Player Matchup

Ymir
Ymir
 
Ymir
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PsychoRents
Danzaburou
Level 38
God Stats
4W - 1L
1,867 SR
Queue Stats
27W - 39L
1,315 Elo+
Party 2
Artio
Artio
SBR Bonnie12
Artio
Level 69
God Stats
18W - 19L
1,480 SR
Queue Stats
273W - 289L
1,430 Elo+
Party 2
Tiamat
Tiamat
SaintSnyder
Tiamat
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,359 Elo+
Solo
Shiva
Shiva
tsaeri
Shiva
Level 64
God Stats
46W - 43L
1,444 SR
Queue Stats
383W - 400L
1,417 Elo+
Solo
Team Averages
Level 81
1,558 SR
1,404 Elo+

VS

Team Averages
Level 64
1,481 SR
1,452 Elo+
Mercury
Mercury
 
Mercury
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
SIGNALCORPS2010
Cerberus
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 5L
1,432 Elo+
Party 1
Hel
Hel
candyy canee22
Hel
Level 69
God Stats
7W - 11L
1,407 SR
Queue Stats
94W - 139L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
11 / 1 / 8
9,096
606
7,967
8,484
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PsychoRents
Danzaburou
11
3 / 2 / 4
7,264
484
12,025
10,316
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 1 / 10
8,426
562
7,502
15,710
14,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
15
2 / 3 / 3
8,591
573
6,529
9,241
5,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
tsaeri
Shiva
13
7 / 0 / 3
8,116
541
8,742
10,368
7,637
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 4 / 1
6,854
457
2,803
9,895
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
 
Heimdallr
10
2 / 6 / 0
6,426
428
8,647
10,689
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
 
Chaac
11
0 / 6 / 1
6,312
421
5,638
12,826
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
10
1 / 7 / 3
6,555
437
5,280
16,003
10,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 5 / 0
7,723
515
5,060
10,827
3,808
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
28
Kills
7
7
Deaths
28
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
11
1
8
15
L
Mercury
 
Mercury
1
4
1
0.38
L
Heimdallr
 
Heimdallr
2
6
0
0.33
L
Chaac
 
Chaac
0
6
1
0.08
W
Danzaburou
PsychoRents
Danzaburou
3
2
4
2.5
W
5
1
10
10
L
Cerberus
1
7
3
0.36
W
Tiamat
2
3
3
1.17
L
3
5
0
0.6
W
Shiva
tsaeri
Shiva
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,765
Damage
27,428
54,119
Taken
60,240
35,619
Mitigated
28,882
20,497
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,967
932
0
1,612
8,484
4,464
0
1,041
7,411
46,376
0
L
Mercury
 
Mercury
2,803
1,316
0
375
9,895
3,256
0
2,687
7,208
0
38,216
L
Heimdallr
 
Heimdallr
8,647
5,063
296
2,198
10,689
3,563
213
4,315
6,374
0
41,572
L
Chaac
 
Chaac
5,638
1,566
0
4,489
12,826
7,324
0
2,255
10,571
2,183
32,823
W
Danzaburou
PsychoRents
Danzaburou
12,025
7,608
0
4,807
10,316
3,416
1,727
2,709
7,572
0
43,977
W
7,502
782
1,604
6,294
15,710
14,613
241
2,072
13,638
24,446
0
L
Cerberus
5,280
695
0
4,043
16,003
10,931
0
4,688
11,315
18,693
0
W
Tiamat
6,529
676
0
2,754
9,241
5,489
172
4,521
4,692
59,353
0
L
5,060
847
253
3,014
10,827
3,808
0
8,053
2,774
43,814
0
W
Shiva
tsaeri
Shiva
8,742
1,160
0
3,426
10,368
7,637
948
321
9,703
0
32,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,493
Gold Earned
33,870
357
Minions Killed
342
0
Camps Cleared
0
1,465,668
Distance Traveled
1,260,647
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,096
606
79
5
0
303,011
1
L
Mercury
6,854
457
78
5
0
303,195
2
L
Heimdallr
6,426
428
78
5
0
234,494
2
L
Chaac
6,312
421
62
4
0
253,190
1
W
Danzaburou
7,264
484
84
6
0
199,934
0
W
Artio
8,426
562
26
2
0
372,388
1
L
Cerberus
6,555
437
36
2
0
243,518
0
W
Tiamat
8,591
573
112
7
0
261,163
3
L
Hel
7,723
515
88
6
0
226,250
0
W
Shiva
8,116
541
56
4
0
329,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role