Player Matchup

Medusa
Medusa
 
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
DarkAfroPrince
Shiva
Level 24
God Stats
3W - 1L
1,608 SR
Queue Stats
17W - 9L
1,607 Elo+
Party 2
Scylla
Scylla
TheGears2707
Scylla
Level 81
God Stats
7W - 6L
1,379 SR
Queue Stats
227W - 242L
1,420 Elo+
Solo
Team Averages
Level 64
1,496 SR
1,509 Elo+

VS

Team Averages
Level 72
1,470 SR
1,419 Elo+
Chiron
Chiron
BeastlyCrane
Chiron
Level 84
God Stats
0W - 2L
1,261 SR
Queue Stats
33W - 45L
1,360 Elo+
Solo
Bacchus
Bacchus
The_Niptickler
Bacchus
Level 69
God Stats
1W - 4L
1,538 SR
Queue Stats
49W - 50L
1,461 Elo+
Party 1
Ah Puch
Ah Puch
W_ForWumbo
Ah Puch
Level 63
God Stats
4W - 7L
1,613 SR
Queue Stats
26W - 30L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 0 / 0
8,666
722
9,637
7,467
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 5
7,180
598
2,877
7,328
3,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
13
0 / 1 / 5
7,880
657
4,387
4,626
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
0 / 3 / 3
6,823
569
1,998
6,078
1,128
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 3
7,805
650
4,316
8,907
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
W_ForWumbo
Ah Puch
14
3 / 0 / 1
8,594
716
9,424
4,883
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
6
Kills
4
4
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
0
6
L
Chiron
0
3
3
0.5
W
0
3
5
0.83
W
Scylla
0
1
5
2.5
L
1
3
3
0.83
L
Ah Puch
W_ForWumbo
Ah Puch
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
15,738
19,421
Taken
19,868
7,889
Mitigated
13,774
2,636
Healing
1,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,637
3,313
0
532
7,467
2,861
805
5,114
2,353
0
34,822
L
Chiron
1,998
342
175
780
6,078
1,128
124
986
5,092
0
11,118
W
2,877
387
431
692
7,328
3,519
0
5,308
2,020
593
6,507
W
Scylla
4,387
146
235
746
4,626
1,509
325
3,510
1,116
29,029
0
L
4,316
411
0
886
8,907
11,382
0
1,971
6,603
10,051
0
L
Ah Puch
W_ForWumbo
Ah Puch
9,424
0
0
119
4,883
1,264
0
1,977
2,842
45,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,726
Gold Earned
23,222
136
Minions Killed
122
5
Camps Cleared
3
630,352
Distance Traveled
591,259
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,666
722
50
4
4
223,721
3
L
Chiron
6,823
569
20
2
0
150,446
4
W
Shiva
7,180
598
18
2
0
177,388
0
W
Scylla
7,880
657
68
6
1
229,243
3
L
Bacchus
7,805
650
7
1
1
220,583
1
L
Ah Puch
8,594
716
95
8
2
220,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role