Player Matchup

Merlin
Merlin
AtlasFlame4
Merlin
Level 66
God Stats
1W - 0L
1,494 SR
Queue Stats
75W - 97L
1,351 Elo+
Party 1
Bastet
Bastet
Otto Von Doom
Bastet
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 86L
1,372 Elo+
Party 2
Ah Puch
Ah Puch
TimMe87
Ah Puch
Level 42
God Stats
2W - 1L
1,687 SR
Queue Stats
41W - 49L
1,356 Elo+
Party 2
Neith
Neith
chuyiskool69
Neith
Level 125
God Stats
1W - 0L
1,811 SR
Queue Stats
46W - 41L
1,375 Elo+
Solo
Thanatos
Thanatos
cnitz96
Thanatos
Level 99
God Stats
1W - 1L
1,273 SR
Queue Stats
49W - 42L
1,416 Elo+
Party 1
Team Averages
Level 87
1,553 SR
1,374 Elo+

VS

Team Averages
Level 110
1,565 SR
1,366 Elo+
Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Cmurda0885
Cernunnos
Level 137
God Stats
11W - 18L
1,540 SR
Queue Stats
755W - 781L
1,448 Elo+
Solo
Sol
Sol
Crumpoooo
Sol
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 96L
1,115 Elo+
Solo
Loki
Loki
Gordys69
Loki
Level 115
God Stats
7W - 6L
1,572 SR
Queue Stats
557W - 603L
1,386 Elo+
Solo
Odin
Odin
billmelater
Odin
Level 159
God Stats
3W - 3L
1,714 SR
Queue Stats
420W - 427L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 3 / 25
14,264
792
25,077
16,160
6,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
8 / 7 / 13
13,150
731
20,998
17,193
5,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
TimMe87
Ah Puch
20
13 / 7 / 11
14,755
820
20,813
21,250
7,985
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 2 / 18
13,729
763
17,438
17,511
7,555
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Thanatos
cnitz96
Thanatos
20
8 / 7 / 18
13,386
744
14,877
17,270
8,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
7 / 7 / 10
12,904
717
15,415
22,124
20,201
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Cmurda0885
Cernunnos
20
7 / 6 / 12
13,982
777
19,075
20,953
8,400
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 9 / 13
11,424
635
16,586
19,248
5,401
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
16
2 / 13 / 10
10,644
591
10,936
22,628
12,384
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 6 / 12
12,698
705
10,335
26,103
25,651
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
81
41
Kills
24
26
Deaths
41
85
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
7
7
10
1.71
W
Merlin
5
3
25
5.83
L
Cernunnos
Cmurda0885
Cernunnos
7
6
12
2.17
L
3
9
13
1.06
L
Loki
2
13
10
0.54
W
8
7
13
2.07
W
Ah Puch
TimMe87
Ah Puch
13
7
11
2.64
L
5
6
12
1.83
W
7
2
18
8
W
Thanatos
cnitz96
Thanatos
8
7
18
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,203
Damage
72,347
89,384
Taken
111,056
36,128
Mitigated
72,037
45,583
Healing
32,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
15,415
5,877
1,641
6,654
22,124
20,201
447
9,702
12,174
0
22,928
W
Merlin
25,077
666
2,122
4,872
16,160
6,736
1,028
2,032
14,128
57,301
0
L
Cernunnos
Cmurda0885
Cernunnos
19,075
6,819
1,216
5,909
20,953
8,400
1,655
8,361
12,467
0
53,810
L
16,586
2,955
1,533
4,294
19,248
5,401
0
9,062
10,186
27,873
0
L
Loki
10,936
1,786
1,790
1,368
22,628
12,384
0
5,671
16,875
0
22,501
W
20,998
5,556
2,535
4,709
17,193
5,461
417
3,669
13,524
0
28,912
W
Ah Puch
TimMe87
Ah Puch
20,813
2,128
3,818
6,274
21,250
7,985
910
5,676
15,574
43,628
0
L
10,335
1,258
968
7,144
26,103
25,651
356
13,094
12,750
0
28,909
W
17,438
6,892
2,568
8,082
17,511
7,555
1,862
1,851
15,660
0
40,084
W
Thanatos
cnitz96
Thanatos
14,877
1,713
2,031
8,572
17,270
8,391
1,781
3,358
13,912
0
24,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,284
Gold Earned
61,652
198
Minions Killed
225
0
Camps Cleared
0
1,715,137
Distance Traveled
1,427,871
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,904
717
23
1
0
313,713
0
W
Merlin
14,264
792
80
4
0
351,884
1
L
Cernunnos
13,982
777
96
5
0
267,110
4
L
Sol
11,424
635
46
3
0
272,644
0
L
Loki
10,644
591
24
1
0
255,464
0
W
Bastet
13,150
731
18
1
0
346,860
0
W
Ah Puch
14,755
820
38
2
0
305,359
0
L
Odin
12,698
705
36
2
0
318,940
0
W
Neith
13,729
763
53
3
0
368,664
6
W
Thanatos
13,386
744
9
1
0
342,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role