Player Matchup

Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Docta89
Osiris
Level 124
God Stats
3W - 4L
1,190 SR
Queue Stats
144W - 167L
1,432 Elo+
Solo
Chang'e
Chang'e
MrsBox2233
Chang'e
Level 122
God Stats
2W - 0L
1,782 SR
Queue Stats
25W - 13L
1,614 Elo+
Party 1
Cthulhu
Cthulhu
slobs01
Cthulhu
Level 95
God Stats
3W - 0L
1,814 SR
Queue Stats
92W - 98L
1,518 Elo+
Party 1
Ganesha
Ganesha
survivor 2012j
Ganesha
Level 130
God Stats
5W - 2L
1,500 SR
Queue Stats
159W - 161L
1,416 Elo+
Solo
Team Averages
Level 126
1,557 SR
1,496 Elo+

VS

Team Averages
Level 96
1,566 SR
1,455 Elo+
Terra
Terra
BlackBeardBY
Terra
Level 98
God Stats
1W - 1L
1,733 SR
Queue Stats
67W - 81L
1,362 Elo+
Solo
He Bo
He Bo
GeT Schwifftiy
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,511 Elo+
Solo
Sol
Sol
H0ld-MyPocketBTc
Sol
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 125L
1,427 Elo+
Solo
Merlin
Merlin
SingleKarma
Merlin
Level 89
God Stats
1W - 3L
1,595 SR
Queue Stats
80W - 91L
1,462 Elo+
Solo
Fafnir
Fafnir
samy6696
Fafnir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
2 / 4 / 10
10,464
698
10,466
13,177
6,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Docta89
Osiris
18
6 / 4 / 9
11,559
771
11,046
16,636
13,951
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
MrsBox2233
Chang'e
18
9 / 5 / 10
12,097
806
19,247
17,301
8,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
slobs01
Cthulhu
19
6 / 2 / 13
12,235
816
22,679
17,414
24,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
0 / 5 / 20
11,347
756
9,917
23,649
29,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 13
8,973
598
3,474
17,154
17,529
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 8 / 5
10,556
704
16,873
15,768
6,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 5 / 3
9,625
642
13,269
12,853
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
18
8 / 3 / 9
10,768
718
22,777
14,088
7,289
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fafnir
samy6696
Fafnir
16
1 / 4 / 13
10,248
683
9,783
21,472
31,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
62
23
Kills
19
20
Deaths
23
62
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
4
10
1.75
L
0
3
13
2.17
W
Osiris
Docta89
Osiris
6
4
9
2.63
L
6
8
5
1.06
L
4
5
3
1.1
W
Chang'e
MrsBox2233
Chang'e
9
5
10
2.8
L
Merlin
8
3
9
4.17
L
Fafnir
samy6696
Fafnir
1
4
13
1.88
W
Cthulhu
slobs01
Cthulhu
6
2
13
6.25
W
0
5
20
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,355
Damage
66,176
88,177
Taken
81,335
83,523
Mitigated
68,357
32,691
Healing
27,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,466
1,287
1,935
1,558
13,177
6,220
2,063
10,525
2,544
25,042
0
L
3,474
214
6,731
3,835
17,154
17,529
58
13,289
3,335
8,258
0
W
Osiris
Docta89
Osiris
11,046
3,480
1,333
1,239
16,636
13,951
1,494
14,478
1,960
54
20,210
L
16,873
1,408
797
2,347
15,768
6,824
0
12,034
3,132
29,312
0
L
13,269
4,431
558
2,294
12,853
5,408
0
10,912
1,655
29,136
0
W
Chang'e
MrsBox2233
Chang'e
19,247
1,496
8,611
7,750
17,301
8,712
1,985
12,188
4,963
42,642
0
L
Merlin
22,777
1,336
1,681
3,566
14,088
7,289
0
8,996
4,635
41,588
0
L
Fafnir
samy6696
Fafnir
9,783
4,047
770
4,987
21,472
31,307
108
14,705
6,215
19,390
0
W
Cthulhu
slobs01
Cthulhu
22,679
369
2,724
3,851
17,414
24,726
168
12,318
4,692
39,335
0
W
9,917
787
1,214
2,476
23,649
29,914
298
15,391
7,842
18,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,702
Gold Earned
50,170
166
Minions Killed
128
0
Camps Cleared
0
1,297,353
Distance Traveled
1,243,377
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,464
698
35
2
0
209,313
1
L
Terra
8,973
598
5
0
0
273,958
0
W
Osiris
11,559
771
20
1
0
265,410
0
L
He Bo
10,556
704
35
2
0
234,085
0
L
Sol
9,625
642
38
3
0
233,603
1
W
Chang'e
12,097
806
55
4
0
246,784
1
L
Merlin
10,768
718
43
3
0
265,145
0
L
Fafnir
10,248
683
7
0
0
236,586
1
W
Cthulhu
12,235
816
56
4
0
302,511
0
W
Ganesha
11,347
756
0
0
0
273,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role