Player Matchup

Sol
Sol
BaliBro
Sol
Level 127
God Stats
9W - 2L
1,500 SR
Queue Stats
83W - 82L
1,426 Elo+
Party 1
Hercules
Hercules
ToyoRT
Hercules
Level 108
God Stats
2W - 4L
1,347 SR
Queue Stats
185W - 165L
1,345 Elo+
Party 1
Fenrir
Fenrir
bryanbetryin
Fenrir
Level 129
God Stats
10W - 3L
1,500 SR
Queue Stats
131W - 97L
1,268 Elo+
Party 1
Team Averages
Level 121
1,449 SR
1,346 Elo+

VS

Team Averages
Level 24
1,301 SR
1,358 Elo+
Bacchus
Bacchus
PopCatswagp
Bacchus
Level 13
God Stats
1W - 6L
1,147 SR
Queue Stats
26W - 27L
1,471 Elo+
Party 2
Bellona
Bellona
enviablelime8
Bellona
Level 25
God Stats
6W - 9L
1,381 SR
Queue Stats
73W - 101L
1,249 Elo+
Party 2
Anubis
Anubis
tyler53x
Anubis
Level 34
God Stats
9W - 7L
1,374 SR
Queue Stats
161W - 202L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
9 / 1 / 9
10,202
850
16,217
6,652
2,258
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
ToyoRT
Hercules
13
5 / 0 / 14
9,818
818
6,947
11,908
11,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
13
5 / 2 / 10
9,444
787
7,790
11,067
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PopCatswagp
Bacchus
12
3 / 4 / 0
8,624
719
5,325
11,385
13,213
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
11
0 / 8 / 3
7,756
646
3,880
15,610
10,636
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Anubis
tyler53x
Anubis
11
0 / 7 / 1
7,325
610
6,017
10,285
4,314
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
3
3
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
9
1
9
13.5
L
Bacchus
PopCatswagp
Bacchus
3
4
0
0.75
W
Hercules
ToyoRT
Hercules
5
0
14
12
W
Fenrir
5
2
10
5
L
Bellona
0
8
3
0.19
L
Anubis
tyler53x
Anubis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,954
Damage
15,222
29,627
Taken
37,280
18,404
Mitigated
28,163
10,903
Healing
3,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
16,217
6,185
0
2,919
6,652
2,258
1,553
3,251
3,401
48,225
0
L
Bacchus
PopCatswagp
Bacchus
5,325
338
0
0
11,385
13,213
0
5,661
5,144
13,392
0
W
Hercules
ToyoRT
Hercules
6,947
1,375
0
5,421
11,908
11,135
584
5,183
6,725
0
19,180
W
Fenrir
7,790
730
0
2,563
11,067
5,011
450
3,465
6,682
0
28,771
L
Bellona
3,880
1,104
0
493
15,610
10,636
0
8,147
7,031
0
18,433
L
Anubis
tyler53x
Anubis
6,017
519
0
3,054
10,285
4,314
0
3,015
6,970
33,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,464
Gold Earned
23,705
115
Minions Killed
94
6
Camps Cleared
3
695,944
Distance Traveled
576,451
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,202
850
50
4
0
209,236
0
L
Bacchus
8,624
719
8
1
1
216,714
3
W
Hercules
9,818
818
33
3
1
228,572
2
W
Fenrir
9,444
787
32
3
5
258,136
5
L
Bellona
7,756
646
19
2
0
196,819
0
L
Anubis
7,325
610
67
6
2
162,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role