Player Matchup

Atlas
Atlas
BigBabyKrill
Atlas
Level 127
God Stats
2W - 1L
1,895 SR
Queue Stats
79W - 14L
1,864 Elo+
Party 1
Chiron
Chiron
MikeOxSoSmall
Chiron
Level 24
God Stats
5W - 1L
1,490 SR
Queue Stats
80W - 17L
1,976 Elo+
Party 1
Fenrir
Fenrir
Synatiqsss
Fenrir
Level 82
God Stats
2W - 0L
1,750 SR
Queue Stats
91W - 27L
1,919 Elo+
Party 1
Bakasura
Bakasura
TouchMyChaac
Bakasura
Level 61
God Stats
9W - 1L
1,927 SR
Queue Stats
29W - 11L
1,797 Elo+
Party 1
Olorun
Olorun
UhOhRetadAlert
Olorun
Level 29
God Stats
4W - 0L
1,975 SR
Queue Stats
49W - 9L
1,832 Elo+
Party 1
Team Averages
Level 65
1,807 SR
1,877 Elo+

VS

Team Averages
Level 98
1,538 SR
1,523 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Alphalix
Mulan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,654 Elo+
Solo
Serqet
Serqet
Milo_Diablo
Serqet
Level 44
God Stats
1W - 1L
1,672 SR
Queue Stats
69W - 108L
1,492 Elo+
Solo
Medusa
Medusa
ProCapybara
Medusa
Level 148
God Stats
8W - 4L
1,520 SR
Queue Stats
84W - 70L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
10,262
604
9,376
16,268
17,752
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 1 / 3
9,957
586
9,239
8,986
3,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
Synatiqsss
Fenrir
16
6 / 3 / 3
10,206
600
6,914
15,432
6,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
TouchMyChaac
Bakasura
19
7 / 0 / 4
12,536
737
16,053
14,128
13,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
8 / 2 / 2
11,046
650
13,399
15,358
6,575
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 5 / 2
8,289
488
11,815
12,412
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
 
Sobek
10
0 / 2 / 2
6,782
399
3,665
13,896
9,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
Alphalix
Mulan
15
3 / 6 / 0
9,172
540
7,552
15,750
18,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
12
1 / 6 / 0
7,402
435
4,947
15,143
6,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
13
1 / 7 / 1
7,867
463
8,107
14,055
4,583
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
26
Kills
6
6
Deaths
26
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
2
0.4
L
Sobek
 
Sobek
0
2
2
0.5
L
Mulan
Alphalix
Mulan
3
6
0
0.5
W
3
0
11
8.5
W
2
1
3
3.5
L
Serqet
1
6
0
0.17
L
Medusa
1
7
1
0.21
W
Fenrir
Synatiqsss
Fenrir
6
3
3
2.5
W
Bakasura
TouchMyChaac
Bakasura
7
0
4
9
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,981
Damage
36,086
70,172
Taken
71,256
47,621
Mitigated
43,766
29,183
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,815
788
0
250
12,412
5,004
0
8,125
4,287
56,581
0
L
Sobek
 
Sobek
3,665
61
0
3,520
13,896
9,263
0
4,516
8,507
12,701
0
L
Mulan
Alphalix
Mulan
7,552
1,588
0
4,182
15,750
18,005
998
1,918
12,495
0
54,677
W
9,376
4,465
0
2,152
16,268
17,752
425
4,384
11,808
34,512
0
W
9,239
4,425
1,327
2,610
8,986
3,078
3,238
636
8,350
0
78,901
L
Serqet
4,947
1,364
0
3,562
15,143
6,911
0
3,025
11,535
0
46,167
L
Medusa
8,107
2,528
0
1,847
14,055
4,583
0
5,191
8,514
0
56,813
W
Fenrir
Synatiqsss
Fenrir
6,914
2,162
0
6,747
15,432
6,853
798
3,277
11,919
0
54,347
W
Bakasura
TouchMyChaac
Bakasura
16,053
10,094
0
5,813
14,128
13,363
1,320
1,228
12,301
0
83,671
W
13,399
9,870
552
9,982
15,358
6,575
3,026
5,955
9,168
79,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,007
Gold Earned
39,512
580
Minions Killed
432
0
Camps Cleared
0
1,747,182
Distance Traveled
1,633,802
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,289
488
104
6
0
334,639
2
L
Sobek
6,782
399
24
1
0
355,617
7
L
Mulan
9,172
540
120
7
0
279,032
2
W
Atlas
10,262
604
41
2
0
332,922
1
W
Chiron
9,957
586
124
7
0
346,880
5
L
Serqet
7,402
435
84
5
0
357,459
2
L
Medusa
7,867
463
100
6
0
307,055
5
W
Fenrir
10,206
600
88
5
0
359,371
6
W
Bakasura
12,536
737
181
11
0
399,320
3
W
Olorun
11,046
650
146
9
0
308,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role