Player Matchup

Nu Wa
Nu Wa
GrimWeaver
Nu Wa
Level 100
God Stats
6W - 3L
1,851 SR
Queue Stats
46W - 31L
1,592 Elo+
Party 2
Shiva
Shiva
Jurassic_Pork69
Shiva
Level 32
God Stats
6W - 1L
1,396 SR
Queue Stats
42W - 30L
1,498 Elo+
Party 2
Set
Set
WARR_KNEEGROW
Set
Level 28
God Stats
5W - 2L
1,677 SR
Queue Stats
9W - 9L
1,564 Elo+
Party 2
Team Averages
Level 53
1,642 SR
1,551 Elo+

VS

Team Averages
Level 29
1,424 SR
1,373 Elo+
Chaac
Chaac
TesTicklez1
Chaac
Level 7
God Stats
4W - 8L
1,231 SR
Queue Stats
10W - 15L
1,279 Elo+
Party 1
Sol
Sol
TheLavaDragon
Sol
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,563 Elo+
Party 1
Izanami
Izanami
sunb0rn
Izanami
Level 7
God Stats
2W - 9L
1,541 SR
Queue Stats
3W - 12L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
9 / 2 / 7
9,409
855
13,937
5,814
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 11
8,451
768
4,655
9,136
8,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 1 / 11
9,281
844
10,714
9,605
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,203
655
4,301
13,478
10,237
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 6 / 3
7,293
663
6,682
9,992
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
sunb0rn
Izanami
11
3 / 6 / 0
8,238
749
3,671
11,323
3,153
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
18
Kills
4
4
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
9
2
7
6.25
W
3
1
11
8.5
L
1
6
1
0.25
L
0
6
3
0.25
W
6
1
11
11.5
L
Izanami
sunb0rn
Izanami
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,306
Damage
14,654
24,555
Taken
34,793
16,234
Mitigated
16,356
5,201
Healing
5,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
13,937
3,923
0
915
5,814
1,942
1,406
1,747
4,067
34,821
0
W
4,655
498
106
1,516
9,136
8,383
531
2,127
7,009
0
17,029
L
4,301
682
0
1,387
13,478
10,237
0
3,750
9,508
0
14,979
L
6,682
1,310
274
2,471
9,992
2,966
198
4,566
5,262
30,383
2,783
W
10,714
4,303
0
2,664
9,605
5,909
616
2,739
6,866
0
35,727
L
Izanami
sunb0rn
Izanami
3,671
2,126
0
951
11,323
3,153
0
5,827
5,422
0
14,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,141
Gold Earned
22,734
132
Minions Killed
99
7
Camps Cleared
2
653,834
Distance Traveled
545,060
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,409
855
41
4
3
190,951
1
W
Shiva
8,451
768
30
3
3
243,669
2
L
Chaac
7,203
655
20
2
0
204,616
1
L
Sol
7,293
663
56
5
2
168,098
0
W
Set
9,281
844
61
6
1
219,214
1
L
Izanami
8,238
749
23
2
0
172,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role