Player Matchup

Neith
Neith
Gold IV
 
Neith
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Gold V
CpT PoussiQc
Atlas
Gold V
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 76L
1,412 MMR
Party 1
Thanatos
Thanatos
Bronze III
edman099
Thanatos
Bronze III
Level 81
God Stats
0W - 2L
1,519 SR
Queue Stats
10W - 11L
1,459 MMR
Solo
Achilles
Achilles
Bronze III
henry_merk
Achilles
Bronze III
Level 93
God Stats
0W - 1L
1,662 SR
Queue Stats
4W - 7L
1,500 MMR
Party 2
Janus
Janus
Bronze III
vikodn
Janus
Bronze III
Level 66
God Stats
0W - 1L
1,162 SR
Queue Stats
4W - 8L
1,462 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,469 SR
1,467 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,697 SR
1,476 MMR
Ullr
Ullr
Gold III
Crazybalista
Ullr
Gold III
Level 159
God Stats
3W - 2L
1,658 SR
Queue Stats
83W - 79L
1,490 MMR
Solo
Serqet
Serqet
Gold III
Imstr8Prodiigy
Serqet
Gold III
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 111L
1,486 MMR
Solo
Ymir
Ymir
Gold V
etosagrado
Ymir
Gold V
Level 75
God Stats
7W - 4L
1,870 SR
Queue Stats
53W - 74L
1,463 MMR
Solo
He Bo
He Bo
Gold II
temp-983754
He Bo
Gold II
Level 148
God Stats
4W - 2L
1,733 SR
Queue Stats
134W - 142L
1,485 MMR
Solo
Chang'e
Chang'e
Gold IV
zorkus345
Chang'e
Gold IV
Level 155
God Stats
12W - 5L
1,723 SR
Queue Stats
466W - 480L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 6 / 4
9,101
479
8,151
12,528
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 1
8,322
438
8,568
13,816
11,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
edman099
Thanatos
13
3 / 9 / 4
8,592
452
9,198
14,553
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
henry_merk
Achilles
16
3 / 5 / 5
9,314
490
7,214
19,513
13,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Janus
vikodn
Janus
14
4 / 6 / 2
8,934
470
7,341
9,022
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiCliodhnaBastetJormungandr

VS

Bans
ShivaPersephoneScyllaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 6
10,447
550
9,027
14,125
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
11 / 2 / 7
11,169
588
13,554
14,931
5,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 12
9,359
493
4,468
15,246
15,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 4 / 4
10,350
545
11,473
10,846
7,736
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chang'e
zorkus345
Chang'e
16
5 / 4 / 6
10,166
535
12,375
14,591
9,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
65
13
Kills
30
30
Deaths
13
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
6
4
0.67
L
1
4
1
0.38
W
4
2
6
3.5
W
11
2
7
7.25
L
Thanatos
edman099
Thanatos
3
9
4
0.56
W
1
1
12
7
L
Achilles
henry_merk
Achilles
3
5
5
1.1
W
9
4
4
2.75
L
Janus
vikodn
Janus
4
6
2
0.83
W
Chang'e
zorkus345
Chang'e
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,472
Damage
50,897
69,432
Taken
69,739
35,641
Mitigated
44,672
15,935
Healing
25,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,151
2,694
0
2,901
12,528
3,767
829
3,831
8,581
0
53,694
L
8,568
2,934
138
2,086
13,816
11,626
0
6,063
7,454
31,577
0
W
9,027
4,562
0
5,442
14,125
5,886
2,013
2,550
11,575
0
80,878
W
13,554
3,861
0
5,780
14,931
5,729
0
2,269
12,662
0
87,787
L
Thanatos
edman099
Thanatos
9,198
2,257
0
6,998
14,553
4,315
0
5,648
8,209
0
36,625
W
4,468
767
0
3,215
15,246
15,463
0
5,265
9,981
30,434
0
L
Achilles
henry_merk
Achilles
7,214
946
0
3,322
19,513
13,712
0
9,108
9,660
10,344
28,508
W
11,473
996
0
4,138
10,846
7,736
700
1,798
9,048
43,857
0
L
Janus
vikodn
Janus
7,341
106
0
490
9,022
2,221
0
3,666
5,356
43,181
0
W
Chang'e
zorkus345
Chang'e
12,375
451
1,324
6,064
14,591
9,858
138
5,760
8,831
70,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,263
Gold Earned
51,491
351
Minions Killed
494
0
Camps Cleared
0
1,772,937
Distance Traveled
1,820,353
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,101
479
112
6
0
355,318
5
L
Atlas
8,322
438
36
2
0
356,549
5
W
Ullr
10,447
550
138
7
0
354,365
4
W
Serqet
11,169
588
146
8
0
430,049
10
L
Thanatos
8,592
452
50
3
0
376,179
4
W
Ymir
9,359
493
40
2
0
343,322
2
L
Achilles
9,314
490
72
4
0
341,897
2
W
He Bo
10,350
545
68
4
0
339,395
1
L
Janus
8,934
470
81
4
0
342,994
2
W
Chang'e
10,166
535
102
5
0
353,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role