Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
PhantomZero009
Olorun
Level 18
God Stats
0W - 1L
1,712 SR
Queue Stats
37W - 25L
1,657 Elo+
Party 1
Cabrakan
Cabrakan
c23278
Cabrakan
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 122L
1,626 Elo+
Party 1
Nemesis
Nemesis
ogod23
Nemesis
Level 127
God Stats
2W - 3L
1,354 SR
Queue Stats
164W - 101L
1,641 Elo+
Party 1
Athena
Athena
xinsanity95
Athena
Level 156
God Stats
19W - 15L
1,692 SR
Queue Stats
111W - 79L
1,650 Elo+
Party 1
Team Averages
Level 121
1,552 SR
1,615 Elo+

VS

Team Averages
Level 49
1,544 SR
1,901 Elo+
Anhur
Anhur
ClamkinKing
Anhur
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
181W - 143L
1,686 Elo+
Party 3
Pele
Pele
ReformedGuy
Pele
Level 63
God Stats
7W - 0L
1,748 SR
Queue Stats
311W - 34L
2,041 Elo+
Party 2
Janus
Janus
Stinkmeister35
Janus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 19L
2,059 Elo+
Party 2
Sylvanus
Sylvanus
ThicccChocolate
Sylvanus
Level 109
God Stats
3W - 4L
1,565 SR
Queue Stats
41W - 40L
1,666 Elo+
Party 3
Bastet
Bastet
nothacking3922
Bastet
Level 18
God Stats
1W - 1L
1,405 SR
Queue Stats
96W - 8L
2,051 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
0 / 1 / 1
7,563
504
4,973
7,807
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 1
6,327
422
1,081
4,635
1,553
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
c23278
Cabrakan
13
4 / 3 / 3
7,795
520
8,046
13,256
8,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
ogod23
Nemesis
13
1 / 3 / 4
8,079
539
10,504
14,097
9,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
12
4 / 3 / 1
7,522
501
3,837
12,779
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
8,160
544
4,159
9,020
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 4 / 2
8,139
543
7,623
12,498
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 0 / 5
9,324
622
10,086
6,202
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
12
0 / 2 / 2
6,894
460
1,765
5,760
2,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 1
9,134
609
12,859
13,388
4,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
9
Kills
13
13
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
1
0.5
W
0
1
1
0.5
L
0
3
1
0.17
W
4
4
2
1.25
W
3
0
5
5.5
W
Sylvanus
0
2
2
0.5
L
Cabrakan
c23278
Cabrakan
4
3
3
1.83
W
6
2
1
3.25
L
Nemesis
ogod23
Nemesis
1
3
4
1
L
Athena
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,441
Damage
36,492
52,574
Taken
46,868
32,081
Mitigated
15,496
16,470
Healing
15,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,973
2,573
0
2,909
7,807
1,725
0
163
7,644
0
59,601
W
4,159
2,357
0
4,477
9,020
2,518
0
851
8,169
0
64,595
L
1,081
603
133
761
4,635
1,553
0
1,442
3,037
29,242
3,549
W
7,623
1,986
0
1,441
12,498
3,858
0
4,285
8,213
0
53,763
W
10,086
964
0
1,224
6,202
2,144
350
1,780
4,422
81,122
0
W
Sylvanus
1,765
625
738
1,521
5,760
2,452
0
2,982
2,778
19,806
0
L
Cabrakan
c23278
Cabrakan
8,046
1,198
0
3,526
13,256
8,529
0
3,069
10,038
48,422
0
W
12,859
2,664
0
6,053
13,388
4,524
0
2,912
10,476
0
53,819
L
Nemesis
ogod23
Nemesis
10,504
3,017
0
6,170
14,097
9,857
0
2,612
11,336
0
49,171
L
Athena
3,837
1,358
0
2,971
12,779
10,417
0
3,962
8,668
17,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,286
Gold Earned
41,651
408
Minions Killed
538
0
Camps Cleared
0
1,452,914
Distance Traveled
1,573,756
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,563
504
109
7
0
269,043
5
W
Anhur
8,160
544
128
9
0
281,692
7
L
Olorun
6,327
422
67
4
0
259,010
0
W
Pele
8,139
543
95
6
0
315,550
3
W
Janus
9,324
622
162
11
0
342,812
3
W
Sylvanus
6,894
460
39
3
0
293,850
4
L
Cabrakan
7,795
520
91
6
0
292,393
2
W
Bastet
9,134
609
114
8
0
339,852
3
L
Nemesis
8,079
539
103
7
0
307,842
5
L
Athena
7,522
501
38
3
0
324,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role