Player Matchup

Cliodhna
Cliodhna
Axinyx
Cliodhna
Level 155
God Stats
11W - 8L
1,489 SR
Queue Stats
678W - 232L
1,816 Elo+
Party 2
Charybdis
Charybdis
HarknessMonstr
Charybdis
Level 129
God Stats
1W - 0L
1,821 SR
Queue Stats
267W - 203L
1,670 Elo+
Party 2
Erlang Shen
Erlang Shen
P2DaIckles
Erlang Shen
Level 29
God Stats
4W - 2L
1,259 SR
Queue Stats
163W - 82L
1,846 Elo+
Party 2
Vulcan
Vulcan
Scrubtimus
Vulcan
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 49L
1,728 Elo+
Party 2
Eset
Eset
zackattack2005
Eset
Level 160
God Stats
2W - 1L
1,491 SR
Queue Stats
62W - 35L
1,711 Elo+
Party 2
Team Averages
Level 127
1,512 SR
1,754 Elo+

VS

Team Averages
Level 84
1,771 SR
1,863 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ateni555
Izanami
Level 47
God Stats
6W - 6L
1,709 SR
Queue Stats
54W - 52L
1,645 Elo+
Solo
He Bo
He Bo
Ratmilk
He Bo
Level 160
God Stats
54W - 1L
2,166 SR
Queue Stats
1,745W - 104L
2,106 Elo+
Party 1
Sun Wukong
Sun Wukong
Ȳmir
Sun Wukong
Level 24
God Stats
1W - 1L
1,757 SR
Queue Stats
223W - 24L
1,977 Elo+
Party 1
Merlin
Merlin
ωayvy
Merlin
Level 147
God Stats
4W - 1L
1,722 SR
Queue Stats
1,207W - 81L
2,086 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Axinyx
Cliodhna
16
4 / 3 / 6
10,168
565
10,697
12,590
4,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charybdis
HarknessMonstr
Charybdis
16
5 / 3 / 10
9,710
539
11,675
11,117
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
P2DaIckles
Erlang Shen
17
3 / 3 / 5
10,710
595
14,810
22,180
21,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Vulcan
Scrubtimus
Vulcan
17
4 / 4 / 6
10,345
575
10,294
10,223
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
9 / 3 / 11
10,915
606
10,669
15,484
14,977
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 7 / 5
7,187
399
4,835
17,371
14,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Ateni555
Izanami
15
2 / 7 / 4
9,329
518
9,159
13,958
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Ratmilk
He Bo
18
10 / 3 / 3
10,662
592
16,526
10,526
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Ȳmir
Sun Wukong
14
2 / 4 / 2
8,890
494
10,777
18,907
12,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
ωayvy
Merlin
15
1 / 4 / 5
8,992
500
9,676
9,529
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
25
Kills
16
16
Deaths
25
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
7
5
0.5
L
Izanami
Ateni555
Izanami
2
7
4
0.57
W
Cliodhna
Axinyx
Cliodhna
4
3
6
2.33
W
Charybdis
HarknessMonstr
Charybdis
5
3
10
3.33
W
Erlang Shen
P2DaIckles
Erlang Shen
3
3
5
1.83
L
He Bo
Ratmilk
He Bo
10
3
3
3.83
W
Vulcan
Scrubtimus
Vulcan
4
4
6
1.75
W
9
3
11
4.83
L
Sun Wukong
Ȳmir
Sun Wukong
2
4
2
0.75
L
Merlin
ωayvy
Merlin
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,145
Damage
50,973
71,594
Taken
70,291
49,021
Mitigated
37,802
25,552
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,835
903
781
2,532
17,371
14,056
0
6,148
11,089
15,700
9,596
L
Izanami
Ateni555
Izanami
9,159
6,585
0
3,861
13,958
4,229
184
4,785
9,163
0
80,422
W
Cliodhna
Axinyx
Cliodhna
10,697
1,556
0
5,709
12,590
4,696
0
7,349
5,149
0
73,499
W
Charybdis
HarknessMonstr
Charybdis
11,675
7,460
0
3,489
11,117
3,691
2,391
5,130
5,927
0
64,982
W
Erlang Shen
P2DaIckles
Erlang Shen
14,810
8,177
0
10,074
22,180
21,897
0
5,435
16,693
0
78,222
L
He Bo
Ratmilk
He Bo
16,526
872
0
4,000
10,526
3,051
0
3,890
6,476
78,456
0
W
Vulcan
Scrubtimus
Vulcan
10,294
2,919
0
1,587
10,223
3,760
1,230
5,374
4,547
68,197
0
W
10,669
1,825
1,569
3,124
15,484
14,977
301
7,231
7,618
25,660
1,667
L
Sun Wukong
Ȳmir
Sun Wukong
10,777
3,009
0
7,969
18,907
12,875
0
1,734
17,109
0
51,259
L
Merlin
ωayvy
Merlin
9,676
424
0
567
9,529
3,591
0
3,522
5,859
63,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,848
Gold Earned
45,060
516
Minions Killed
559
0
Camps Cleared
0
1,815,479
Distance Traveled
1,716,492
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,187
399
43
2
0
315,098
5
L
Izanami
9,329
518
149
8
0
296,087
6
W
Cliodhna
10,168
565
116
6
0
422,941
5
W
Charybdis
9,710
539
104
6
0
328,891
6
W
Erlang Shen
10,710
595
145
8
0
368,259
8
L
He Bo
10,662
592
126
7
0
398,081
3
W
Vulcan
10,345
575
118
7
0
360,422
6
W
Eset
10,915
606
33
2
0
334,966
7
L
Sun Wukong
8,890
494
107
6
0
367,055
3
L
Merlin
8,992
500
134
7
0
340,171
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role