Player Matchup

Vamana
Vamana
 
Vamana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Big_Wattz
Merlin
Level 115
God Stats
2W - 2L
1,519 SR
Queue Stats
79W - 88L
1,380 Elo+
Party 1
Medusa
Medusa
KingXLioness
Medusa
Level 68
God Stats
4W - 6L
1,302 SR
Queue Stats
35W - 46L
1,409 Elo+
Party 1
Achilles
Achilles
blazed-windu
Achilles
Level 128
God Stats
1W - 2L
1,638 SR
Queue Stats
81W - 100L
1,337 Elo+
Party 1
Scylla
Scylla
the hellbring
Scylla
Level 93
God Stats
6W - 4L
1,722 SR
Queue Stats
55W - 70L
1,361 Elo+
Party 1
Team Averages
Level 105
1,536 SR
1,398 Elo+

VS

Team Averages
Level 58
1,395 SR
1,348 Elo+
Rama
Rama
BlueJay5731
Rama
Level 72
God Stats
6W - 12L
1,465 SR
Queue Stats
27W - 40L
1,416 Elo+
Party 2
Izanami
Izanami
DawnAbyss12
Izanami
Level 24
God Stats
2W - 3L
1,458 SR
Queue Stats
10W - 15L
1,326 Elo+
Solo
Bastet
Bastet
DazeSurhana
Bastet
Level 106
God Stats
43W - 54L
1,383 SR
Queue Stats
252W - 303L
1,383 Elo+
Party 2
Tiamat
Tiamat
GayBunzlolol
Tiamat
Level 62
God Stats
8W - 17L
1,311 SR
Queue Stats
83W - 110L
1,270 Elo+
Solo
Ymir
Ymir
Jasher0719
Ymir
Level 27
God Stats
12W - 12L
1,358 SR
Queue Stats
101W - 109L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
1 / 2 / 5
8,903
809
9,505
13,638
8,168
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Big_Wattz
Merlin
15
1 / 0 / 2
8,140
740
5,564
4,625
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
16
7 / 0 / 7
9,626
875
9,880
7,767
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
blazed-windu
Achilles
15
5 / 3 / 4
8,754
796
6,042
10,533
4,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 7
8,434
767
6,874
7,140
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 2
7,980
725
5,600
12,983
4,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
DawnAbyss12
Izanami
15
3 / 2 / 2
8,340
758
5,378
9,190
3,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
10
0 / 0 / 0
6,337
576
0
0
0
Tiamat
14
3 / 2 / 3
7,680
698
8,688
7,867
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 3
7,619
693
10,379
14,327
11,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
15
Kills
8
8
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
2
5
1.75
W
Merlin
Big_Wattz
Merlin
1
0
2
2
L
1
8
2
0.25
L
Izanami
DawnAbyss12
Izanami
3
2
2
2
L
Bastet
0
0
0
0
L
Tiamat
3
2
3
2.25
L
1
3
3
0.83
W
Medusa
7
0
7
10.5
W
Achilles
blazed-windu
Achilles
5
3
4
2.33
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,865
Damage
30,045
43,703
Taken
44,367
20,174
Mitigated
23,620
8,606
Healing
8,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,505
5,282
0
3,865
13,638
8,168
20
5,175
8,203
0
43,483
W
Merlin
Big_Wattz
Merlin
5,564
79
0
517
4,625
1,709
1,107
1,324
3,185
26,128
0
L
5,600
3,555
450
1,418
12,983
4,442
1,000
3,545
9,438
0
27,542
L
Izanami
DawnAbyss12
Izanami
5,378
1,755
35
1,788
9,190
3,564
198
2,615
6,575
0
30,210
L
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
8,688
629
0
2,025
7,867
4,423
0
2,250
5,617
20,308
0
L
10,379
1,449
460
2,446
14,327
11,191
0
4,028
10,299
16,202
0
W
Medusa
9,880
4,047
0
2,025
7,767
3,183
924
3,642
3,993
0
38,524
W
Achilles
blazed-windu
Achilles
6,042
1,923
0
867
10,533
4,549
0
3,749
6,582
0
18,901
W
6,874
977
0
1,332
7,140
2,565
464
4,257
2,673
21,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,857
Gold Earned
37,956
235
Minions Killed
151
0
Camps Cleared
0
1,141,474
Distance Traveled
802,130
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,903
809
71
6
0
256,789
0
W
Merlin
8,140
740
46
4
0
221,983
0
L
Rama
7,980
725
54
5
0
167,902
4
L
Izanami
8,340
758
53
5
0
201,528
1
L
Bastet
6,337
576
0
0
0
0
0
L
Tiamat
7,680
698
32
3
0
219,212
2
L
Ymir
7,619
693
12
1
0
213,488
2
W
Medusa
9,626
875
56
5
0
227,247
1
W
Achilles
8,754
796
28
3
0
236,427
0
W
Scylla
8,434
767
34
3
0
199,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role