level 142
1,540 SR
1,530 Elo+
Thor
Thor
CEMS1171402SHARW
Thor
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,500 Elo+
Party 3
Charybdis
Charybdis
DajamMeseg
Charybdis
Level 158
God Stats
3W - 5L
1,500 SR
Queue Stats
42W - 35L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ItsTaLegend27
Morgan Le Fay
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
334W - 332L
1,562 Elo+
Solo
Athena
Athena
Nyayun
Athena
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 22L
1,500 Elo+
Party 3
Chaac
Chaac
keeekeeekitty
Chaac
Level 126
God Stats
2W - 3L
1,702 SR
Queue Stats
127W - 131L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
10 / 1 / 12
13,252
576
25,364
10,996
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
LumpOnMyPEen
Chernobog
19
8 / 2 / 15
13,110
570
18,557
19,396
8,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
Xygn
Tyr
17
10 / 6 / 18
12,263
533
18,106
22,333
20,807
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
20
1 / 4 / 19
12,338
536
10,933
20,628
9,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bakasura
fillmore1
Bakasura
20
12 / 3 / 9
14,501
630
22,269
22,287
12,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
10,163
442
7,423
17,780
5,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
DajamMeseg
Charybdis
16
5 / 9 / 2
10,760
468
11,632
19,456
5,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
ItsTaLegend27
Morgan Le Fay
14
4 / 12 / 3
9,817
427
16,509
20,712
6,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Nyayun
Athena
14
3 / 5 / 7
10,145
441
6,428
26,264
28,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 8 / 9
11,177
486
9,013
27,534
26,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
39
41
Kills
16
16
Deaths
41
73
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Charybdis
DajamMeseg
Charybdis
5
9
2
0.67
W
Zeus
10
1
12
16
L
Morgan Le Fay
ItsTaLegend27
Morgan Le Fay
4
12
3
0.46
W
Chernobog
LumpOnMyPEen
Chernobog
8
2
15
7.75
L
Athena
Nyayun
Athena
3
5
7
1.3
W
Tyr
Xygn
Tyr
10
6
18
3.17
W
Ne Zha
1
4
19
2.63
W
Bakasura
fillmore1
Bakasura
12
3
9
5.5
L
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,229
Damage
51,005
95,640
Taken
111,746
54,521
Mitigated
73,443
28,298
Healing
17,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,423
554
0
2,339
17,780
5,551
0
4,936
12,558
0
62,441
L
Charybdis
DajamMeseg
Charybdis
11,632
7,762
0
3,276
19,456
5,626
1,955
2,123
16,124
0
65,696
W
Zeus
25,364
2,362
224
5,774
10,996
4,063
1,010
2,969
7,821
118,664
0
L
Morgan Le Fay
ItsTaLegend27
Morgan Le Fay
16,509
632
0
2,593
20,712
6,685
0
4,383
15,634
53,999
0
W
Chernobog
LumpOnMyPEen
Chernobog
18,557
11,106
0
3,009
19,396
8,256
3,961
3,744
15,592
0
104,166
L
Athena
Nyayun
Athena
6,428
611
0
1,009
26,264
28,912
0
7,552
17,612
25,371
0
W
Tyr
Xygn
Tyr
18,106
1,403
0
3,896
22,333
20,807
489
8,028
13,929
0
48,985
W
Ne Zha
10,933
2,640
0
5,487
20,628
9,182
642
3,806
16,620
0
102,050
W
Bakasura
fillmore1
Bakasura
22,269
14,351
0
9,908
22,287
12,213
36
3,402
18,741
0
100,933
L
9,013
699
0
8,473
27,534
26,669
208
6,370
20,145
0
82,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,464
Gold Earned
52,062
677
Minions Killed
505
0
Camps Cleared
0
2,533,213
Distance Traveled
2,111,195
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,163
442
107
5
0
440,557
8
L
Charybdis
10,760
468
119
5
0
394,722
3
W
Zeus
13,252
576
161
7
0
464,746
12
L
Morgan Le Fay
9,817
427
87
4
0
374,865
3
W
Chernobog
13,110
570
142
6
0
491,640
2
L
Athena
10,145
441
37
2
0
515,160
7
W
Tyr
12,263
533
61
3
0
478,408
3
W
Ne Zha
12,338
536
140
6
0
511,614
5
W
Bakasura
14,501
630
173
8
0
586,805
4
L
Chaac
11,177
486
155
7
0
385,891
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role