Player Matchup

Danzaburou
Danzaburou
Big_Shoots_Zach
Danzaburou
Level 64
God Stats
37W - 39L
1,500 SR
Queue Stats
80W - 96L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Matheus_Marcal
Ah Puch
Level 141
God Stats
52W - 41L
1,482 SR
Queue Stats
252W - 317L
1,368 Elo+
Solo
Shiva
Shiva
RL InSaN1Ty
Shiva
Level 135
God Stats
5W - 7L
1,426 SR
Queue Stats
169W - 263L
1,355 Elo+
Solo
Team Averages
Level 113
1,469 SR
1,408 Elo+

VS

Team Averages
Level 98
1,483 SR
1,419 Elo+
Hel
Hel
KirraWolf
Hel
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 80L
1,544 Elo+
Party 1
Hercules
Hercules
UnlistedUniform
Hercules
Level 64
God Stats
1W - 1L
1,450 SR
Queue Stats
27W - 36L
1,378 Elo+
Party 1
Cupid
Cupid
xPrimusSucksx
Cupid
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 55L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Big_Shoots_Zach
Danzaburou
14
7 / 1 / 3
9,724
748
13,075
9,237
3,132
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 6
8,975
690
17,614
8,700
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 9
8,927
687
10,892
9,827
12,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
8,909
685
7,801
14,319
5,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
11
0 / 5 / 3
7,602
585
4,787
20,198
18,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 2
7,888
607
4,477
14,083
8,713
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Big_Shoots_Zach
Danzaburou
7
1
3
8.5
L
3
1
1
3.5
W
2
2
6
2.5
W
1
1
9
5.5
L
Hercules
0
5
3
0.3
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,581
Damage
17,065
27,764
Taken
48,600
18,178
Mitigated
33,648
8,184
Healing
21,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Big_Shoots_Zach
Danzaburou
13,075
3,880
0
2,796
9,237
3,132
2,019
2,905
5,330
0
35,621
L
7,801
247
7,115
7,277
14,319
5,972
0
6,374
7,853
33,676
0
W
17,614
179
288
3,586
8,700
2,903
172
2,329
6,042
49,866
0
W
10,892
673
95
1,419
9,827
12,143
276
2,338
6,870
0
24,810
L
Hercules
4,787
1,353
562
3,057
20,198
18,963
0
6,730
13,005
0
13,296
L
4,477
2,573
1,569
1,500
14,083
8,713
0
4,587
9,219
0
23,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,626
Gold Earned
24,399
145
Minions Killed
118
8
Camps Cleared
1
702,629
Distance Traveled
648,650
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,724
748
38
3
2
237,308
1
L
Hel
8,909
685
34
3
1
234,560
1
W
Ah Puch
8,975
690
76
6
5
226,650
4
W
Shiva
8,927
687
31
2
1
238,671
0
L
Hercules
7,602
585
28
2
0
217,093
4
L
Cupid
7,888
607
56
4
0
196,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role