Player Matchup

Loki
Loki
DarkfoxZ21
Loki
Level 13
God Stats
1W - 3L
1,372 SR
Queue Stats
21W - 26L
1,333 Elo+
Party 2
Yemoja
Yemoja
FIowder
Yemoja
Level 8
God Stats
0W - 2L
1,291 SR
Queue Stats
15W - 17L
1,333 Elo+
Party 2
Achilles
Achilles
Grosfurax
Achilles
Level 13
God Stats
0W - 2L
1,291 SR
Queue Stats
21W - 23L
1,348 Elo+
Party 2
Anhur
Anhur
Vertumne
Anhur
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,365 Elo+
Party 2
Ra
Ra
zoneonze
Ra
Level 123
God Stats
6W - 5L
1,542 SR
Queue Stats
24W - 38L
1,291 Elo+
Party 2
Team Averages
Level 43
1,399 SR
1,334 Elo+

VS

Team Averages
Level 52
1,435 SR
1,411 Elo+
Fenrir
Fenrir
AhuraMazda3
Fenrir
Level 105
God Stats
6W - 4L
1,192 SR
Queue Stats
114W - 106L
1,415 Elo+
Party 1
Baron Samedi
Baron Samedi
Darkiv
Baron Samedi
Level 28
God Stats
3W - 1L
1,263 SR
Queue Stats
85W - 118L
1,366 Elo+
Party 3
Zhong Kui
Zhong Kui
Eovv
Zhong Kui
Level 29
God Stats
10W - 7L
1,463 SR
Queue Stats
97W - 111L
1,408 Elo+
Party 3
Ra
Ra
NAWAFKOO
Ra
Level 47
God Stats
52W - 45L
1,547 SR
Queue Stats
337W - 375L
1,427 Elo+
Party 3
Artemis
Artemis
ThunderDome321
Artemis
Level 49
God Stats
5W - 2L
1,710 SR
Queue Stats
97W - 95L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,348
486
732
6,654
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
FIowder
Yemoja
6
0 / 4 / 1
4,487
408
1,604
9,772
3,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
Grosfurax
Achilles
9
0 / 3 / 1
4,957
451
2,592
9,352
7,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
Vertumne
Anhur
6
0 / 6 / 1
4,420
402
3,427
8,064
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,854
532
3,696
6,409
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
6 / 1 / 8
6,447
586
5,789
9,172
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Darkiv
Baron Samedi
10
4 / 0 / 11
6,592
599
5,284
3,846
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Eovv
Zhong Kui
10
0 / 2 / 7
5,942
540
3,485
6,124
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 4
6,820
620
4,455
4,315
3,560
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
6 / 0 / 9
6,312
574
10,393
7,987
2,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
2
Kills
21
21
Deaths
3
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
1
8
10
L
1
4
0
0.25
W
Baron Samedi
Darkiv
Baron Samedi
4
0
11
9.5
W
Zhong Kui
Eovv
Zhong Kui
0
2
7
1.75
L
Yemoja
FIowder
Yemoja
0
4
1
0.13
L
Achilles
Grosfurax
Achilles
0
3
1
0.17
W
5
0
4
7
W
6
0
9
10.5
L
Anhur
Vertumne
Anhur
0
6
1
0.08
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,051
Damage
29,406
40,251
Taken
31,444
16,921
Mitigated
16,147
9,464
Healing
17,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,789
1,729
0
3,626
9,172
3,249
0
1,134
8,038
0
24,621
L
732
230
0
1,671
6,654
1,954
0
1,682
4,972
0
20,981
W
Baron Samedi
Darkiv
Baron Samedi
5,284
396
2,005
2,472
3,846
3,481
871
1,232
2,614
16,976
0
W
Zhong Kui
Eovv
Zhong Kui
3,485
180
0
3,345
6,124
3,690
668
1,177
4,947
29,762
0
L
Yemoja
FIowder
Yemoja
1,604
705
496
1,504
9,772
3,906
0
2,438
7,334
9,234
0
L
Achilles
Grosfurax
Achilles
2,592
882
0
2,039
9,352
7,239
0
3,968
5,384
0
20,767
W
4,455
563
696
2,369
4,315
3,560
450
474
3,515
32,343
0
W
10,393
4,678
434
2,746
7,987
2,167
1,576
1,283
6,704
0
34,030
L
Anhur
Vertumne
Anhur
3,427
1,404
0
1,793
8,064
1,784
0
2,414
5,650
0
13,392
L
3,696
226
144
1,817
6,409
2,038
0
2,722
3,687
37,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,066
Gold Earned
32,113
224
Minions Killed
254
0
Camps Cleared
0
983,333
Distance Traveled
1,067,530
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,447
586
48
4
0
237,168
0
L
Loki
5,348
486
58
5
0
223,680
0
W
Baron Samedi
6,592
599
30
3
0
193,178
2
W
Zhong Kui
5,942
540
62
6
0
211,585
3
L
Yemoja
4,487
408
17
2
0
171,664
2
L
Achilles
4,957
451
46
4
0
185,965
2
W
Ra
6,820
620
57
5
0
227,959
3
W
Artemis
6,312
574
57
5
0
197,640
0
L
Anhur
4,420
402
24
2
0
184,242
0
L
Ra
5,854
532
79
7
0
217,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role