Player Matchup

Ymir
Ymir
JNivek2020
Ymir
Level 50
God Stats
53W - 29L
1,635 SR
Queue Stats
235W - 210L
1,512 Elo+
Party 2
Kukulkan
Kukulkan
SLO4N KETTER1NG
Kukulkan
Level 64
God Stats
1W - 0L
1,721 SR
Queue Stats
18W - 18L
1,504 Elo+
Solo
Danzaburou
Danzaburou
Wuapo-15
Danzaburou
Level 48
God Stats
38W - 26L
1,667 SR
Queue Stats
247W - 216L
1,571 Elo+
Party 2
Janus
Janus
YW-Yi
Janus
Level 123
God Stats
9W - 9L
1,429 SR
Queue Stats
205W - 164L
1,515 Elo+
Party 2
Achilles
Achilles
maxidwavid
Achilles
Level 116
God Stats
9W - 3L
1,716 SR
Queue Stats
189W - 194L
1,486 Elo+
Solo
Team Averages
Level 80
1,634 SR
1,518 Elo+

VS

Team Averages
Level 38
1,409 SR
1,462 Elo+
Danzaburou
Danzaburou
CactusJackKurger
Danzaburou
Level 28
God Stats
15W - 23L
1,434 SR
Queue Stats
15W - 27L
1,372 Elo+
Party 1
Fenrir
Fenrir
SelenaS614
Fenrir
Level 45
God Stats
11W - 13L
1,129 SR
Queue Stats
72W - 90L
1,334 Elo+
Solo
Thoth
Thoth
andDemise
Thoth
Level 31
God Stats
2W - 2L
1,612 SR
Queue Stats
22W - 29L
1,730 Elo+
Party 1
Zeus
Zeus
ncindian
Zeus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 146L
1,407 Elo+
Solo
Merlin
Merlin
vtncBruna
Merlin
Level 42
God Stats
51W - 53L
1,369 SR
Queue Stats
150W - 159L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 8
11,113
926
5,175
14,290
14,795
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
18
3 / 0 / 10
12,652
1,054
13,399
3,653
2,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Wuapo-15
Danzaburou
18
7 / 0 / 5
12,493
1,041
16,009
9,252
3,019
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
YW-Yi
Janus
18
4 / 0 / 8
12,192
1,016
19,086
4,838
1,492
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
maxidwavid
Achilles
18
2 / 0 / 9
12,144
1,012
13,502
15,838
22,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

250

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CactusJackKurger
Danzaburou
16
1 / 3 / 2
10,719
893
8,738
12,805
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
SelenaS614
Fenrir
16
0 / 0 / 3
10,501
875
3,000
15,487
6,151
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
andDemise
Thoth
16
0 / 6 / 2
10,499
875
15,600
15,569
5,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
16
1 / 3 / 2
10,786
899
6,618
12,079
4,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
vtncBruna
Merlin
16
1 / 5 / 1
11,357
946
11,178
15,190
5,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
17
Kills
3
3
Deaths
17
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CactusJackKurger
Danzaburou
1
3
2
0.67
W
1
3
8
1.67
W
Kukulkan
3
0
10
8
L
Fenrir
SelenaS614
Fenrir
0
0
3
1.5
W
Danzaburou
Wuapo-15
Danzaburou
7
0
5
9.5
W
Janus
YW-Yi
Janus
4
0
8
8
L
Thoth
andDemise
Thoth
0
6
2
0.17
W
Achilles
maxidwavid
Achilles
2
0
9
6.5
L
Zeus
1
3
2
0.67
L
Merlin
vtncBruna
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,171
Damage
45,134
47,871
Taken
71,130
45,031
Mitigated
26,197
6,505
Healing
2,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CactusJackKurger
Danzaburou
8,738
2,746
0
1,055
12,805
4,949
0
7,090
5,715
0
25,367
W
5,175
87
49
678
14,290
14,795
0
10,465
3,825
12,329
0
W
Kukulkan
13,399
823
0
0
3,653
2,884
0
2,652
1,001
42,640
0
L
Fenrir
SelenaS614
Fenrir
3,000
384
0
156
15,487
6,151
0
8,052
7,435
0
9,792
W
Danzaburou
Wuapo-15
Danzaburou
16,009
9,234
0
3,697
9,252
3,019
0
7,617
1,635
0
41,123
W
Janus
YW-Yi
Janus
19,086
287
0
0
4,838
1,492
0
3,068
1,770
45,386
0
L
Thoth
andDemise
Thoth
15,600
740
0
360
15,569
5,283
0
7,384
8,185
33,139
0
W
Achilles
maxidwavid
Achilles
13,502
1,915
171
1,910
15,838
22,841
0
9,594
6,244
6,402
22,901
L
Zeus
6,618
1,135
0
638
12,079
4,202
0
7,707
4,372
25,435
0
L
Merlin
vtncBruna
Merlin
11,178
761
0
0
15,190
5,612
0
8,754
6,436
49,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,594
Gold Earned
53,862
256
Minions Killed
225
12
Camps Cleared
6
1,200,713
Distance Traveled
1,158,681
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,719
893
39
3
1
240,733
1
W
Ymir
11,113
926
10
1
1
221,365
0
W
Kukulkan
12,652
1,054
83
7
3
231,573
0
L
Fenrir
10,501
875
12
1
1
243,588
1
W
Danzaburou
12,493
1,041
68
6
3
239,784
0
W
Janus
12,192
1,016
60
5
1
269,453
0
L
Thoth
10,499
875
47
4
1
233,589
1
W
Achilles
12,144
1,012
35
3
4
238,538
0
L
Zeus
10,786
899
48
4
0
223,516
1
L
Merlin
11,357
946
79
7
3
217,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role