Player Matchup

Merlin
Merlin
CA_pelanashi
Merlin
Level 67
God Stats
4W - 15L
1,224 SR
Queue Stats
288W - 342L
1,402 Elo+
Party 1
Odin
Odin
Francoskere987
Odin
Level 43
God Stats
3W - 7L
1,495 SR
Queue Stats
115W - 154L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
Paulo RicardoxD
Gilgamesh
Level 40
God Stats
18W - 16L
1,575 SR
Queue Stats
103W - 149L
1,269 Elo+
Solo
Neith
Neith
brugiuliani23
Neith
Level 42
God Stats
1W - 2L
1,307 SR
Queue Stats
53W - 70L
1,390 Elo+
Party 1
Hercules
Hercules
xDida10
Hercules
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 117L
1,436 Elo+
Solo
Team Averages
Level 68
1,420 SR
1,374 Elo+

VS

Team Averages
Level 83
1,449 SR
1,448 Elo+
Apollo
Apollo
CristianoSouza_
Apollo
Level 23
God Stats
10W - 17L
1,319 SR
Queue Stats
151W - 172L
1,419 Elo+
Party 2
Bacchus
Bacchus
FDC_Ladajoescoba
Bacchus
Level 87
God Stats
4W - 4L
1,702 SR
Queue Stats
299W - 323L
1,499 Elo+
Party 3
Janus
Janus
IgorCamatti
Janus
Level 83
God Stats
9W - 11L
1,455 SR
Queue Stats
326W - 344L
1,456 Elo+
Party 2
Nemesis
Nemesis
YouTub-Frosty35k
Nemesis
Level 72
God Stats
2W - 2L
1,290 SR
Queue Stats
97W - 138L
1,404 Elo+
Party 3
Thor
Thor
pedrabarbosa
Thor
Level 149
God Stats
31W - 34L
1,478 SR
Queue Stats
309W - 333L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 8 / 1
6,843
489
6,114
10,458
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 3
6,412
458
3,334
8,841
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Paulo RicardoxD
Gilgamesh
11
3 / 4 / 1
6,828
488
3,522
9,190
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 7 / 0
6,466
462
7,150
9,472
2,408
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
xDida10
Hercules
10
0 / 7 / 0
6,100
436
4,215
13,803
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,744
482
3,088
8,592
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 0 / 9
7,680
549
8,163
7,838
8,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 3 / 7
8,120
580
7,368
6,716
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
11 / 0 / 1
8,811
629
8,554
8,222
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 0 / 3
8,778
627
10,471
10,249
3,842
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
6
Kills
27
28
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
8
1
0.19
W
2
3
3
1.17
W
3
0
9
7.5
L
0
2
3
0.75
W
4
3
7
2.5
L
Gilgamesh
Paulo RicardoxD
Gilgamesh
3
4
1
0.88
W
11
0
1
11.5
L
2
7
0
0.29
W
7
0
3
8.5
L
Hercules
xDida10
Hercules
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,335
Damage
37,644
51,764
Taken
41,617
20,982
Mitigated
19,505
8,880
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,114
429
0
1,478
10,458
2,959
0
5,018
5,440
43,881
0
W
3,088
1,990
0
3,729
8,592
2,520
0
0
8,592
0
34,565
W
8,163
677
0
1,668
7,838
8,416
0
308
7,530
28,176
0
L
3,334
388
17
1,722
8,841
3,826
0
3,880
4,961
0
25,939
W
7,368
721
0
720
6,716
1,966
1,047
3,796
2,920
47,529
0
L
Gilgamesh
Paulo RicardoxD
Gilgamesh
3,522
927
0
2,082
9,190
4,327
0
1,044
8,146
0
25,160
W
8,554
4,392
0
1,421
8,222
2,761
0
1,071
7,120
0
50,677
L
7,150
2,516
0
669
9,472
2,408
0
4,880
4,592
0
32,734
W
10,471
3,596
0
1,250
10,249
3,842
772
939
8,977
0
54,714
L
Hercules
xDida10
Hercules
4,215
1,772
0
2,912
13,803
7,462
0
709
13,094
0
26,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,649
Gold Earned
40,133
297
Minions Killed
386
0
Camps Cleared
0
1,271,001
Distance Traveled
1,432,730
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,843
489
81
6
0
222,544
0
W
Apollo
6,744
482
62
4
0
236,550
2
W
Bacchus
7,680
549
41
3
0
302,584
3
L
Odin
6,412
458
54
4
0
296,198
0
W
Janus
8,120
580
85
6
0
282,245
4
L
Gilgamesh
6,828
488
46
3
0
282,188
3
W
Nemesis
8,811
629
79
6
0
336,846
10
L
Neith
6,466
462
58
4
0
241,726
1
W
Thor
8,778
627
119
9
0
274,505
0
L
Hercules
6,100
436
58
4
0
228,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role