Player Matchup

Hercules
Hercules
BigBabyKrill
Hercules
Level 127
God Stats
1W - 0L
1,686 SR
Queue Stats
79W - 14L
1,854 Elo+
Party 1
Zhong Kui
Zhong Kui
MikeOxSoSmall
Zhong Kui
Level 24
God Stats
29W - 5L
1,922 SR
Queue Stats
80W - 17L
1,965 Elo+
Party 1
Osiris
Osiris
Synatiqsss
Osiris
Level 82
God Stats
3W - 1L
1,761 SR
Queue Stats
91W - 27L
1,907 Elo+
Party 1
Bakasura
Bakasura
TouchMyChaac
Bakasura
Level 61
God Stats
9W - 1L
1,909 SR
Queue Stats
29W - 11L
1,785 Elo+
Party 1
Kukulkan
Kukulkan
UhOhRetadAlert
Kukulkan
Level 29
God Stats
7W - 1L
1,830 SR
Queue Stats
49W - 9L
1,821 Elo+
Party 1
Team Averages
Level 65
1,821 SR
1,867 Elo+

VS

Team Averages
Level 79
1,483 SR
1,588 Elo+
Shiva
Shiva
Alphalix
Shiva
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,756 Elo+
Solo
Merlin
Merlin
El_loko444
Merlin
Level 49
God Stats
17W - 23L
1,500 SR
Queue Stats
88W - 88L
1,480 Elo+
Solo
Ullr
Ullr
GoDzPR_SHaDoW
Ullr
Level 140
God Stats
17W - 15L
1,379 SR
Queue Stats
176W - 167L
1,465 Elo+
Solo
Fenrir
Fenrir
claythames17
Fenrir
Level 148
God Stats
8W - 11L
1,472 SR
Queue Stats
381W - 261L
1,593 Elo+
Party 2
Cliodhna
Cliodhna
haloreacharound
Cliodhna
Level 20
God Stats
10W - 10L
1,565 SR
Queue Stats
291W - 117L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigBabyKrill
Hercules
10
4 / 2 / 4
6,539
654
5,509
8,419
6,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
MikeOxSoSmall
Zhong Kui
12
4 / 0 / 2
6,690
669
5,216
3,096
1,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Synatiqsss
Osiris
11
1 / 1 / 3
6,012
601
1,912
6,418
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
TouchMyChaac
Bakasura
12
1 / 2 / 0
6,740
674
4,734
5,839
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
11
1 / 2 / 2
6,203
620
2,977
3,191
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Alphalix
Shiva
10
1 / 1 / 1
5,382
538
2,721
7,470
3,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
El_loko444
Merlin
9
1 / 2 / 0
5,248
525
2,458
3,105
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,452
545
1,555
7,216
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
8
1 / 4 / 0
4,929
493
2,878
7,903
3,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
9
3 / 1 / 0
5,567
557
2,968
4,718
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
7
7
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Shiva
Alphalix
Shiva
1
1
1
1.5
W
Hercules
BigBabyKrill
Hercules
4
2
4
3
L
Merlin
El_loko444
Merlin
1
2
0
0.5
L
1
3
0
0.33
W
Zhong Kui
MikeOxSoSmall
Zhong Kui
4
0
2
5
W
Osiris
Synatiqsss
Osiris
1
1
3
2.5
W
Bakasura
TouchMyChaac
Bakasura
1
2
0
0.5
W
Kukulkan
1
2
2
1
L
Fenrir
1
4
0
0.25
L
Cliodhna
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,348
Damage
12,580
26,963
Taken
30,412
17,791
Mitigated
11,549
8,440
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Alphalix
Shiva
2,721
570
0
3,216
7,470
3,521
0
0
7,020
0
25,764
W
Hercules
BigBabyKrill
Hercules
5,509
1,583
0
2,529
8,419
6,333
239
982
6,929
0
18,223
L
Merlin
El_loko444
Merlin
2,458
139
0
37
3,105
990
0
762
2,343
28,515
0
L
1,555
510
0
2,172
7,216
1,855
0
3,912
3,304
0
27,098
W
Zhong Kui
MikeOxSoSmall
Zhong Kui
5,216
760
0
1,661
3,096
1,946
1,043
60
3,036
32,371
5,236
W
Osiris
Synatiqsss
Osiris
1,912
454
0
2,032
6,418
3,726
410
961
5,457
0
30,403
W
Bakasura
TouchMyChaac
Bakasura
4,734
3,595
0
1,796
5,839
4,743
614
0
5,436
0
33,851
W
Kukulkan
2,977
350
0
422
3,191
1,043
390
455
2,736
35,623
0
L
Fenrir
2,878
591
0
1,101
7,903
3,715
0
2,970
4,933
0
15,014
L
Cliodhna
2,968
272
0
295
4,718
1,468
0
90
4,628
0
28,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,184
Gold Earned
26,578
339
Minions Killed
277
0
Camps Cleared
0
1,011,028
Distance Traveled
948,780
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,382
538
59
6
0
192,892
0
W
Hercules
6,539
654
19
2
0
205,307
1
L
Merlin
5,248
525
64
6
0
169,430
3
L
Ullr
5,452
545
64
6
0
189,577
2
W
Zhong Kui
6,690
669
77
8
0
187,853
2
W
Osiris
6,012
601
59
6
0
227,207
6
W
Bakasura
6,740
674
94
9
0
206,699
3
W
Kukulkan
6,203
620
90
9
0
183,962
3
L
Fenrir
4,929
493
29
3
0
194,873
1
L
Cliodhna
5,567
557
61
6
0
202,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role