Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
AbuseTheMage
Artio
Level 46
God Stats
3W - 0L
1,899 SR
Queue Stats
34W - 5L
1,778 Elo+
Party 2
Serqet
Serqet
InDi3Tomat3xD
Serqet
Level 67
God Stats
4W - 0L
1,834 SR
Queue Stats
69W - 25L
1,783 Elo+
Party 2
Medusa
Medusa
MarquesH7
Medusa
Level 124
God Stats
21W - 6L
1,704 SR
Queue Stats
88W - 46L
1,759 Elo+
Party 2
Sylvanus
Sylvanus
Unstoo
Sylvanus
Level 60
God Stats
6W - 5L
1,543 SR
Queue Stats
40W - 30L
1,546 Elo+
Party 2
Team Averages
Level 91
1,696 SR
1,673 Elo+

VS

Team Averages
Level 123
1,652 SR
1,380 Elo+
Tiamat
Tiamat
 
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
EphemeralChronos
Gilgamesh
Level 154
God Stats
2W - 3L
1,698 SR
Queue Stats
72W - 57L
1,345 Elo+
Party 1
Merlin
Merlin
Xcalibadude
Merlin
Level 125
God Stats
4W - 2L
1,883 SR
Queue Stats
38W - 34L
1,435 Elo+
Party 1
Izanami
Izanami
lim_is
Izanami
Level 36
God Stats
3W - 12L
1,680 SR
Queue Stats
21W - 35L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
2 / 0 / 0
5,900
590
3,525
3,609
1,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
2 / 0 / 2
6,503
650
5,458
6,195
5,229
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

10
3 / 1 / 1
5,591
559
2,620
5,918
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
MarquesH7
Medusa
11
2 / 0 / 1
6,511
651
5,132
5,501
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Unstoo
Sylvanus
9
1 / 0 / 3
5,790
579
4,277
5,422
3,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 2 / 0
5,114
511
2,347
5,442
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
 
Chaac
7
0 / 2 / 1
4,615
462
3,365
7,881
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
9
0 / 2 / 0
4,926
493
2,408
7,046
2,973
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
9
0 / 2 / 0
4,969
497
1,189
5,085
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
lim_is
Izanami
8
0 / 2 / 1
4,813
481
2,453
5,509
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
10
Kills
1
1
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
0
0
2
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Chaac
 
Chaac
0
2
1
0.25
W
2
0
2
3
L
Gilgamesh
0
2
0
0
W
3
1
1
3.5
W
Medusa
MarquesH7
Medusa
2
0
1
2.5
W
Sylvanus
Unstoo
Sylvanus
1
0
3
2.5
L
Merlin
0
2
0
0
L
Izanami
lim_is
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
11,762
26,645
Taken
30,963
13,233
Mitigated
11,488
13,796
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,525
1,357
0
960
3,609
1,273
168
772
2,837
0
43,759
L
Tiamat
 
Tiamat
2,347
222
40
2,325
5,442
2,392
51
807
4,420
30,312
0
L
Chaac
 
Chaac
3,365
121
0
2,814
7,881
4,052
0
2,678
5,203
0
14,520
W
5,458
404
0
3,940
6,195
5,229
0
156
6,039
38,436
0
L
Gilgamesh
2,408
812
0
1,853
7,046
2,973
0
4,172
2,874
0
26,695
W
2,620
777
0
2,042
5,918
1,977
0
1,372
4,546
0
23,954
W
Medusa
MarquesH7
Medusa
5,132
1,508
0
3,082
5,501
1,406
450
55
5,446
0
46,370
W
Sylvanus
Unstoo
Sylvanus
4,277
1,740
1,004
2,768
5,422
3,348
70
1,181
4,241
14,441
0
L
Merlin
1,189
0
0
2,421
5,085
1,295
0
1,351
3,608
27,231
0
L
Izanami
lim_is
Izanami
2,453
1,148
0
959
5,509
776
0
727
4,782
0
26,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
24,437
369
Minions Killed
257
0
Camps Cleared
0
1,006,513
Distance Traveled
966,242
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,900
590
90
9
0
192,643
5
L
Tiamat
5,114
511
69
7
0
176,457
2
L
Chaac
4,615
462
21
2
0
204,041
5
W
Artio
6,503
650
96
10
0
217,594
2
L
Gilgamesh
4,926
493
49
5
0
189,110
2
W
Serqet
5,591
559
55
6
0
219,065
2
W
Medusa
6,511
651
88
9
0
176,444
4
W
Sylvanus
5,790
579
40
4
0
200,767
2
L
Merlin
4,969
497
62
6
0
210,795
3
L
Izanami
4,813
481
56
6
0
185,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role