Player Matchup

Bellona
Bellona
BigBadTRex
Bellona
Level 144
God Stats
7W - 7L
1,646 SR
Queue Stats
205W - 192L
1,569 Elo+
Party 1
Ra
Ra
JoyBoy98
Ra
Level 159
God Stats
11W - 13L
1,636 SR
Queue Stats
366W - 363L
1,450 Elo+
Party 2
Neith
Neith
WhitishBow
Neith
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
266W - 270L
1,495 Elo+
Party 1
Hercules
Hercules
XxGetSniped1xX
Hercules
Level 160
God Stats
10W - 12L
1,520 SR
Queue Stats
282W - 207L
1,646 Elo+
Party 2
Ymir
Ymir
oldman1970
Ymir
Level 118
God Stats
1W - 1L
1,284 SR
Queue Stats
21W - 28L
1,494 Elo+
Party 1
Team Averages
Level 142
1,517 SR
1,531 Elo+

VS

Team Averages
Level 125
1,532 SR
1,554 Elo+
Ares
Ares
Crispy_bacon13
Ares
Level 127
God Stats
0W - 1L
1,682 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Izanami
Izanami
Fiz Illusionz
Izanami
Level 135
God Stats
8W - 5L
1,493 SR
Queue Stats
303W - 230L
1,600 Elo+
Solo
Mercury
Mercury
Stable Donny
Mercury
Level 94
God Stats
3W - 3L
1,600 SR
Queue Stats
142W - 147L
1,544 Elo+
Solo
Loki
Loki
YakuModo
Loki
Level 154
God Stats
11W - 7L
1,682 SR
Queue Stats
193W - 163L
1,593 Elo+
Solo
Anubis
Anubis
realDeepSleeper
Anubis
Level 116
God Stats
0W - 4L
1,204 SR
Queue Stats
281W - 282L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigBadTRex
Bellona
14
7 / 2 / 8
8,966
598
12,366
12,610
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
9 / 0 / 3
9,499
633
9,515
6,261
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
1 / 4 / 9
8,167
544
5,929
8,267
1,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hercules
14
4 / 0 / 1
8,986
599
5,303
10,304
7,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 7
8,080
539
4,081
10,540
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,022
468
7,527
13,570
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
13
2 / 6 / 0
7,673
512
5,624
11,476
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Stable Donny
Mercury
13
2 / 5 / 1
7,655
510
5,762
11,930
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
14
0 / 3 / 0
7,876
525
3,949
7,027
2,339
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 7 / 3
7,001
467
6,908
7,776
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
25
Kills
7
7
Deaths
25
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
BigBadTRex
Bellona
7
2
8
5.5
L
2
4
1
0.63
L
Izanami
2
6
0
0.33
W
9
0
3
10.5
L
Mercury
Stable Donny
Mercury
2
5
1
0.5
W
Neith
1
4
9
1.38
W
Hercules
4
0
1
4.5
L
Loki
0
3
0
0
W
4
1
7
7.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,194
Damage
29,770
47,982
Taken
51,779
25,038
Mitigated
21,902
17,532
Healing
6,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BigBadTRex
Bellona
12,366
6,600
0
2,805
12,610
6,320
45
3,968
8,642
0
50,486
L
7,527
316
579
1,528
13,570
9,510
0
4,119
9,367
23,468
0
L
Izanami
5,624
3,245
0
1,735
11,476
3,514
0
1,940
9,522
0
58,387
W
9,515
1,070
2,135
3,761
6,261
2,440
0
2,457
3,804
65,189
4,023
L
Mercury
Stable Donny
Mercury
5,762
3,023
0
496
11,930
3,302
0
2,776
8,911
0
53,614
W
Neith
5,929
1,935
0
2,552
8,267
1,978
158
2,764
5,503
0
46,613
W
Hercules
5,303
2,382
0
4,022
10,304
7,805
0
803
9,501
0
48,859
L
Loki
3,949
340
0
1,962
7,027
2,339
0
450
6,354
0
54,287
W
4,081
1,046
74
2,183
10,540
6,495
183
4,443
6,097
20,116
0
L
6,908
554
0
248
7,776
3,237
0
3,225
4,272
38,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,698
Gold Earned
37,227
421
Minions Killed
427
0
Camps Cleared
0
1,539,952
Distance Traveled
1,435,803
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,966
598
68
5
0
337,753
3
L
Ares
7,022
468
29
2
0
286,738
0
L
Izanami
7,673
512
112
7
0
254,797
4
W
Ra
9,499
633
130
9
0
330,429
3
L
Mercury
7,655
510
90
6
0
332,488
1
W
Neith
8,167
544
79
5
0
258,102
4
W
Hercules
8,986
599
113
8
0
326,591
4
L
Loki
7,876
525
115
8
0
309,899
8
W
Ymir
8,080
539
31
2
0
287,077
2
L
Anubis
7,001
467
81
5
0
251,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role