Player Matchup

Erlang Shen
Erlang Shen
DiLLWeeDo
Erlang Shen
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
42W - 61L
1,360 Elo+
Party 2
Fenrir
Fenrir
RebleRoth
Fenrir
Level 48
God Stats
0W - 2L
1,175 SR
Queue Stats
24W - 51L
1,328 Elo+
Party 2
Anubis
Anubis
Ruthless JMW
Anubis
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 68L
1,348 Elo+
Party 2
Team Averages
Level 79
1,392 SR
1,345 Elo+

VS

Team Averages
Level 82
1,585 SR
1,554 Elo+
Gilgamesh
Gilgamesh
FTR Ac0g
Gilgamesh
Level 41
God Stats
15W - 12L
1,541 SR
Queue Stats
26W - 32L
1,378 Elo+
Solo
Chiron
Chiron
SteeleKill
Chiron
Level 128
God Stats
4W - 1L
1,621 SR
Queue Stats
82W - 52L
1,665 Elo+
Party 1
Sol
Sol
Zombiealala
Sol
Level 76
God Stats
88W - 56L
1,594 SR
Queue Stats
250W - 163L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DiLLWeeDo
Erlang Shen
15
4 / 7 / 6
10,247
732
9,886
18,348
13,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
RebleRoth
Fenrir
13
2 / 8 / 3
8,823
630
6,560
16,150
5,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
16
5 / 9 / 5
11,356
811
17,281
16,144
6,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FTR Ac0g
Gilgamesh
14
4 / 6 / 16
10,377
741
9,470
19,149
10,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
SteeleKill
Chiron
17
12 / 2 / 10
12,465
890
16,183
13,693
4,900
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
8 / 3 / 14
11,567
826
18,903
14,443
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
11
Kills
24
24
Deaths
11
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
DiLLWeeDo
Erlang Shen
4
7
6
1
W
Gilgamesh
FTR Ac0g
Gilgamesh
4
6
16
2
L
Fenrir
RebleRoth
Fenrir
2
8
3
0.44
L
Anubis
5
9
5
0.83
W
Chiron
SteeleKill
Chiron
12
2
10
8.5
W
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,727
Damage
44,556
50,642
Taken
47,285
26,136
Mitigated
19,929
11,042
Healing
16,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
DiLLWeeDo
Erlang Shen
9,886
4,468
251
3,865
18,348
13,373
0
7,599
10,749
0
23,584
W
Gilgamesh
FTR Ac0g
Gilgamesh
9,470
1,733
477
3,610
19,149
10,004
133
9,237
9,457
0
17,245
L
Fenrir
RebleRoth
Fenrir
6,560
1,037
96
841
16,150
5,997
0
5,156
10,994
0
22,930
L
Anubis
17,281
0
0
5,989
16,144
6,766
0
5,063
11,081
45,006
0
W
Chiron
SteeleKill
Chiron
16,183
3,988
752
4,599
13,693
4,900
944
3,025
10,190
0
50,522
W
18,903
7,438
0
6,855
14,443
5,025
1,718
5,190
8,916
45,101
3,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,426
Gold Earned
34,409
115
Minions Killed
142
4
Camps Cleared
9
670,443
Distance Traveled
759,698
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,247
732
28
2
1
252,536
2
W
Gilgamesh
10,377
741
9
1
2
257,531
3
L
Fenrir
8,823
630
32
2
2
228,309
0
L
Anubis
11,356
811
55
4
1
189,598
0
W
Chiron
12,465
890
59
4
5
268,586
8
W
Sol
11,567
826
74
5
2
233,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role