Player Matchup

Chaac
Chaac
Larry1724
Chaac
Level 37
God Stats
7W - 3L
1,846 SR
Queue Stats
307W - 298L
1,775 Elo+
Party 1
Charybdis
Charybdis
Queenbutterchef
Charybdis
Level 123
God Stats
2W - 2L
1,440 SR
Queue Stats
127W - 133L
1,541 Elo+
Party 1
Bacchus
Bacchus
YungLogan1627
Bacchus
Level 101
God Stats
2W - 4L
1,470 SR
Queue Stats
392W - 352L
1,577 Elo+
Party 1
Pele
Pele
llBigRipsll
Pele
Level 102
God Stats
7W - 3L
1,553 SR
Queue Stats
240W - 209L
1,600 Elo+
Party 1
Kukulkan
Kukulkan
llStNickll
Kukulkan
Level 109
God Stats
10W - 8L
1,634 SR
Queue Stats
227W - 212L
1,602 Elo+
Party 1
Team Averages
Level 94
1,589 SR
1,619 Elo+

VS

Team Averages
Level 71
1,517 SR
1,648 Elo+
Medusa
Medusa
 
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
IsItKaldrIsItMe
Thanatos
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 0L
2,063 Elo+
Party 2
Jormungandr
Jormungandr
KillerZombieIan
Jormungandr
Level 89
God Stats
1W - 1L
1,269 SR
Queue Stats
154W - 135L
1,547 Elo+
Party 3
Ymir
Ymir
OldHead454
Ymir
Level 49
God Stats
3W - 0L
1,636 SR
Queue Stats
22W - 30L
1,418 Elo+
Party 3
Merlin
Merlin
Vitreous
Merlin
Level 160
God Stats
50W - 16L
1,681 SR
Queue Stats
618W - 255L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Larry1724
Chaac
13
1 / 4 / 3
7,949
468
6,748
18,074
12,135
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
Queenbutterchef
Charybdis
13
0 / 6 / 2
7,596
447
4,206
11,546
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
11
2 / 3 / 2
6,995
411
4,063
12,715
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 2 / 1
9,465
557
8,220
13,625
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
llStNickll
Kukulkan
14
0 / 3 / 2
7,982
470
2,747
6,749
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
7 / 2 / 3
12,216
719
13,503
12,010
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
18
6 / 2 / 6
10,843
638
9,125
10,424
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
KillerZombieIan
Jormungandr
16
0 / 3 / 4
10,066
592
11,639
8,799
9,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 1 / 8
9,211
542
4,496
11,097
10,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Vitreous
Merlin
18
4 / 1 / 5
11,339
667
8,561
6,344
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
9
Kills
18
18
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
3
4.25
W
Thanatos
6
2
6
4.5
W
Jormungandr
KillerZombieIan
Jormungandr
0
3
4
0.67
L
Chaac
Larry1724
Chaac
1
4
3
0.63
W
1
1
8
5
L
Charybdis
Queenbutterchef
Charybdis
0
6
2
0.17
W
Merlin
Vitreous
Merlin
4
1
5
6.5
L
Bacchus
2
3
2
1
L
6
2
1
3.25
L
Kukulkan
llStNickll
Kukulkan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,984
Damage
47,324
62,709
Taken
48,674
28,183
Mitigated
30,869
17,918
Healing
24,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,503
6,351
0
6,429
12,010
4,336
4,634
2,199
9,811
0
112,531
W
Thanatos
9,125
2,733
0
13,354
10,424
3,817
1,324
1,048
9,376
0
68,515
W
Jormungandr
KillerZombieIan
Jormungandr
11,639
3,875
0
810
8,799
9,470
1,231
600
8,199
63,259
0
L
Chaac
Larry1724
Chaac
6,748
1,578
0
6,472
18,074
12,135
0
12,458
5,616
0
41,272
W
4,496
706
62
2,278
11,097
10,408
768
1,925
9,172
17,320
0
L
Charybdis
Queenbutterchef
Charybdis
4,206
821
0
2,286
11,546
1,591
0
1,023
10,523
0
48,633
W
Merlin
Vitreous
Merlin
8,561
691
0
1,434
6,344
2,838
0
1,038
5,306
96,171
0
L
Bacchus
4,063
699
99
2,311
12,715
9,743
0
5,251
7,464
18,009
0
L
8,220
1,835
0
6,508
13,625
3,188
0
3,825
9,800
0
57,256
L
Kukulkan
llStNickll
Kukulkan
2,747
182
0
242
6,749
1,526
0
2,139
4,610
59,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,987
Gold Earned
53,675
443
Minions Killed
626
0
Camps Cleared
0
1,585,031
Distance Traveled
1,621,568
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,216
719
192
11
0
313,916
8
W
Thanatos
10,843
638
121
7
0
388,851
4
W
Jormungandr
10,066
592
124
7
0
279,448
2
L
Chaac
7,949
468
89
5
0
287,569
3
W
Ymir
9,211
542
19
1
0
308,023
0
L
Charybdis
7,596
447
103
6
0
290,356
5
W
Merlin
11,339
667
170
10
0
331,330
3
L
Bacchus
6,995
411
31
2
0
332,988
1
L
Pele
9,465
557
108
6
0
364,524
2
L
Kukulkan
7,982
470
112
7
0
309,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role