Player Matchup

Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AberrantWolf389
Ra
Level 28
God Stats
5W - 3L
1,506 SR
Queue Stats
146W - 123L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
Bchorz03
Cthulhu
Level 142
God Stats
2W - 2L
1,730 SR
Queue Stats
72W - 91L
1,511 Elo+
Solo
Chaac
Chaac
Diluted5346
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,404 Elo+
Solo
Skadi
Skadi
Hroovitnir
Skadi
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 33L
1,481 Elo+
Solo
Team Averages
Level 105
1,547 SR
1,493 Elo+

VS

Team Averages
Level 108
1,700 SR
1,637 Elo+
Fenrir
Fenrir
DamageArthur
Fenrir
Level 159
God Stats
5W - 2L
1,659 SR
Queue Stats
178W - 150L
1,667 Elo+
Party 1
Aphrodite
Aphrodite
Henryjoggin1
Aphrodite
Level 43
God Stats
5W - 1L
1,819 SR
Queue Stats
141W - 109L
1,653 Elo+
Party 1
Pele
Pele
TW15T3DN3RV3
Pele
Level 129
God Stats
2W - 1L
1,301 SR
Queue Stats
202W - 177L
1,604 Elo+
Party 1
Izanami
Izanami
WhiteWalter024
Izanami
Level 121
God Stats
4W - 0L
1,705 SR
Queue Stats
7W - 1L
1,689 Elo+
Party 1
He Bo
He Bo
stereocheetah54
He Bo
Level 88
God Stats
5W - 2L
2,016 SR
Queue Stats
188W - 149L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 4 / 2
6,310
574
4,387
9,273
4,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 8 / 1
5,506
501
4,847
8,007
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Bchorz03
Cthulhu
9
0 / 2 / 2
5,640
513
2,633
7,053
3,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 2 / 0
4,545
413
3,402
5,115
1,740
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
11
3 / 3 / 0
6,411
583
5,497
7,063
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 1 / 5
7,334
667
3,694
8,405
3,141
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
Henryjoggin1
Aphrodite
10
0 / 3 / 8
6,002
546
4,529
7,442
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
4 / 0 / 0
8,691
790
5,261
7,976
3,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
8 / 3 / 2
7,153
650
7,610
9,504
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
3 / 1 / 1
6,503
591
1,901
4,628
1,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
19
19
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
4
2
1
L
1
8
1
0.19
L
Cthulhu
Bchorz03
Cthulhu
0
2
2
0.5
W
Fenrir
4
1
5
6.5
L
0
2
0
0
W
Aphrodite
Henryjoggin1
Aphrodite
0
3
8
1.33
L
Skadi
3
3
0
1
W
4
0
0
4
W
8
3
2
3
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,766
Damage
22,995
36,511
Taken
37,955
13,127
Mitigated
12,613
7,714
Healing
17,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,387
1,968
0
750
9,273
4,745
0
2,900
6,373
0
33,489
L
4,847
372
111
777
8,007
2,029
0
882
7,125
24,157
0
L
Cthulhu
Bchorz03
Cthulhu
2,633
155
449
1,539
7,053
3,214
0
963
6,090
28,630
0
W
Fenrir
3,694
1,659
0
2,319
8,405
3,141
616
2,183
6,222
0
34,721
L
3,402
904
0
2,300
5,115
1,740
0
0
5,115
0
14,876
W
Aphrodite
Henryjoggin1
Aphrodite
4,529
630
3,181
4,202
7,442
2,376
790
1,404
6,038
19,621
0
L
Skadi
5,497
2,075
0
1,788
7,063
1,399
0
1,685
5,378
0
32,851
W
5,261
1,810
0
4,950
7,976
3,091
0
755
7,221
0
60,512
W
7,610
5,288
179
2,577
9,504
2,842
2,659
1,987
7,517
0
37,492
W
1,901
218
0
545
4,628
1,163
310
1,151
3,197
31,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,412
Gold Earned
35,683
249
Minions Killed
391
0
Camps Cleared
0
956,077
Distance Traveled
1,096,754
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,310
574
64
6
0
249,200
1
L
Ra
5,506
501
40
4
0
207,947
1
L
Cthulhu
5,640
513
51
5
0
212,283
5
W
Fenrir
7,334
667
76
7
0
226,888
4
L
Chaac
4,545
413
34
3
0
100,099
1
W
Aphrodite
6,002
546
45
4
0
216,848
0
L
Skadi
6,411
583
60
5
0
186,548
1
W
Pele
8,691
790
138
13
0
218,193
1
W
Izanami
7,153
650
69
6
0
192,389
0
W
He Bo
6,503
591
63
6
0
242,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role