Player Matchup

Gilgamesh
Gilgamesh
Kerraz
Gilgamesh
Level 89
God Stats
12W - 9L
1,500 SR
Queue Stats
213W - 221L
1,581 Elo+
Party 1
Loki
Loki
MazeMachinima
Loki
Level 142
God Stats
10W - 14L
1,407 SR
Queue Stats
220W - 232L
1,469 Elo+
Solo
Jormungandr
Jormungandr
Micatas
Jormungandr
Level 79
God Stats
36W - 30L
1,500 SR
Queue Stats
200W - 217L
1,560 Elo+
Party 1
Neith
Neith
dream312544
Neith
Level 101
God Stats
9W - 3L
1,515 SR
Queue Stats
110W - 114L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
vowlsey24
Baron Samedi
Level 98
God Stats
11W - 11L
1,512 SR
Queue Stats
875W - 865L
1,475 Elo+
Solo
Team Averages
Level 102
1,487 SR
1,513 Elo+

VS

Team Averages
Level 115
1,448 SR
1,490 Elo+
Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BlackBones29
Amaterasu
Level 124
God Stats
8W - 11L
1,528 SR
Queue Stats
129W - 129L
1,548 Elo+
Party 2
Athena
Athena
DevilFireBear
Athena
Level 68
God Stats
35W - 28L
1,451 SR
Queue Stats
379W - 468L
1,483 Elo+
Solo
Izanami
Izanami
Zoreee
Izanami
Level 129
God Stats
0W - 3L
1,259 SR
Queue Stats
6W - 12L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kerraz
Gilgamesh
10
1 / 3 / 1
5,924
592
4,339
8,511
7,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
5 / 1 / 2
6,179
618
4,852
7,396
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Micatas
Jormungandr
11
6 / 3 / 4
7,093
709
5,524
7,432
3,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
5 / 2 / 3
6,199
620
8,639
8,128
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
vowlsey24
Baron Samedi
12
3 / 1 / 5
6,851
685
7,280
4,461
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 7 / 3
5,483
548
4,651
10,400
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
 
Hel
9
1 / 5 / 1
5,473
547
2,104
6,432
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
BlackBones29
Amaterasu
11
3 / 2 / 0
6,367
637
6,244
10,357
7,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
3 / 3 / 2
5,736
574
3,449
8,031
4,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Zoreee
Izanami
10
3 / 3 / 3
6,511
651
6,254
6,760
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
20
Kills
10
10
Deaths
20
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
7
3
0.21
L
Hel
 
Hel
1
5
1
0.3
L
Amaterasu
BlackBones29
Amaterasu
3
2
0
1.5
L
3
3
2
1.33
W
Gilgamesh
Kerraz
Gilgamesh
1
3
1
0.5
W
5
1
2
6
W
Jormungandr
Micatas
Jormungandr
6
3
4
2.67
L
Izanami
Zoreee
Izanami
3
3
3
1.5
W
5
2
3
3.25
W
Baron Samedi
vowlsey24
Baron Samedi
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,634
Damage
22,702
35,928
Taken
41,980
16,593
Mitigated
17,903
13,463
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,651
1,232
0
2,710
10,400
2,805
0
3,252
6,894
0
26,857
L
Hel
 
Hel
2,104
158
337
1,302
6,432
1,892
0
4,080
2,140
22,781
0
L
Amaterasu
BlackBones29
Amaterasu
6,244
3,195
0
3,644
10,357
7,612
654
1,903
8,042
0
33,456
L
3,449
1,657
139
2,066
8,031
4,425
0
2,721
5,260
12,563
2,315
W
Gilgamesh
Kerraz
Gilgamesh
4,339
1,326
0
2,568
8,511
7,087
132
76
8,435
0
23,522
W
4,852
1,703
0
3,359
7,396
1,970
0
940
6,456
0
28,481
W
Jormungandr
Micatas
Jormungandr
5,524
1,740
751
1,562
7,432
3,470
121
1,305
6,127
20,672
0
L
Izanami
Zoreee
Izanami
6,254
4,439
0
500
6,760
1,169
512
290
6,470
0
34,348
W
8,639
4,633
0
3,310
8,128
2,153
0
1,306
6,822
0
35,521
W
Baron Samedi
vowlsey24
Baron Samedi
7,280
262
237
1,676
4,461
1,913
0
1,310
3,151
38,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,246
Gold Earned
29,570
262
Minions Killed
276
0
Camps Cleared
0
1,017,549
Distance Traveled
1,013,806
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,483
548
49
5
0
202,065
2
L
Hel
5,473
547
51
5
0
202,164
0
L
Amaterasu
6,367
637
80
8
0
212,839
5
L
Athena
5,736
574
21
2
0
205,769
2
W
Gilgamesh
5,924
592
45
5
0
195,364
2
W
Loki
6,179
618
54
5
0
222,076
1
W
Jormungandr
7,093
709
40
4
0
207,698
1
L
Izanami
6,511
651
75
8
0
190,969
5
W
Neith
6,199
620
54
5
0
191,690
0
W
Baron Samedi
6,851
685
69
7
0
200,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role