Player Matchup

Neith
Neith
OnIy Striker
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
Slayoud
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,217 Elo+
Party 1
Fenrir
Fenrir
Tokxu
Fenrir
Level 7
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 3L
1,217 Elo+
Party 1
Ymir
Ymir
Xdiegox2795
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
xSeiiya
Agni
Level 134
God Stats
0W - 1L
1,611 SR
Queue Stats
9W - 11L
1,583 Elo+
Party 1
Team Averages
Level 32
1,482 SR
1,403 Elo+

VS

Team Averages
Level 71
1,572 SR
1,450 Elo+
Ao Kuang
Ao Kuang
Ace ofspades486
Ao Kuang
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 61L
1,451 Elo+
Party 2
Chaac
Chaac
CanineSnake957
Chaac
Level 27
God Stats
4W - 1L
1,542 SR
Queue Stats
14W - 16L
1,503 Elo+
Party 2
Bacchus
Bacchus
LongBobcat30456
Bacchus
Level 89
God Stats
4W - 2L
1,946 SR
Queue Stats
135W - 145L
1,505 Elo+
Party 2
Vulcan
Vulcan
MarkZeroMX
Vulcan
Level 33
God Stats
9W - 6L
1,102 SR
Queue Stats
47W - 70L
1,263 Elo+
Solo
Medusa
Medusa
xDestroyer55
Medusa
Level 95
God Stats
9W - 3L
1,768 SR
Queue Stats
122W - 111L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 14 / 6
6,705
373
6,959
14,517
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
Slayoud
Thor
12
1 / 11 / 3
7,660
426
5,844
16,432
7,528
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Tokxu
Fenrir
11
1 / 12 / 1
7,125
396
5,360
15,230
6,622
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 14 / 2
6,790
377
3,401
19,697
6,324
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
xSeiiya
Agni
16
11 / 8 / 1
11,249
625
18,023
12,633
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
14 / 1 / 9
11,540
641
12,270
15,560
6,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 4 / 9
10,339
574
9,083
18,558
8,874
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 25
11,533
641
7,816
16,736
23,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
MarkZeroMX
Vulcan
14
2 / 4 / 6
9,354
520
3,498
10,025
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
19
30 / 3 / 7
13,736
763
28,494
15,367
7,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
114
13
Kills
58
59
Deaths
14
13
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
14
1
9
18.5
W
7
4
9
2.88
W
5
2
25
8.75
W
Vulcan
MarkZeroMX
Vulcan
2
4
6
1.25
L
0
14
6
0.21
L
Thor
Slayoud
Thor
1
11
3
0.23
L
Fenrir
Tokxu
Fenrir
1
12
1
0.13
L
0
14
2
0.07
W
Medusa
30
3
7
11.17
L
Agni
xSeiiya
Agni
11
8
1
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,587
Damage
61,161
78,509
Taken
76,246
27,457
Mitigated
50,021
2,839
Healing
26,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
12,270
3,875
0
7,603
15,560
6,369
1,128
1,665
13,895
69,561
0
W
9,083
3,061
489
6,803
18,558
8,874
4,779
5,145
13,413
0
46,127
W
7,816
831
0
2,140
16,736
23,999
778
3,513
13,223
25,272
0
W
Vulcan
MarkZeroMX
Vulcan
3,498
1,531
41
2,571
10,025
3,665
2,802
5,894
4,131
36,390
0
L
6,959
4,010
0
934
14,517
3,007
0
3,305
11,172
0
18,850
L
Thor
Slayoud
Thor
5,844
2,244
0
255
16,432
7,528
0
6,062
10,370
0
31,511
L
Fenrir
Tokxu
Fenrir
5,360
1,749
0
190
15,230
6,622
0
3,962
11,228
0
36,699
L
3,401
868
0
1,134
19,697
6,324
64
4,127
15,570
27,372
0
W
Medusa
28,494
15,444
0
7,261
15,367
7,114
3,611
5,207
10,160
0
111,033
L
Agni
xSeiiya
Agni
18,023
1,554
0
326
12,633
3,976
0
6,036
6,585
57,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,529
Gold Earned
56,502
271
Minions Killed
425
0
Camps Cleared
0
1,433,703
Distance Traveled
1,605,164
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,540
641
100
6
0
339,394
2
W
Chaac
10,339
574
69
4
0
347,281
2
W
Bacchus
11,533
641
44
2
0
317,014
1
W
Vulcan
9,354
520
68
4
0
316,239
0
L
Neith
6,705
373
23
1
0
264,974
1
L
Thor
7,660
426
42
2
0
296,672
0
L
Fenrir
7,125
396
57
3
0
322,601
1
L
Ymir
6,790
377
47
3
0
272,073
5
W
Medusa
13,736
763
144
8
0
285,236
0
L
Agni
11,249
625
102
6
0
277,383
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role