Player Matchup

Sylvanus
Sylvanus
Papa Tatman
Sylvanus
Level 26
God Stats
9W - 8L
1,500 SR
Queue Stats
124W - 178L
1,275 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SketchyNoodles
Ah Muzen Cab
Level 116
God Stats
14W - 10L
1,478 SR
Queue Stats
1,547W - 1,417L
1,540 Elo+
Party 4
Sol
Sol
The918sFinest
Sol
Level 146
God Stats
3W - 1L
1,551 SR
Queue Stats
591W - 595L
1,506 Elo+
Party 3
Zhong Kui
Zhong Kui
ValeFPS
Zhong Kui
Level 25
God Stats
5W - 0L
1,932 SR
Queue Stats
366W - 302L
1,597 Elo+
Party 4
Medusa
Medusa
jaahfeel
Medusa
Level 17
God Stats
1W - 2L
1,239 SR
Queue Stats
31W - 22L
1,616 Elo+
Party 4
Team Averages
Level 66
1,540 SR
1,507 Elo+

VS

Team Averages
Level 56
1,410 SR
1,461 Elo+
Ra
Ra
KonkillerXD
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 86L
1,544 Elo+
Party 2
Osiris
Osiris
RaunchySpatula
Osiris
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 59L
1,506 Elo+
Solo
Izanami
Izanami
Unimancer
Izanami
Level 117
God Stats
2W - 8L
1,404 SR
Queue Stats
47W - 64L
1,431 Elo+
Party 1
Nemesis
Nemesis
YaBoyRIP
Nemesis
Level 45
God Stats
2W - 2L
1,324 SR
Queue Stats
104W - 111L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
ZaneusMaceus
Cthulhu
Level 26
God Stats
1W - 4L
1,322 SR
Queue Stats
4W - 15L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Papa Tatman
Sylvanus
17
2 / 4 / 11
12,287
491
6,456
19,872
24,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
SketchyNoodles
Ah Muzen Cab
20
14 / 1 / 15
15,997
640
27,947
16,671
7,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 6 / 12
14,660
586
20,465
24,009
10,442
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
ValeFPS
Zhong Kui
20
8 / 4 / 8
14,319
573
23,786
28,226
23,279
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
jaahfeel
Medusa
20
14 / 3 / 8
16,502
660
15,359
19,520
8,070
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 15 / 7
10,321
413
13,591
22,421
8,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 5 / 1
12,840
514
14,652
20,671
21,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
Unimancer
Izanami
19
7 / 5 / 5
12,985
519
17,505
22,480
8,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
YaBoyRIP
Nemesis
15
1 / 11 / 4
10,055
402
7,511
25,274
10,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
ZaneusMaceus
Cthulhu
18
6 / 4 / 7
12,630
505
17,451
23,683
32,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
40
40
Kills
16
18
Deaths
40
54
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
15
7
0.23
W
Sylvanus
Papa Tatman
Sylvanus
2
4
11
1.88
L
2
5
1
0.5
W
Ah Muzen Cab
SketchyNoodles
Ah Muzen Cab
14
1
15
21.5
W
2
6
12
1.33
L
Izanami
Unimancer
Izanami
7
5
5
1.9
W
Zhong Kui
ValeFPS
Zhong Kui
8
4
8
3
L
Nemesis
YaBoyRIP
Nemesis
1
11
4
0.27
L
Cthulhu
ZaneusMaceus
Cthulhu
6
4
7
2.38
W
Medusa
jaahfeel
Medusa
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,013
Damage
70,710
108,298
Taken
114,529
73,639
Mitigated
80,893
40,666
Healing
24,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,591
1,417
1,397
3,370
22,421
8,159
432
6,123
16,298
73,144
0
W
Sylvanus
Papa Tatman
Sylvanus
6,456
1,538
1,419
6,276
19,872
24,334
767
8,659
11,213
18,842
0
L
14,652
6,591
0
6,286
20,671
21,003
304
11,394
9,277
880
98,938
W
Ah Muzen Cab
SketchyNoodles
Ah Muzen Cab
27,947
9,920
0
4,181
16,671
7,514
5,323
8,334
8,337
0
134,271
W
20,465
7,630
0
12,171
24,009
10,442
8,342
4,596
19,413
136,192
0
L
Izanami
Unimancer
Izanami
17,505
12,763
0
4,678
22,480
8,507
910
13,339
9,141
0
81,283
W
Zhong Kui
ValeFPS
Zhong Kui
23,786
5,020
0
13,974
28,226
23,279
1,141
5,465
22,761
79,199
734
L
Nemesis
YaBoyRIP
Nemesis
7,511
1,316
0
5,372
25,274
10,554
0
7,950
17,324
0
50,894
L
Cthulhu
ZaneusMaceus
Cthulhu
17,451
789
1,392
2,477
23,683
32,670
0
11,860
11,823
50,643
5,647
W
Medusa
jaahfeel
Medusa
15,359
7,409
0
2,645
19,520
8,070
0
7,655
11,865
0
133,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,765
Gold Earned
58,831
688
Minions Killed
640
0
Camps Cleared
0
2,277,387
Distance Traveled
2,174,602
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,321
413
132
5
0
381,150
2
W
Sylvanus
12,287
491
27
1
0
456,315
8
L
Osiris
12,840
514
175
7
0
440,174
2
W
Ah Muzen Cab
15,997
640
194
8
0
479,543
3
W
Sol
14,660
586
194
8
0
439,213
6
L
Izanami
12,985
519
147
6
0
446,432
3
W
Zhong Kui
14,319
573
119
5
0
406,971
7
L
Nemesis
10,055
402
93
4
0
451,564
1
L
Cthulhu
12,630
505
93
4
0
455,282
19
W
Medusa
16,502
660
154
6
0
495,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role