Player Matchup

Danzaburou
Danzaburou
AM Sudzee
Danzaburou
Level 82
God Stats
10W - 9L
1,535 SR
Queue Stats
182W - 218L
1,437 Elo+
Party 2
Anubis
Anubis
RTK747
Anubis
Level 125
God Stats
21W - 26L
1,605 SR
Queue Stats
41W - 71L
1,418 Elo+
Solo
Hercules
Hercules
captaingoose701
Hercules
Level 106
God Stats
8W - 14L
1,578 SR
Queue Stats
190W - 227L
1,445 Elo+
Party 2
Team Averages
Level 104
1,573 SR
1,433 Elo+

VS

Team Averages
Level 105
1,369 SR
1,442 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DRAGONLORD69946
Nox
Level 68
God Stats
0W - 4L
1,127 SR
Queue Stats
63W - 102L
1,323 Elo+
Party 1
Sun Wukong
Sun Wukong
sargent womack2
Sun Wukong
Level 126
God Stats
23W - 27L
1,478 SR
Queue Stats
541W - 539L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AM Sudzee
Danzaburou
12
3 / 0 / 10
7,861
786
9,087
5,713
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
RTK747
Anubis
13
9 / 0 / 3
8,543
854
7,584
6,759
2,969
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
11
1 / 1 / 12
7,210
721
5,784
13,400
7,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 6 / 1
5,861
586
7,196
11,636
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 0
6,499
650
4,241
4,159
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
sargent womack2
Sun Wukong
10
0 / 4 / 1
6,069
607
5,619
9,783
4,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
1
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
1
0.08
W
Danzaburou
AM Sudzee
Danzaburou
3
0
10
8
L
1
3
0
0.33
W
Anubis
RTK747
Anubis
9
0
3
10.5
W
Hercules
1
1
12
7
L
Sun Wukong
sargent womack2
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,455
Damage
17,056
25,872
Taken
25,578
13,013
Mitigated
9,536
11,871
Healing
3,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,196
2,421
545
1,414
11,636
3,870
0
2,959
8,458
11,612
2,037
W
Danzaburou
AM Sudzee
Danzaburou
9,087
3,555
0
982
5,713
2,232
1,145
2,641
2,990
0
25,697
L
4,241
173
0
0
4,159
1,063
0
1,838
2,295
18,974
0
W
Anubis
RTK747
Anubis
7,584
174
0
3,560
6,759
2,969
1,337
3,006
3,623
28,924
0
W
Hercules
5,784
1,395
185
7,144
13,400
7,812
434
4,655
8,589
0
11,661
L
Sun Wukong
sargent womack2
Sun Wukong
5,619
658
185
1,097
9,783
4,603
0
2,953
6,579
0
16,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,614
Gold Earned
18,429
112
Minions Killed
87
6
Camps Cleared
1
503,390
Distance Traveled
503,727
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,861
586
20
2
0
145,768
3
W
Danzaburou
7,861
786
35
4
1
173,495
3
L
Nox
6,499
650
43
4
0
177,208
1
W
Anubis
8,543
854
62
6
5
157,113
1
W
Hercules
7,210
721
15
2
0
172,782
0
L
Sun Wukong
6,069
607
24
2
1
180,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role