Player Matchup

Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
Tametoy
King Arthur
Gold I
Level 106
God Stats
20W - 26L
1,459 SR
Queue Stats
300W - 278L
1,660 MMR
Solo
Jing Wei
Jing Wei
Gold V
nyiiguh
Jing Wei
Gold V
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 21L
1,638 MMR
Solo
Sol
Sol
Gold II
optimiz-uchiha
Sol
Gold II
Level 121
God Stats
14W - 10L
1,578 SR
Queue Stats
97W - 95L
1,652 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
zTHUMP3Rz
Kuzenbo
Gold II
Level 127
God Stats
34W - 31L
1,598 SR
Queue Stats
905W - 917L
1,653 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,527 SR
1,620 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,536 SR
1,655 MMR
Merlin
Merlin
Gold IV
DarkNija18 v2
Merlin
Gold IV
Level 123
God Stats
32W - 21L
1,558 SR
Queue Stats
111W - 105L
1,707 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
ItzZxpso
Cu Chulainn
Gold III
Level 128
God Stats
0W - 1L
1,384 SR
Queue Stats
16W - 12L
1,682 MMR
Party 1
Awilix
Awilix
Gold II
ROCxViLLeMaTiCx
Awilix
Gold II
Level 155
God Stats
1W - 3L
1,562 SR
Queue Stats
145W - 136L
1,632 MMR
Solo
Izanami
Izanami
Silver I
YozoraFPS
Izanami
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,632 MMR
Solo
Amaterasu
Amaterasu
Platinum III
duduinbutt
Amaterasu
Platinum III
Level 82
God Stats
150W - 122L
1,674 SR
Queue Stats
543W - 550L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
11 / 0 / 8
14,716
669
18,955
16,549
8,005
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Tametoy
King Arthur
20
7 / 0 / 5
14,198
645
14,938
17,019
18,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
nyiiguh
Jing Wei
20
7 / 5 / 4
14,903
677
17,111
18,439
6,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
2 / 4 / 13
12,976
590
20,418
16,171
5,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
zTHUMP3Rz
Kuzenbo
16
1 / 2 / 15
11,522
524
6,572
21,200
23,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ArachneBellonaArtioBastet

VS

Bans
ShivaHe BoThothCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
9,340
425
18,568
14,838
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ItzZxpso
Cu Chulainn
16
2 / 6 / 0
9,967
453
11,949
21,458
19,325
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 8 / 5
9,730
442
9,509
19,172
7,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
YozoraFPS
Izanami
18
4 / 6 / 2
11,144
507
11,805
17,866
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
duduinbutt
Amaterasu
16
2 / 0 / 7
9,907
450
6,007
21,378
25,394
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
28
Kills
11
11
Deaths
28
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
11
0
8
15
L
1
8
3
0.31
L
Cu Chulainn
ItzZxpso
Cu Chulainn
2
6
0
0.33
L
2
8
5
0.56
W
King Arthur
Tametoy
King Arthur
7
0
5
9.5
L
Izanami
YozoraFPS
Izanami
4
6
2
0.83
L
Amaterasu
duduinbutt
Amaterasu
2
0
7
5.5
W
Jing Wei
nyiiguh
Jing Wei
7
5
4
1.8
W
2
4
13
2.13
W
Kuzenbo
zTHUMP3Rz
Kuzenbo
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,994
Damage
57,838
89,378
Taken
94,712
61,674
Mitigated
64,100
22,083
Healing
18,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
18,955
11,860
0
1,930
16,549
8,005
1,450
4,434
11,876
0
153,648
L
18,568
883
0
2,245
14,838
5,799
0
6,672
8,166
70,201
0
L
Cu Chulainn
ItzZxpso
Cu Chulainn
11,949
1,425
0
2,422
21,458
19,325
0
3,512
17,946
8,511
57,414
L
9,509
3,278
0
4,029
19,172
7,879
0
5,768
13,404
0
72,649
W
King Arthur
Tametoy
King Arthur
14,938
2,143
0
2,492
17,019
18,200
80
2,557
14,346
0
86,318
L
Izanami
YozoraFPS
Izanami
11,805
6,554
0
3,846
17,866
5,703
0
2,635
15,231
0
85,857
L
Amaterasu
duduinbutt
Amaterasu
6,007
1,611
145
5,407
21,378
25,394
0
8,403
12,975
0
44,722
W
Jing Wei
nyiiguh
Jing Wei
17,111
14,766
0
8,596
18,439
6,030
8,004
1,546
16,835
0
139,056
W
20,418
7,672
0
5,938
16,171
5,979
2,355
5,052
10,732
101,919
0
W
Kuzenbo
zTHUMP3Rz
Kuzenbo
6,572
2,549
0
3,127
21,200
23,460
193
6,759
14,022
19,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,315
Gold Earned
50,088
715
Minions Killed
615
0
Camps Cleared
0
2,242,762
Distance Traveled
2,087,100
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,716
669
179
8
0
554,803
7
L
Merlin
9,340
425
125
6
0
367,241
7
L
Cu Chulainn
9,967
453
123
6
0
399,479
5
L
Awilix
9,730
442
122
6
0
433,782
3
W
King Arthur
14,198
645
169
8
0
471,667
8
L
Izanami
11,144
507
160
7
0
389,951
4
L
Amaterasu
9,907
450
85
4
0
496,647
4
W
Jing Wei
14,903
677
199
9
0
390,047
2
W
Sol
12,976
590
147
7
0
409,297
5
W
Kuzenbo
11,522
524
21
1
0
416,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role