Player Matchup

Danzaburou
Danzaburou
Ch1mpo
Danzaburou
Level 45
God Stats
14W - 10L
1,524 SR
Queue Stats
73W - 70L
1,305 Elo+
Solo
Sylvanus
Sylvanus
CrimsonBudz
Sylvanus
Level 46
God Stats
5W - 5L
1,482 SR
Queue Stats
8W - 8L
1,387 Elo+
Solo
Janus
Janus
LispJenkins
Janus
Level 154
God Stats
1W - 1L
1,268 SR
Queue Stats
168W - 168L
1,421 Elo+
Solo
Fenrir
Fenrir
Macloven611
Fenrir
Level 124
God Stats
29W - 29L
1,555 SR
Queue Stats
607W - 620L
1,412 Elo+
Solo
Sun Wukong
Sun Wukong
andreschucho
Sun Wukong
Level 87
God Stats
11W - 14L
1,515 SR
Queue Stats
153W - 164L
1,436 Elo+
Solo
Team Averages
Level 91
1,469 SR
1,392 Elo+

VS

Team Averages
Level 68
1,521 SR
1,435 Elo+
Apollo
Apollo
BDaK1DD
Apollo
Level 69
God Stats
4W - 5L
1,795 SR
Queue Stats
73W - 94L
1,378 Elo+
Solo
Izanami
Izanami
MuffDawg3000
Izanami
Level 61
God Stats
3W - 3L
1,335 SR
Queue Stats
34W - 31L
1,459 Elo+
Party 1
Thoth
Thoth
ShidoniSenpai
Thoth
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,592 Elo+
Solo
Atlas
Atlas
comrademavrik
Atlas
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 48L
1,379 Elo+
Party 1
Chaac
Chaac
pat-alcocer
Chaac
Level 105
God Stats
8W - 3L
1,474 SR
Queue Stats
238W - 240L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ch1mpo
Danzaburou
11
5 / 0 / 2
6,500
650
7,658
4,687
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
CrimsonBudz
Sylvanus
8
2 / 0 / 4
5,008
501
2,214
4,385
1,615
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 1 / 1
6,595
660
2,948
2,855
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
9
4 / 2 / 4
5,878
588
5,225
6,300
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
andreschucho
Sun Wukong
11
0 / 0 / 3
6,224
622
3,209
7,512
4,162
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BDaK1DD
Apollo
7
0 / 4 / 3
4,740
474
1,553
6,390
1,632
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
MuffDawg3000
Izanami
8
1 / 4 / 1
4,950
495
3,640
7,538
1,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 2 / 0
5,236
524
1,805
6,064
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 3 / 0
4,740
474
1,536
7,347
2,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 2 / 0
5,313
531
4,603
6,629
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
3
3
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
BDaK1DD
Apollo
0
4
3
0.38
W
Danzaburou
Ch1mpo
Danzaburou
5
0
2
6
W
Sylvanus
CrimsonBudz
Sylvanus
2
0
4
4
W
4
1
1
4.5
W
Fenrir
4
2
4
3
L
Izanami
MuffDawg3000
Izanami
1
4
1
0.38
L
0
2
0
0
W
Sun Wukong
andreschucho
Sun Wukong
0
0
3
1.5
L
1
3
0
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,254
Damage
13,137
25,739
Taken
33,968
9,452
Mitigated
10,585
6,434
Healing
8,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BDaK1DD
Apollo
1,553
280
69
465
6,390
1,632
0
479
5,861
0
16,894
W
Danzaburou
Ch1mpo
Danzaburou
7,658
2,777
0
2,299
4,687
1,080
763
465
4,182
0
35,672
W
Sylvanus
CrimsonBudz
Sylvanus
2,214
715
634
1,136
4,385
1,615
333
756
3,629
11,861
4,885
W
2,948
41
0
322
2,855
741
440
1,049
1,638
30,183
0
W
Fenrir
5,225
1,175
0
1,241
6,300
1,854
0
809
5,413
0
26,702
L
Izanami
MuffDawg3000
Izanami
3,640
2,734
0
1,323
7,538
1,180
227
839
6,657
0
30,075
L
1,805
129
0
2,848
6,064
1,482
0
1,365
4,574
26,659
0
W
Sun Wukong
andreschucho
Sun Wukong
3,209
491
0
802
7,512
4,162
0
366
7,146
0
35,239
L
1,536
459
747
916
7,347
2,099
114
1,157
6,190
7,779
0
L
4,603
755
0
2,203
6,629
4,192
0
746
5,831
1,700
26,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,205
Gold Earned
24,979
281
Minions Killed
236
0
Camps Cleared
0
967,793
Distance Traveled
866,077
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,740
474
40
4
0
182,761
0
W
Danzaburou
6,500
650
66
7
0
164,180
4
W
Sylvanus
5,008
501
31
3
0
187,289
2
W
Janus
6,595
660
57
6
0
206,001
2
W
Fenrir
5,878
588
49
5
0
211,612
2
L
Izanami
4,950
495
71
7
0
167,047
2
L
Thoth
5,236
524
57
6
0
166,754
4
W
Sun Wukong
6,224
622
78
8
0
198,711
0
L
Atlas
4,740
474
10
1
0
167,859
1
L
Chaac
5,313
531
58
6
0
181,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role