Player Matchup

Cthulhu
Cthulhu
I Set Swarms
Cthulhu
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 117L
1,437 Elo+
Party 1
Chronos
Chronos
Idxntfxde
Chronos
Level 156
God Stats
3W - 4L
1,736 SR
Queue Stats
79W - 68L
1,542 Elo+
Party 1
Agni
Agni
ImHoff
Agni
Level 94
God Stats
12W - 16L
1,188 SR
Queue Stats
15W - 19L
1,248 Elo+
Party 1
Set
Set
Shmidrick
Set
Level 104
God Stats
37W - 37L
1,211 SR
Queue Stats
280W - 266L
1,514 Elo+
Party 1
Medusa
Medusa
Uncle Rileyy
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,332 Elo+
Party 1
Team Averages
Level 109
1,427 SR
1,414 Elo+

VS

Team Averages
Level 116
1,429 SR
1,418 Elo+
Khepri
Khepri
Roxie_Reign
Khepri
Level 154
God Stats
2W - 3L
1,321 SR
Queue Stats
13W - 10L
1,216 Elo+
Party 2
Chaac
Chaac
Skadipotpie
Chaac
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 36L
1,447 Elo+
Party 2
Horus
Horus
broly72406
Horus
Level 129
God Stats
1W - 0L
1,258 SR
Queue Stats
135W - 122L
1,424 Elo+
Party 2
Hades
Hades
oOAlterierOo
Hades
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
244W - 227L
1,497 Elo+
Solo
Medusa
Medusa
phl234__
Medusa
Level 103
God Stats
61W - 57L
1,568 SR
Queue Stats
171W - 160L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I Set Swarms
Cthulhu
11
2 / 3 / 2
7,502
500
4,263
9,197
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Idxntfxde
Chronos
14
3 / 2 / 3
8,449
563
7,424
9,398
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
ImHoff
Agni
12
1 / 2 / 3
7,128
475
10,554
8,870
2,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 5 / 1
7,359
491
6,729
11,437
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
11
0 / 7 / 1
6,708
447
2,150
9,425
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 0 / 12
7,622
508
3,695
7,834
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 4 / 3
8,168
545
6,514
12,304
9,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
12
2 / 4 / 3
6,983
466
4,975
12,278
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 0
7,958
531
8,064
9,742
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
phl234__
Medusa
15
10 / 1 / 0
9,600
640
10,471
6,925
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
19
19
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
I Set Swarms
Cthulhu
2
3
2
1
L
Chronos
Idxntfxde
Chronos
3
2
3
2.25
L
Agni
ImHoff
Agni
1
2
3
1.25
W
Khepri
0
0
12
6
L
4
5
1
0.9
W
2
4
3
0.88
L
Medusa
0
7
1
0.07
W
Horus
2
4
3
0.88
W
5
1
0
5
W
Medusa
phl234__
Medusa
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,120
Damage
33,719
48,327
Taken
49,083
19,783
Mitigated
27,816
10,785
Healing
17,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
I Set Swarms
Cthulhu
4,263
158
285
1,294
9,197
5,390
0
1,679
7,493
21,902
0
L
Chronos
Idxntfxde
Chronos
7,424
3,178
212
2,054
9,398
6,495
846
1,740
7,357
47,626
5,608
L
Agni
ImHoff
Agni
10,554
784
0
3,479
8,870
2,613
96
4,755
4,079
52,955
0
W
Khepri
3,695
207
273
2,621
7,834
6,198
0
2,751
4,951
14,470
6,823
L
6,729
2,749
0
1,589
11,437
3,828
0
1,926
9,439
0
46,388
W
6,514
1,748
0
5,851
12,304
9,821
0
6,122
6,182
0
40,089
L
Medusa
2,150
1,250
0
1,872
9,425
1,457
0
944
8,481
0
33,071
W
Horus
4,975
2,599
277
1,489
12,278
5,010
112
3,955
8,149
0
43,313
W
8,064
395
519
4,974
9,742
4,241
0
6,671
3,071
44,728
0
W
Medusa
phl234__
Medusa
10,471
4,858
0
1,747
6,925
2,546
166
1,708
5,217
0
73,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,146
Gold Earned
40,331
361
Minions Killed
397
0
Camps Cleared
0
1,444,852
Distance Traveled
1,459,030
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,502
500
34
2
0
312,815
2
L
Chronos
8,449
563
109
7
0
293,319
2
L
Agni
7,128
475
82
5
0
278,599
8
W
Khepri
7,622
508
29
2
0
283,876
6
L
Set
7,359
491
74
5
0
295,851
3
W
Chaac
8,168
545
87
6
0
276,612
3
L
Medusa
6,708
447
62
4
0
264,268
0
W
Horus
6,983
466
67
4
0
337,972
1
W
Hades
7,958
531
104
7
0
295,113
2
W
Medusa
9,600
640
110
7
0
265,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role