Player Matchup

Bacchus
Bacchus
BlazinJewels86x
Bacchus
Level 144
God Stats
2W - 1L
1,100 SR
Queue Stats
103W - 149L
1,364 Elo+
Party 1
Fenrir
Fenrir
Luminsis
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,627 Elo+
Party 3
Kali
Kali
Mixie96
Kali
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,486 Elo+
Party 3
Raijin
Raijin
Snorchachew
Raijin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,507 Elo+
Party 3
Hel
Hel
Topboy119
Hel
Level 50
God Stats
1W - 1L
1,469 SR
Queue Stats
101W - 159L
1,375 Elo+
Party 1
Team Averages
Level 67
1,414 SR
1,472 Elo+

VS

Team Averages
Level 60
1,383 SR
1,302 Elo+
Ymir
Ymir
Its_Masochist
Ymir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,326 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jaderuss1021
Morgan Le Fay
Level 98
God Stats
19W - 20L
1,455 SR
Queue Stats
921W - 1,226L
1,328 Elo+
Solo
Hades
Hades
StrikeShotZz
Hades
Level 28
God Stats
1W - 0L
1,215 SR
Queue Stats
3W - 7L
1,150 Elo+
Party 2
Cthulhu
Cthulhu
Stzphaniie
Cthulhu
Level 68
God Stats
6W - 1L
1,246 SR
Queue Stats
226W - 243L
1,292 Elo+
Party 2
Yemoja
Yemoja
monsterous113
Yemoja
Level 63
God Stats
6W - 1L
1,500 SR
Queue Stats
255W - 259L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 12
10,342
739
7,547
16,162
19,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Luminsis
Fenrir
13
1 / 11 / 5
7,844
560
8,462
14,828
4,428
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kali
Mixie96
Kali
16
4 / 10 / 4
9,700
693
8,976
17,034
6,177
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
17
7 / 9 / 6
10,861
776
12,191
13,472
4,399
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 10 / 8
9,820
701
12,312
16,918
5,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 22
11,988
856
11,374
17,570
22,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
Jaderuss1021
Morgan Le Fay
17
9 / 5 / 17
11,218
801
11,472
10,924
4,497
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
14 / 4 / 21
12,556
897
18,067
15,765
9,931
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Stzphaniie
Cthulhu
20
10 / 2 / 28
12,142
867
22,015
17,946
14,206
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
2 / 1 / 24
10,743
767
4,371
7,068
6,978
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
155
17
Kills
43
43
Deaths
17
35
Assists
112
Player
Kills
Deaths
Assists
KDA
L
1
3
12
2.33
W
8
5
22
3.8
W
Morgan Le Fay
Jaderuss1021
Morgan Le Fay
9
5
17
3.5
L
Fenrir
Luminsis
Fenrir
1
11
5
0.32
L
Kali
Mixie96
Kali
4
10
4
0.6
L
Raijin
7
9
6
1.11
W
14
4
21
6.13
W
Cthulhu
Stzphaniie
Cthulhu
10
2
28
12
L
4
10
8
0.8
W
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,488
Damage
67,299
78,414
Taken
69,273
40,537
Mitigated
57,769
15,291
Healing
27,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,547
952
2,232
3,649
16,162
19,863
0
14,866
1,296
18,015
0
W
11,374
1,060
1,139
1,948
17,570
22,157
465
7,701
9,591
18,642
0
W
Morgan Le Fay
Jaderuss1021
Morgan Le Fay
11,472
1,757
1,528
1,336
10,924
4,497
892
5,474
5,296
27,434
0
L
Fenrir
Luminsis
Fenrir
8,462
2,133
0
603
14,828
4,428
0
12,852
1,976
0
12,668
L
Kali
Mixie96
Kali
8,976
3,712
555
2,239
17,034
6,177
0
12,904
4,130
0
21,022
L
Raijin
12,191
992
150
311
13,472
4,399
0
11,368
2,104
26,220
0
W
18,067
2,243
1,391
4,623
15,765
9,931
1,535
6,028
9,680
31,753
0
W
Cthulhu
Stzphaniie
Cthulhu
22,015
1,744
3,210
5,109
17,946
14,206
776
7,183
10,455
43,614
0
L
12,312
2,730
2,236
3,316
16,918
5,670
0
15,309
1,609
18,390
0
W
4,371
2,819
6,856
446
7,068
6,978
819
4,649
2,201
10,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,567
Gold Earned
58,647
85
Minions Killed
134
0
Camps Cleared
0
1,026,826
Distance Traveled
1,190,746
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,342
739
28
2
0
269,588
0
W
Ymir
11,988
856
11
1
0
234,473
0
W
Morgan Le Fay
11,218
801
30
2
0
239,279
0
L
Fenrir
7,844
560
11
1
0
180,218
0
L
Kali
9,700
693
18
1
0
193,929
0
L
Raijin
10,861
776
14
1
0
199,807
0
W
Hades
12,556
897
32
2
0
240,606
2
W
Cthulhu
12,142
867
48
3
0
284,604
1
L
Hel
9,820
701
14
1
0
183,284
0
W
Yemoja
10,743
767
13
1
0
191,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role