Player Matchup

Mercury
Mercury
Bronze III
De La Bamba
Mercury
Bronze III
Level 100
God Stats
0W - 1L
1,497 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Hercules
Hercules
Bronze III
DragonViking249
Hercules
Bronze III
Level 87
God Stats
0W - 2L
1,542 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Hera
Hera
Bronze III
ProSet
Hera
Bronze III
Level 97
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,437 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,596 SR
1,499 MMR
Aphrodite
Aphrodite
Bronze III
GoodlyVariable2
Aphrodite
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,487 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
creamywaffles45
Hou Yi
Bronze III
Level 145
God Stats
1W - 0L
1,789 SR
Queue Stats
3W - 1L
1,528 MMR
Party 2
Cabrakan
Cabrakan
Silver II
stupid random11
Cabrakan
Silver II
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
De La Bamba
Mercury
14
4 / 6 / 1
10,662
666
8,102
18,081
8,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
14
1 / 4 / 4
9,841
615
6,576
18,001
21,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
ProSet
Hera
15
0 / 2 / 2
9,293
581
11,535
8,280
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ShivaMorgan Le FayCthulhuCliodhnaBaron Samedi

VS

Bans
TiamatGilgameshMedusaBacchusCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GoodlyVariable2
Aphrodite
15
1 / 3 / 8
10,419
651
7,460
12,831
9,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
8 / 1 / 4
11,931
746
17,444
8,978
4,123
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
16
3 / 1 / 8
11,957
747
13,475
23,598
46,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
12
12
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
De La Bamba
Mercury
4
6
1
0.75
L
Hercules
1
4
4
0.75
W
Aphrodite
GoodlyVariable2
Aphrodite
1
3
8
1.67
L
Hera
ProSet
Hera
0
2
2
0.5
W
8
1
4
10
W
Cabrakan
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,213
Damage
38,379
44,362
Taken
45,407
32,472
Mitigated
59,739
8,666
Healing
25,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
De La Bamba
Mercury
8,102
4,092
0
1,097
18,081
8,200
1,307
9,846
8,235
0
29,109
L
Hercules
6,576
1,464
350
5,940
18,001
21,657
312
7,043
10,958
0
16,193
W
Aphrodite
GoodlyVariable2
Aphrodite
7,460
481
7,158
8,684
12,831
9,350
175
5,163
7,468
29,373
0
L
Hera
ProSet
Hera
11,535
1,855
63
1,216
8,280
2,615
381
4,408
3,872
43,038
0
W
17,444
9,430
0
3,310
8,978
4,123
2,773
2,532
6,446
0
78,726
W
Cabrakan
13,475
1,429
398
6,048
23,598
46,266
75
4,681
18,917
35,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,796
Gold Earned
34,307
138
Minions Killed
192
4
Camps Cleared
8
920,133
Distance Traveled
896,800
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,662
666
39
2
2
331,514
5
L
Hercules
9,841
615
36
2
0
293,751
5
W
Aphrodite
10,419
651
61
4
2
309,271
2
L
Hera
9,293
581
63
4
2
294,868
1
W
Hou Yi
11,931
746
98
6
3
274,512
3
W
Cabrakan
11,957
747
33
2
3
313,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role