Player Matchup

Jing Wei
Jing Wei
LenThePandaLord
Jing Wei
Level 78
God Stats
5W - 1L
1,769 SR
Queue Stats
87W - 81L
1,459 Elo+
Party 1
Xing Tian
Xing Tian
SolidusZ
Xing Tian
Level 16
God Stats
6W - 1L
1,767 SR
Queue Stats
19W - 25L
1,397 Elo+
Party 1
Horus
Horus
Tysmaker
Horus
Level 88
God Stats
1W - 0L
1,855 SR
Queue Stats
53W - 45L
1,522 Elo+
Party 1
Mercury
Mercury
Zoddysphere
Mercury
Level 55
God Stats
3W - 1L
1,579 SR
Queue Stats
40W - 43L
1,485 Elo+
Party 1
Discordia
Discordia
willamprest
Discordia
Level 43
God Stats
26W - 29L
1,555 SR
Queue Stats
135W - 120L
1,516 Elo+
Party 1
Team Averages
Level 56
1,705 SR
1,476 Elo+

VS

Team Averages
Level 33
1,377 SR
1,415 Elo+
Jing Wei
Jing Wei
GinjaNinja789
Jing Wei
Level 24
God Stats
0W - 3L
1,154 SR
Queue Stats
7W - 15L
1,386 Elo+
Party 2
Chang'e
Chang'e
Rodrimen
Chang'e
Level 45
God Stats
3W - 2L
1,715 SR
Queue Stats
185W - 218L
1,466 Elo+
Solo
Bastet
Bastet
Siygh
Bastet
Level 29
God Stats
4W - 8L
1,431 SR
Queue Stats
14W - 24L
1,396 Elo+
Party 2
Amaterasu
Amaterasu
TheRushOfAway
Amaterasu
Level 33
God Stats
1W - 4L
1,360 SR
Queue Stats
33W - 32L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Zaynetics
Baron Samedi
Level 35
God Stats
0W - 4L
1,225 SR
Queue Stats
18W - 27L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
4 / 3 / 11
11,761
1,069
13,028
12,968
6,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
SolidusZ
Xing Tian
17
2 / 0 / 10
11,602
1,055
5,101
12,188
15,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Tysmaker
Horus
17
3 / 1 / 12
11,719
1,065
12,264
17,521
23,489
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
Zoddysphere
Mercury
17
4 / 3 / 9
11,896
1,081
8,719
7,060
3,137
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
willamprest
Discordia
17
4 / 2 / 11
11,730
1,066
24,094
8,416
3,463
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

259

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GinjaNinja789
Jing Wei
17
3 / 2 / 5
11,208
1,019
12,038
11,930
4,053
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Rodrimen
Chang'e
16
4 / 3 / 4
11,685
1,062
8,434
9,704
3,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
Siygh
Bastet
16
1 / 4 / 6
10,374
943
9,676
13,280
4,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
TheRushOfAway
Amaterasu
16
1 / 4 / 3
10,362
942
11,472
16,660
14,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Zaynetics
Baron Samedi
16
0 / 4 / 4
10,602
964
11,817
16,762
6,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
17
Kills
9
9
Deaths
17
53
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
GinjaNinja789
Jing Wei
3
2
5
2.75
W
Jing Wei
4
3
11
3.17
L
Chang'e
Rodrimen
Chang'e
4
3
4
2
L
Bastet
Siygh
Bastet
1
4
6
1
W
Xing Tian
SolidusZ
Xing Tian
2
0
10
7
L
Amaterasu
TheRushOfAway
Amaterasu
1
4
3
0.63
W
Horus
Tysmaker
Horus
3
1
12
9
L
Baron Samedi
Zaynetics
Baron Samedi
0
4
4
0.5
W
Mercury
Zoddysphere
Mercury
4
3
9
2.83
W
Discordia
willamprest
Discordia
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,206
Damage
53,437
58,153
Taken
68,336
52,443
Mitigated
32,817
23,908
Healing
15,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
GinjaNinja789
Jing Wei
12,038
8,915
0
1,117
11,930
4,053
0
5,159
6,771
0
23,915
W
Jing Wei
13,028
10,783
314
3,232
12,968
6,520
0
2,423
10,545
0
43,247
L
Chang'e
Rodrimen
Chang'e
8,434
686
2,373
3,052
9,704
3,072
0
3,468
6,236
33,604
0
L
Bastet
Siygh
Bastet
9,676
1,093
0
388
13,280
4,183
0
7,539
5,741
0
12,205
W
Xing Tian
SolidusZ
Xing Tian
5,101
870
701
1,920
12,188
15,834
0
5,088
7,100
9,181
0
L
Amaterasu
TheRushOfAway
Amaterasu
11,472
3,768
0
2,924
16,660
14,613
0
6,685
9,975
0
20,671
W
Horus
Tysmaker
Horus
12,264
5,031
6,574
10,325
17,521
23,489
0
6,375
11,146
4,119
19,892
L
Baron Samedi
Zaynetics
Baron Samedi
11,817
1,132
1,325
3,923
16,762
6,896
0
8,637
8,125
47,123
0
W
Mercury
Zoddysphere
Mercury
8,719
3,234
0
220
7,060
3,137
0
3,872
3,188
0
24,069
W
Discordia
willamprest
Discordia
24,094
1,247
490
132
8,416
3,463
0
2,493
5,923
47,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,708
Gold Earned
54,231
233
Minions Killed
188
8
Camps Cleared
10
1,157,920
Distance Traveled
1,134,097
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,208
1,019
23
2
1
243,323
1
W
Jing Wei
11,761
1,069
79
7
5
216,773
0
L
Chang'e
11,685
1,062
69
6
6
206,168
0
L
Bastet
10,374
943
2
0
0
235,001
0
W
Xing Tian
11,602
1,055
6
1
0
224,340
1
L
Amaterasu
10,362
942
23
2
1
235,961
0
W
Horus
11,719
1,065
25
2
1
241,340
0
L
Baron Samedi
10,602
964
71
6
2
213,644
0
W
Mercury
11,896
1,081
58
5
2
245,936
0
W
Discordia
11,730
1,066
65
6
0
229,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role