Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
Axon Galaxy
Baba Yaga
Level 122
God Stats
16W - 14L
1,552 SR
Queue Stats
171W - 177L
1,463 Elo+
Party 2
Loki
Loki
FatalBeast863
Loki
Level 62
God Stats
2W - 5L
1,209 SR
Queue Stats
52W - 43L
1,379 Elo+
Party 2
Sol
Sol
im feels
Sol
Level 107
God Stats
8W - 6L
1,443 SR
Queue Stats
189W - 195L
1,449 Elo+
Party 2
Odin
Odin
lImvrsIl
Odin
Level 52
God Stats
2W - 2L
1,109 SR
Queue Stats
40W - 59L
1,414 Elo+
Party 2
Team Averages
Level 99
1,363 SR
1,441 Elo+

VS

Team Averages
Level 81
1,469 SR
1,396 Elo+
Hachiman
Hachiman
 
Hachiman
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ImAShortyyy
Pele
Level 63
God Stats
28W - 45L
1,401 SR
Queue Stats
55W - 91L
1,315 Elo+
Solo
Ymir
Ymir
Pinho-RM
Ymir
Level 54
God Stats
1W - 2L
1,233 SR
Queue Stats
8W - 6L
1,404 Elo+
Party 1
Merlin
Merlin
chuchoef2013
Merlin
Level 126
God Stats
4W - 4L
1,712 SR
Queue Stats
221W - 229L
1,465 Elo+
Party 1
Cliodhna
Cliodhna
xXAle_ArreazaXx
Cliodhna
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
4 / 0 / 3
10,456
550
9,591
11,379
11,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
Axon Galaxy
Baba Yaga
17
1 / 0 / 5
10,295
542
12,720
10,058
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
2 / 1 / 3
8,763
461
1,568
8,773
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 2 / 7
10,530
554
11,894
12,723
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
15
3 / 0 / 9
10,134
533
4,786
15,189
17,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 6 / 1
8,011
422
4,963
11,273
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 3 / 0
8,024
422
2,860
11,649
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
14
2 / 2 / 0
8,639
455
7,828
14,302
5,231
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
14
0 / 4 / 0
8,486
447
7,300
10,382
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
13
0 / 3 / 0
7,801
411
4,493
13,184
6,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
18
Kills
3
3
Deaths
18
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
3
5.5
L
Hachiman
 
Hachiman
1
6
1
0.25
W
Baba Yaga
Axon Galaxy
Baba Yaga
1
0
5
3.5
W
2
1
3
3.5
L
0
3
0
0
L
Ymir
2
2
0
1
L
Merlin
0
4
0
0
W
8
2
7
5.75
W
Odin
3
0
9
7.5
L
Cliodhna
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,559
Damage
27,444
58,122
Taken
60,790
40,412
Mitigated
20,867
18,370
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,591
482
244
2,633
11,379
11,633
54
2,106
9,273
55,667
0
L
Hachiman
 
Hachiman
4,963
2,490
0
1,978
11,273
2,915
756
6,780
4,364
0
35,880
W
Baba Yaga
Axon Galaxy
Baba Yaga
12,720
457
0
2,554
10,058
4,576
830
4,345
5,713
79,115
0
W
1,568
499
0
4,500
8,773
2,906
754
920
7,853
0
39,935
L
2,860
740
0
3,653
11,649
3,493
255
4,575
6,813
0
52,321
L
Ymir
7,828
1,028
0
2,658
14,302
5,231
0
7,665
6,430
58,928
0
L
Merlin
7,300
91
0
2,430
10,382
2,802
150
7,274
2,622
61,984
0
W
11,894
5,376
0
6,480
12,723
3,959
4,910
3,146
9,577
82,778
4,357
W
Odin
4,786
953
0
1,959
15,189
17,338
69
4,611
10,578
0
27,122
L
Cliodhna
4,493
57
0
4,557
13,184
6,426
0
5,869
6,768
0
46,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,178
Gold Earned
40,961
469
Minions Killed
488
0
Camps Cleared
0
1,761,567
Distance Traveled
1,704,456
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,456
550
95
5
0
367,122
2
L
Hachiman
8,011
422
70
4
0
329,753
3
W
Baba Yaga
10,295
542
141
7
0
382,136
5
W
Loki
8,763
461
67
4
0
318,880
1
L
Pele
8,024
422
94
5
0
338,042
0
L
Ymir
8,639
455
105
6
0
363,806
6
L
Merlin
8,486
447
124
7
0
340,881
2
W
Sol
10,530
554
123
6
0
308,452
4
W
Odin
10,134
533
43
2
0
384,977
3
L
Cliodhna
7,801
411
95
5
0
331,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role